PvP merits and Pvp Tfs
PVP IO drops are fine as they are IMO. They are there, they are dropping, they sell for ALOT(some of them anyways). When you get one, you grin at your PC screen like a wierdo! As things stand, PVP IOs are one of the biggest reasons for some people to PVP. Rep racks up too easily.
PVP style TFs? The biggest thing the new pvp rules have done is reduced the number of viable builds.
Really really cant see any of this taking off soon am afraid.
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I don't PVP a lot. Yet I've gotten two PVP recipes dropping. Heck, for the time I spend PVPing vs playing lvl 50 content, PVP recipes are dropping MORE frequently for me than purples are!
A friend and I were chatting the other day, and she asked if it was possible to get the pvp specific recipes via merits. I said it was not, but...
It should be. Currently most of the pvp recipes are going for crazy amounts of cash. In a way this is ok, since they should not be too easy to get. However, as it stands, the only way I can imagine getting some of the sets is via constant farming, or buying money. For those people who do neither, there just is no way to get them. At least with other rares, like miracles, gamblers etc, you can get them in normal play, random roll them, or cash in merits. |
Also note purples cannot be gotten with merits, and if we're going with rare-rare stuff (like PVP IOs,) PVE wise, those are probably closer to what they should be compared to.
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So, why can't we get pvp recipes this way? The chance to get pvp recipes is something like 1/300, and then you cant get another chance for 5 mins. Factor in how many kill stealers there are, on both sides, |
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not to mention silly people droning themselves, just to deny a recipe. Rep is currently worthless, so why not make rep convertible into a pvp merit type thing? |
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Another thing I would like to see is PvP style task forces. Take every pvp setting we have, Dr, damage changes, heal decay, +res for squishes, mez durations..all of it, and have it apply for a TF. Apart from maybe travel sup, which could have people trowing computers through walls. The players arent the only ones who get the effects to, mobs do also. So those stupid paragon prots and their mog..no more! Of course it would be harder, and take some getting used to (such as a tank being mezzed taking the alpha every mob) but I think it would be something different. With maybe a new badge for some of the major TFs. Any thoughts, besides no way in hell? ![]() |
Usually when someone mentions a PVP task force, it's... a task force with some PVP. Only problem with that, really, is getting enough people (on both sides!) to make it worthwhile.
A friend and I were chatting the other day, and she asked if it was possible to get the pvp specific recipes via merits. I said it was not, but...
It should be. Currently most of the pvp recipes are going for crazy amounts of cash. In a way this is ok, since they should not be too easy to get. However, as it stands, the only way I can imagine getting some of the sets is via constant farming, or buying money. For those people who do neither, there just is no way to get them. At least with other rares, like miracles, gamblers etc, you can get them in normal play, random roll them, or cash in merits.
So, why can't we get pvp recipes this way? The chance to get pvp recipes is something like 1/300, and then you cant get another chance for 5 mins. Factor in how many kill stealers there are, on both sides, not to mention silly people droning themselves, just to deny a recipe. Rep is currently worthless, so why not make rep convertible into a pvp merit type thing?
Of course the excellent pvp ones, like panacea procs, +def, +res etc, should be worth at least 400 merits, at least. I know I would be much more inclined to pvp, and hit 400 rep, if at the end I knew I could trade it in for something shiny. It would get more people pvping, who want those nice things for their more pve toons, and hopefully reduce the prices at the markets. Maybe.
Another thing I would like to see is PvP style task forces. Take every pvp setting we have, Dr, damage changes, heal decay, +res for squishes, mez durations..all of it, and have it apply for a TF. Apart from maybe travel sup, which could have people trowing computers through walls. The players arent the only ones who get the effects to, mobs do also. So those stupid paragon prots and their mog..no more! Of course it would be harder, and take some getting used to (such as a tank being mezzed taking the alpha every mob) but I think it would be something different. With maybe a new badge for some of the major TFs. Any thoughts, besides no way in hell?