A ninja blade/dark armor question
Very possible. Divine Avalanche helps a great deal in that regard. A lot of posters say that even getting up to around 20-30% with a resistance set offers a noticable difference in survival. And with the PvP enhancements and the other set bonuses, combat jumping, weave, Shadow Dweller, et all, you should be able to at least hit 20%.
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
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Thanks. (Wow, stalker forums don't move much, do they?)
Very possible. Divine Avalanche helps a great deal in that regard. A lot of posters say that even getting up to around 20-30% with a resistance set offers a noticable difference in survival. And with the PvP enhancements and the other set bonuses, combat jumping, weave, Shadow Dweller, et all, you should be able to at least hit 20%.
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I don't think I'll use any PvP IO's, ($$$!) but I'm sure there are other ways about this. I'm glad the +def route will help. I know that due to the stacking of smashing/lethal bonuses with melee, getting a decent ammount of lethal/melee defense going will be rather straight forward. The OTHER stuff, on the other hand, is trickier. (ranged, AoE, NRG/NEG-NRG/Fire/Cold/etc.) From a paper standpoint, having high ranged defense on top of all the resists/healing of dark armor, and alongside the +melee def of divine avalanche would be very good, but doing so is questionable to me at this moment. Is just the melee/lethal enough with dark armor?
Anyone have good experience with a defense build for dark armor?
I ask as I have little experience with defense builds, having concentrated on resistance for the few melee characters I have. And since this is hypothetically a resist set tweaked into defense, it gets trickier. I had heard that besides the 45% softcap, 35% was a 'fair point' to aim for. Is this true? I know the way defense works if far more exponential than reisists, as it's more about the threshold of getting hit/not getting hit.
Hello.
I come with something of a conundrum...I've built a Ninja Blade/dark armor stalker, and am finding it's usage a bit...lacking. It was leveled up mostly via teaming, so progress was fast and frantic against many mobs. Having played literaly for years on a /DA brute, I did give the mez auras a shot, but the usage was hit and miss. They helped in situation where sneaking was less likely, so scrapping vs. stunned/shuddering foes was a nice perk. (And with the recent +crit for nearby allies, I lost little from lack of hide.) However, I've tried soloing more with the build as of late, and found the toggle/untoggle of mez auras to allow for better stealth strikes cumbersome.
Which brings me to a question: Is it a viable option to build with set bonuses/power picks toward defense? (And ditching the mez auras in the process?) With divine avalanche's lethal/melee defense, and a lesser extent shadow dweller, getting decent lethal/melee seems rather doable. However, getting some ranged defense would help a lot for enemies that stand back or scatter, or just against the other 'half' of most attack types. I don't know. I've had great experience with my /dark brute, but am disappointed by the stalker iteration. What's the best way to get this running better? Current level is 39.
(I ask all of this with the caveat that as I started the character, my first and only stalker until recently, on a whim. As such, I am a amateur at all but the most basics of the archetype.)