Help with a FF/Psy/Psy build.


Dr_English

 

Posted

(Crap! The boards just ate my post and I was almost done! Let's try this again...)

I have a level 50 Kin/Psy/Psy Defender that I'd like to reincarnate as FF/Psy/Psy. FF is actually a better fit for her concept but I never thought I'd enjoy the set. However, it's appealing to me more and more and I'd like to give it a shot. That said, I'm having some problem with power selection. Since, with FF, I willl need Stamina (which I didn't have with the Kin/Psy thanks to Transference), I have a few less power choices that I had with the Kin/Psy. I enjoy playing this character as a "Defentroller" so I'd like to take the majority of the Psy APP and I like all the secondary effects of the Psy Blast set.

Here is my tentative build. I can figure out the slotting and IOs myself, so what I'm really looking for help with is what powers to take and when. I will list my primary concerns at the bottom.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Psycharisma: Level 48 Mutation Defender
Primary Power Set: Force Field
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Personal Force Field -- Empty(A)
Level 1: Mental Blast -- Empty(A)
Level 2: Deflection Shield -- Empty(A)
Level 4: Subdue -- Empty(A)
Level 6: Fly -- Empty(A)
Level 8: Insulation Shield -- Empty(A)
Level 10: Swift -- Empty(A)
Level 12: Dispersion Bubble -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Psychic Scream -- Empty(A)
Level 18: Telekinetic Blast -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Will Domination -- Empty(A)
Level 24: Psionic Lance -- Empty(A)
Level 26: Repulsion Bomb -- Empty(A)
Level 28: Detention Field -- Empty(A)
Level 30: Force Bolt -- Empty(A)
Level 32: Force Bubble -- Empty(A)
Level 35: Psionic Tornado -- Empty(A)
Level 38: Psychic Wail -- Empty(A)
Level 41: Mass Hypnosis -- Empty(A)
Level 44: Mind Over Body -- Empty(A)
Level 47: Dominate -- Empty(A)
Level 49: Telekinesis -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance

Here are the big things I'm struggling with (in no particular order):

1a. I skipped Repulsion Field because it makes me think of Repel in Kin, which I never took because it's an end-suck and pisses other players off. Is there anything else skippable in FF? I have flavor/concept reasons to take everything I did, but I don't know if they're all as useful as they seem.

1b. I feel like it might be redundant to take Force Bubble and TK. Is that right? If so, I assume FB is the better choice if for no other reason than it's available to me 15 levels before TK. Correct?

2. I'm torn between Subdue and Scramble Thoughts (I'd like to take every other power in the set... I love Psy Blast). With the Kin I skipped Subdue because, thanks to Siphon Speed, Siphon Power, and Fulcrum Shift, I had enough damage and a fast enough attack chain with my other blasts that I felt like it wasn't necessary, plus I liked the harder control of the Stun over the Immobilize. That said, since I'm missing those boosts from Kin with this version, I think I might want Subdue instead, especially if I can throw a hold or stun proc from Devastation or Debilitative Action and make it harder control power. Thoughts?

The only other thing I'm debating skipping from my secondary is Psionic Tornado. I've always enjoyed it before, and I'd like having the AoE and the Knockdown, but I feel like it's more expendable than some of the other powers in the set. I'd prefer to keep it, though.

3. Since I have the 60 month Veteran reward, I can opt to take Fly at level 6 without either of the prerequisite powers in the pool. That said, I'm still debating taking Hover if I can fit it, as a more combat-friendly travel power, thanks to it's reduced end cost compared to fly. Good idea/bad idea?

I think that's it. Thanks, folks.


 

Posted

Well if you are going for the deftroller thing, skipping detention field in favor of scramble thoughts might be a useful compromise. Caging does have the occasional nifty use in some AV encounters, but is a fairly fiddly thing in normal pve.

Other than that it looks like pretty solid power choice. I do find repulsion field to be a handy tool on a FF, as you do not have the kins' constant desire to be near your enemies. RF gives you an on-demand surgical knockback tool to help manage the situation through either grouping or total knockback chaos if necessary. I consider RF superior to force bolt for this purpose, though others may disagree.


 

Posted

Hi!


 

Posted

Westley, I read your guide already and found it very helpful! I intend on referencing it when I actually work out her slotting. The problem is I don't want to take the entire set so I'm trying to figure out what might be expendable. []


 

Posted

Drop Force Bubble and get Repulsion Field instead.

I'd never recommend anyone taking Force Bubble over Repulsion Field. Having the smaller field that you can keep on all the time to keep YOU alive is better than a bubble you'll only turn on once in a while because it's huge and aggroes everything AND pushes them away from your melee friends.


And honestly? With all the other controls that you have... I'd say drop Detention Field and Force Bolt. But that's ASSUMING you take Repulsion Field. With Repulsion Field YOU can be the Force Bolt.


 

Posted

Quote:
Originally Posted by Westley View Post
Drop Force Bubble and get Repulsion Field instead.

I'd never recommend anyone taking Force Bubble over Repulsion Field. Having the smaller field that you can keep on all the time to keep YOU alive is better than a bubble you'll only turn on once in a while because it's huge and aggroes everything AND pushes them away from your melee friends.


And honestly? With all the other controls that you have... I'd say drop Detention Field and Force Bolt. But that's ASSUMING you take Repulsion Field. With Repulsion Field YOU can be the Force Bolt.
Thank you, good sir!


 

Posted

You'll just have to remember that with RF up you'll need to stay a couple steps back from the team so that you don't bounce anything away that's not gunning for YOU. JUST a couple mind you, it's really not that big an area.