Elec/SS tank down to last power choices need advice..
Well the 3 powers your choosing between would be 3 powers I'd of definitely had. LR would be the 49 pick I guess. Physical perfection would of been easily skippable.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I decided that I wanted to go with Physical Perfection because I wanted as much regen and end recovery in the build as possible as it is a resistance based set and I dont have the influence to get a lot of the defense IP sets so I decided to go for regen and recharge which works very well on my Fire/Fire tank..
Rage I pushed back in the build until late. I decided to give the priority to my primary and that has worked out well so far.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
What's your build?
When I made my Elec/SS I took all three of those powers.
I decided that I wanted to go with Physical Perfection because I wanted as much regen and end recovery in the build as possible as it is a resistance based set and I dont have the influence to get a lot of the defense IP sets so I decided to go for regen and recharge which works very well on my Fire/Fire tank..
Rage I pushed back in the build until late. I decided to give the priority to my primary and that has worked out well so far. |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here is a softcapped s/l defense build.
You will notice that swift, lightning reflexes and sprint are slotted...thats just personal preference...you can move those slots whereever.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(36)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Swift -- Run-I(A), Run-I(48), Run-I(48)
Level 8: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(27)
Level 12: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 14: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48), Numna-Heal(50), RgnTis-Regen+(50), Heal-I(50)
Level 18: Lightning Reflexes -- Run-I(A), Run-I(46), Run-I(46)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Taunt -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 1: Sprint -- Run-I(A), Run-I(45), Run-I(46)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Here is my current build I have on Mids.. Im level 41 now. I can skip combat jumping because of vet status...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
ShellSHock: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 8: Swift -- Run-I(A)
Level 10: Grounded -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), RechRdx-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
Level 18: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), Efficacy-EndMod(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(40)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45), Heal-I(48), Heal-I(48), Heal-I(50)
Level 47: Rage -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 25% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 105.4 HP (5.63%) HitPoints
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 3% (0.05 End/sec) Recovery
- 58% (4.54 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2.5% Resistance(Psionic)
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Hmmm I didnt think about it but I coudl also go this way
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
ShellSHock: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 8: Swift -- Run-I(A)
Level 10: Grounded -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), RechRdx-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(45), Heal-I(45), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46), RgnTis-Regen+(50)
Level 18: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), Efficacy-EndMod(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(40)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
Level 44: Taunt -- Taunt-I(A)
Level 47: Rage -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 39% Enhancement(Accuracy)
- 105.4 HP (5.63%) HitPoints
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 3% (0.05 End/sec) Recovery
- 58% (4.54 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 7.5% Resistance(Psionic)
I could also drop Focused Accuracy and pick up Power Surge... but I really dont like the power drop that can kill you..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Just a note about Physical Perfection: It is hand's down the best place to put Uniques into. Because of the way enhancements and global bonuses work, slotting Numina and Miracle uniques give a recovery bonus to the *power* and thus to you. By slotting that power for whatever you can, you not only enhance it's base aspects, but every similar aspect the power has. Slotting Heals into Health that has Numina and Regen Tissue Uniques means that not only is Health's base regen enhanced, but so is the +regen from the Uniques.
Because PP can have its recovery enhanced, that means Numina and Miracle uniques +recov can be enhanced, as well. I'd slot Numina/Miracle Uniques, the Numina Heal, Perf Shifter's +end, End Mod, and either End Mod/Acc or End Mod/Rech. This will get you approximately the same Regen but much better recovery than Vitality's slotting will.
That said, for Elec/ Tanks I wouldn't bother with that slotting or PP at all. Elec has 4 powers all told that help with endurance issues. Power Sink is the prime candidate, filling your end bar as needed. Energize gives a significant global end reduction for 30s whenever it is used, so that can also take care of most end issues. Power Surge, if you choose to take it, gives +100% recov for its duration of 3 minutes, but is coupled with a total end loss and -recov (10000%) for 10s afterwards. And (I may be wrong about this, Mid's doesn't say and I haven't checked CoD) you can't discount (nor entirely count on, either) the chance for Lightning Field to steal endurance from a foe and *possibly* give it to you. Even if I'm wrong about that, you still have 3 other very reliable endurance management powers. Combined with Stamina, you should never have endurance issues, especially in the post 30 game, when you have enough slots to make PS and En shine.
But, take it for the extra regen if you want. I find it's paltry bonus (20%, half of Health from the fitness pool) to be unnecessary, especially since Energize can give you a 50% heal every 60s or so, or even less depending on your global recharge and whether or not Hasten is Up at the time.
Whatever you do, do it because it's what *you* want to do. You pay your 15 bucks a month to have fun, and that's what matters most (well, as long as your "fun" doesn't directly or indirectly hurt other players "fun").
~WP

Thanks everyone I like this build better, I can get more regen and recharge as well as pick up taunt.. I guess I just wasnt looking at it the right way..
Thanks New Dawn that question made me really look at the build again. !!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Thanks but im not going to try and build for the softcap... Im going with regen and recharge.. the only thing that really gets me badly is toxic damage...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I touched up your build without actually changing it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
ShellSHock: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 8: Swift -- Run-I(A)
Level 10: Grounded -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), RechRdx-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Heal(A), Numna-Heal(45), Heal(45), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46), RgnTis-Regen+(50)
Level 18: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(23)
Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), Efficacy-EndMod(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(40)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
Level 44: Taunt -- Taunt-I(A)
Level 47: Rage -- RechRdx-I(A), AdjTgt-ToHit/Rchg(48), AdjTgt-Rchg(48)
Level 49: Lightning Reflexes -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Ok going forward I am down to my last power choices for my Elec/SS tank.. The choices are between Rage, Lighting Reflexes and Taunt...
Rage has the plus obviously of more damage and to hit buff. I can deal with the end crash because I have PowerSink, Stamina, and Phsyical Perfection. What does concern me is the -def in a tank that had barely any defense to speak of as it is. Of course if I double stack rage I dont have to deal with that...
Taunt for me wouldnt be an issue as I have skipped it on other tanks..I dont want to go over the age old " Tanks should have taunt " discussion again, but I have noticed that Lightning Field seems to be quite lame at taunting foes. Currently I have it slotted with a little Scirroco Dervish and a little Efficiacy Adaptor which gives me 20% regen, some recovery and some HP. Its not slotted much for damage mush more for accuracy, end redux and end drain although the end drain is barely noticeable except in long fights. Problem is that I dont feel that as an aura it holds aggro at all. Even my tanks without taunt hold aggro well. I could possible add in taunt sets but I dont know if that will make a huge difference they dont focus on end redux or accuracy..
Lightning Reflexes is interesting to me for the recharge boost which would bring all powers and especially PowerSink and Energize up faster. Those are keys to survival. Also the slow resist is important as I have found that fighting some foes with slows are annoying.
Well lets hear from the tanker community.. I really havent decided which way to go yet.. but this choice is coming up fast...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-