Ice/Thermal Dream Build


Oedipus_Tex

 

Posted

Hey all,

I'm pretty decent at choosing powers, but terrible at building for set bonuses. I'm hoping for some help with my favorite character, an Ice/Thermal/Fire controller.

Below is a list of current power choices. I think my most controversial decisions were not picking up Thaw and taking both Chillblain and Frostbite. I did this because of Ice's low damage, and a frequent need to choose between immobilizing a group to keep them in AA's radius, or a single target to keep everything flopping on Ice Slick.

The decision to go with Fire Mastery for the ancillary pool is due to concept reasons. I'd consider changing it to something else, but would like to stick with Fire if I can make it work.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Block of Ice -- Empty(A)
Level 1: Warmth -- Empty(A)
Level 2: Thermal Shield -- Empty(A)
Level 4: Frostbite -- Empty(A)
Level 6: Arctic Air -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Plasma Shield -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Cauterize -- Empty(A)
Level 24: Shiver -- Empty(A)
Level 26: Glacier -- Empty(A)
Level 28: Forge -- Empty(A)
Level 30: Chilblain -- Empty(A)
Level 32: Jack Frost -- Empty(A)
Level 35: Heat Exhaustion -- Empty(A)
Level 38: Melt Armor -- Empty(A)
Level 41: Fire Ball -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: Fire Shield -- Empty(A)
Level 49: Consume -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment

My priorities for a new build are the following:
- Positional defense
- Recharge

Thanks for any help you can provide!


 

Posted

Caveat: fashioned in 5 minutes on my lunch break.

-30% ranged/20% AoE
-Virtually no +recharge
-AA will probably eat too much end with this slotting
-Thermal material is probably underslotted too

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(3), Lock-Rchg/Hold:50(3), Lock-EndRdx/Rchg/Hold:50(5), Lock-Acc/EndRdx/Rchg/Hold:50(5), Lock-%Hold:50(7)
Level 1: Warmth -- H'zdH-Heal/EndRdx/Rchg:30(A), Dct'dW-Heal/EndRdx:50(7), H'zdH-Heal/EndRdx:40(9)
Level 2: Thermal Shield -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11)
Level 4: Frostbite -- TotHntr-Dam%:50(A), Enf'dOp-Acc/EndRdx:50(13), TotHntr-Acc/EndRdx:50(13)
Level 6: Arctic Air -- C'phny-Acc/Rchg:30(A), C'phny-EndRdx/Conf:30(17), C'phny-Acc/EndRdx:30(19), C'phny-Conf/Rng:30(19), C'phny-Acc/Conf/Rchg:30(21), C'phny-Dam%:30(27)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 10: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 12: Ice Slick -- RechRdx-I:50(A), Empty(15), Empty(15)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(21)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A), Empty(31)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), EndMod-I:50(31)
Level 22: Cauterize -- H'zdH-Heal/EndRdx/Rchg:30(A), H'zdH-Heal/EndRdx:40(33), Dct'dW-Heal/EndRdx:50(33)
Level 24: Shiver -- Empty(A)
Level 26: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(33), Lock-Rchg/Hold:50(34), Lock-EndRdx/Rchg/Hold:50(34), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(36)
Level 28: Forge -- GSFC-ToHit/Rchg:50(A), AdjTgt-ToHit/Rchg:50(29), RechRdx-I:50(29)
Level 30: Chilblain -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 32: Jack Frost -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(36), BldM'dt-Acc/EndRdx:50(36), BldM'dt-Acc/Dmg/EndRdx:50(37), BldM'dt-Acc:50(37), BldM'dt-Dmg:50(37)
Level 35: Heat Exhaustion -- Acc-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42)
Level 38: Melt Armor -- ShldBrk-Acc/DefDeb:30(A), ShldBrk-Acc/EndRdx/Rchg:30(42), ShldBrk-Acc/Rchg:30(42), ShldBrk-DefDeb/EndRdx/Rchg:30(43)
Level 41: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dam%:50(45), Posi-Acc/Dmg/EndRdx:50(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 47: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Consume -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(50), Erad-Acc/Dmg/EndRdx/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 13.3% Defense(Fire)
  • 13.3% Defense(Cold)
  • 25.8% Defense(Energy)
  • 25.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 30.8% Defense(Ranged)
  • 20.8% Defense(AoE)
  • 1.8% Max End
  • 1.5% Enhancement(Confused)
  • 5% Enhancement(Immobilize)
  • 23% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 5% Enhancement(Held)
  • 13% FlySpeed
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 6.9%
  • MezResist(Immobilize) 5.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.35%
  • MezResist(Terrorized) 2.5%
  • 14.5% (0.24 End/sec) Recovery
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 13% RunSpeed