FM/Shield/Blaze and End consumption


Santorican

 

Posted

So, I've been pouring over a variety of Fire/Shield/Blaze builds that have been posted recently, in preparation for building my own. Builds that are stratospherically expensive, like this one:

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This build has 3.48 end/sec (not counting the Perf. Shifter +end proc), and 77.5 global recharge + hasten (147.5%). The intention would be to do crazy things like take out large spawns single-handedly, and take a stab at soloing AVs and pylons, neither of which i've done much of.

I wonder specifically if this build could actually sustain the single-target chain of Cremate/Incinerate/GFS, as that looks really end-intensive. And Obliteration in FSC? 16 end cost on a 6 second recharge? hurts to just look at it.

How does a build like this perform in practice? Does stuff die too fast for it to really matter? Pop a blue and call it a day? Is it just not an issue? It would be a shame to sink so much money into a build that has unsustainable attack chains, when (for me) one of the joys of seeing a toon 'grow up' is not having to worry about the blue bar quite so much.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

Should be fine against large spawns, if you want to solo pylons start with soft capping your defense to all positions. Weird mojo starts happening right before you hit the soft cap 40% defense vs 45% defense is noticably different.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Good to hear, then, that end isn't really all that much of an issue. I hear you on the last few percents of defense making a huge difference, Santo; there must be a way without including that pvp 3% def IO, heh.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

There is but you'll have to decrease your recharge by 10-20% in bonuses in order to get there,


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Here is a build I came up with

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(15)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(17)
Level 4: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 6: Swift -- Run-I(A)
Level 8: True Grit -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(39), HO:Membr(39)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Heal(42), Numna-Regen/Rcvry+(42), RgnTis-Regen+(48)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(27), Stpfy-Acc/Stun/Rchg(27), Stpfy-KB%(29)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 41: Against All Odds -- EndRdx-I(A)
Level 44: Conserve Power -- EndRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread