New Powersets/Power Proliferation


Archon099

 

Posted

Your orignal request for the powerset only scrappes and stalkers can get, eh, I am fine with the idea of it only going to certain ATs, does not bother me. The problem with your suggestion is that you are wanting three phase shift powers, one that allows you to attack despite being out of phase. Out of phase means you cannot be touched unless your opponent is out of phase. So even for 10 seconds like you suggest, you are invincible unless they also have that power...AND you can kill people (I have seen many a PVP battle end in less then 10 seconds, especially if you are giving this power to stalkers). There are no tier 9 powers in this game that make it where you CANNOT be killed. Some make it very difficult, especially in a 1 on 1 fight, but you still CAN be killed with them activated. And you are suggesting this for a non-tier 9.


So...gunna go ahead and say 'no'.


@Incarnadine - 50s on Victory:
Electric-Boogaloo (Electric/Psy Dominator) | Floating Flame (Fire/Psy Blaster) | Guldo Golem (Stone/Mace Tanker) | Hornak (Elec/Elec Brute) | Insatiable Greed (Demon/Dark Mastermind) | Solar Explorer (Plant/Thermal Controller) | TimeTraveler (Kin/Ice Defender) | Verranil (Emp/Archery Defender)

 

Posted

Quote:
Originally Posted by Sharker_Quint
and sr(which was given to brutes/stalkers at the same time.
Actually, SR was one of Stalker's Starting powersets, what they got out of the gate when CoV was released (along with ninjutsu, regen and energy aura).

A set that all of the melee's have is Willpower (and now Electric Armor). As a set, WP is almost *overpowered* in how easy yet effective it is. Even on a Stalker, it quite sturdy and when paired with the right set can rank up there with one of Stalker's best sets.

Again, tanky sets are nice to have but, on a Stalker or Scrapper who don't *need* extra aggro to function, it'd be nice to have more options to disable, hinder or distract foes. Even though it's a tanker set, I think Ice armor fits the bill here. For stalker, replace the dmg aura with Hide and maybe remove the slow aura for another controlly ice power and it would work great.

Quote:
There are no tier 9 powers in this game that make it where you CANNOT be killed. Some make it very difficult, especially in a 1 on 1 fight, but you still CAN be killed with them activated. And you are suggesting this for a non-tier 9.
Well, there is Rise of the Phoenix which has an 'Untouchable' effect for a couple seconds after you use it.

...but yeah, no. That tier 9 sounds outrageous, especially in PvP. I don't mind the idea of phase type powers for the set though with a self phase thrown in. Now that we can attack phased foes if we're phased too, that can offer some mean mitigation by simply phasing who you want to kill. Everybody else will just have to wait their turn. Probably wouldn't work all that well for a Tanker style though..


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
the only 2 def sets that i can think of that tanks/brutes have that scraps/stalks have is shields(scrappers only and they got that at the same time as tanks/brutes) and sr(which was given to brutes/stalkers at the same time. scraps had it first and tanks never had it.) a tank set is built with higher numbers for survivability because they don't have a high damage output. a scrappers secondary sets are lower because they put out more damage. same for a brute/stalker. please, at this point, shut your mouth and walk away. you show you know very little about what you are talking about in this and your other thread and you refuse to back up any of your statements with actual data(numbers).
You are completely and utterly wrong, which is doubly as ironic given you tell people that they know very little.

Any set that is shared between Tankers, Scrappers and Brutes (with VERY few exceptions) is completely identical. The reason the three ATs get different stats from the same sets is due to their AT mods. A set isn't made "stronger" for a Tanker. It's made the same, and the Tanker just gets higher numbers out of it. That's why practically all powers are defined in scale numbers, with AT mods applied overtop them.

What this means, practically, is that you can take a Scrapper set, shove it onto Tankers and they'll have Tanker level protection, while you can take a Tanker set, slap it onto a Scrapper and you'll have Scrapper level protection. About the only difference between a Tanker set and a Scrapper set is in the form of utility. Scrapper sets tend to have less utility, which is more self-centred, whereas Tanker sets have more control-centric utility which tends to be more AoE. But this isn't representative of the strength of protection of the set, it's a measure of its utility.

As for the argument that Brutes are supposed to tank, that's a very hard sell. Yes, they have Taunt on all their attacks, but they have Scrapper-level protection and not too much greater hit points. About the only way they can even hope to approach Tanker level survivability is via team support, as they have Tanker level caps, but that's more a function of the team. As well, Brutes have I think the game's highest damage cap, so with the proper amount of buffing, they can be damage-dealers, too.

By and large, I find that playing Brutes like Scrappers is the safest bet. Just flip out and kill stuff. Everything will fall into place.

And as far as proliferation goes, I'd like to see every AT have access to all sets that fit its framework.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.