You scratch my back...
Thanks for the feedback. I will admit I kinda just threw that arc together one day. I felt like having an arc that has something to do with the 5th Columns return. I'll see what I can do to make it better.
In the meantime, was there any particular arc of yours you wanted me to review? or can I just pick one myself? Lemme know ahead of times if you want to avoid spoilers, so I can make sure not to include those.
P.S. I should probably stop making dates for writing things. I am the target of distractions, and it's almost rare for me to do things on time. =P
I'll write the review whenever I have time! xD
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Oh, I didn't play it to get a review actually, if anything it's the other way around, as I'm just providing feedback since you have already helped me by giving me your comments on my latest arc.
A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread
Oh hey, it's that guy who made that one arc that I played that one time. lolz.
Well, thanks for the feedback anyways! xD
On a sidenote, I would be writing a review now, but I've been bogged down by homework over the past week. That... and I am a terrible procrastinator. lol.
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Just finished playing The Center of Havoc. My comments are below, skip if you want to avoid spoilers:
I think I know that what you were trying to do in mish 1 and 2 in showing that the war is raging all over the city and the isles, but the two felt too similar to me, like I was repeating the same mission but on different maps. I'd recommend that you start to reveal more about the plot in mish 2 and upping the 'action', that or just mash the two missions together. It could also do with the odd patrol dialogue, to add to that war atmosphere you're going for.
I think your plot twists could definitly be built more upon. The hired help are new, though there should be a reason why these guys are special, since it's not like the group is lacking in their own heavy-hitters. The part about the new weapons sounded like a scenario straight out of a radio mission, it's a harsh comparison, but it gets the point across: right now the player is just told "these guys have bad weapons, take them away". You should try and sell it to the player more on why these weapons are so bad. You've already got a good basis in that the weapons are Rikti tech, from there I would say you should work on what of the many implications and problems having something like this could cause and run with it.
Overall a decent effort and lays the groundwork, I would suggest you build more on top of it.
A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread