Softcapping an En/MM


Ace_of_Hearts

 

Posted

I just started an Energy Blast/Mental Manipulation blaster. As I intend to mostly hover-blast with this character, I'm looking to try and cap my Ranged Defense... however, at the moment, I seem stuck in the low 30s.

Anyone have a suggestion for reaching the soft cap with this combo?


-This Space Intentionally Left Blank.-

 

Posted

Hows 47.2 % grab ya?

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Consciousness: that annoying time between naps.

 

Posted

All you need are 6 Thunderstrikes in your build for your ranged attacks, the Steadfast unique in the resistance toggle if you take it in the 40s, 2 slots for Blessing in Hover and Fly, and 6 slot your melee attack with Mako's. I would take World of Confusion and slot the purple set because its cheap and gives 5% ranged defense.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
All you need are 6 Thunderstrikes in your build...
Law of 5.


 

Posted

Quote:
Originally Posted by JohnX View Post
Law of 5.
Six as in 6 slots = ranged defense bonus.

Sorry should have reworded that, I just assumed he would understand what I meant.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Okay, here is my build at the moment:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Thundr-Acc/Dmg/EndRdx:35(A), Thundr-Dmg/EndRdx/Rchg:35(3), Thundr-Acc/Dmg:35(9), Thundr-Dmg/EndRdx:35(33), Thundr-Dmg/Rchg:35(33), Thundr-Acc/Dmg/Rchg:35(34)
Level 1: Subdual -- Acc-I:35(A)
Level 2: Power Blast -- Thundr-Acc/Dmg/EndRdx:35(A), Thundr-Dmg/EndRdx/Rchg:35(3), Thundr-Acc/Dmg:35(5), Thundr-Dmg/Rchg:35(17), Thundr-Acc/Dmg/Rchg:35(33), Thundr-Dmg/EndRdx:35(34)
Level 4: Energy Torrent -- Posi-Acc/Dmg:35(A), Posi-Acc/Dmg/EndRdx:35(5), Posi-Dmg/EndRdx:35(9), Posi-Dmg/Rchg:35(13), Posi-Dmg/Rng:35(34)
Level 6: Power Burst -- Thundr-Acc/Dmg/EndRdx:35(A), Thundr-Dmg/EndRdx:35(7), Thundr-Dmg/EndRdx/Rchg:35(7), Thundr-Dmg/Rchg:35(13), Thundr-Acc/Dmg:35(36), Thundr-Acc/Dmg/Rchg:35(36)
Level 8: Hover -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(15), Zephyr-ResKB:35(15)
Level 10: Psychic Scream -- Posi-Dmg/Rchg:35(A), Posi-Acc/Dmg/EndRdx:35(11), Posi-Dmg/Rng:35(11), Posi-Dmg/EndRdx:35(17), Posi-Acc/Dmg:35(36)
Level 12: Swift -- Run-I:35(A)
Level 14: Fly -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(37)
Level 16: Health -- Heal-I:35(A)
Level 18: Mind Probe -- Mako-Dam%:35(A), Mako-Acc/Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg:35(19), Mako-Dmg/EndRdx:35(37), Mako-Dmg/Rchg:35(37), Mako-Acc/EndRdx/Rchg:35(46)
Level 20: Stamina -- EndMod-I:35(A), EndMod-I:35(21), EndMod-I:35(21)
Level 22: Drain Psyche -- Efficacy-EndMod/Acc/Rchg:35(A), Efficacy-EndMod/Rchg:35(23), Efficacy-EndMod/Acc:35(23), Numna-Heal/EndRdx/Rchg:35(43), Numna-Heal/Rchg:35(46)
Level 24: Aim -- RechRdx-I:35(A), RechRdx-I:35(25), RechRdx-I:35(25)
Level 26: Explosive Blast -- Posi-Dmg/Rchg:35(A), Posi-Dmg/Rng:35(27), Posi-Dmg/EndRdx:35(27), Posi-Acc/Dmg:35(40), Posi-Acc/Dmg/EndRdx:35(43)
Level 28: Concentration -- RechRdx-I:35(A), RechRdx-I:35(29), RechRdx-I:35(29)
Level 30: Sniper Blast -- Mantic-Dmg/EndRdx/Rchg:35(A), Mantic-Acc/Dmg:35(31), Mantic-Dmg/EndRdx:35(31), Mantic-Acc/ActRdx/Rng:35(31), Mantic-Dmg/ActRdx/Rchg:35(42)
Level 32: Nova -- C'ngBlow-Acc/Dmg:35(A), C'ngBlow-Dmg/EndRdx:35(42), C'ngBlow-Dmg/Rchg:35(42), Sciroc-Dmg/Rchg:35(43), Sciroc-Dmg/EndRdx:35(46)
Level 35: Scare -- Acc-I:35(A)
Level 38: Psychic Shockwave -- C'ngBlow-Acc/Dmg:35(A), C'ngBlow-Dmg/EndRdx:35(39), C'ngBlow-Dmg/Rchg:35(39), Erad-Acc/Rchg:30(39), Erad-Dmg:30(40), Erad-Dmg/Rchg:30(40)
Level 41: Personal Force Field -- DefBuff-I:35(A)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:35(45), RctvArm-ResDam/EndRdx:35(45), RctvArm-ResDam/Rchg:35(45), RctvArm-ResDam/EndRdx/Rchg:35(50)
Level 47: World of Confusion -- Mlais-Dam%:35(A), Mlais-Acc/EndRdx:35(48), Mlais-Acc/Conf/Rchg:35(48), Mlais-Acc/Rchg:35(48), Mlais-EndRdx/Conf:35(50), Mlais-Conf/Rng:35(50)
Level 49: Force of Nature -- RechRdx-I:35(A)
------------
Level 1: Brawl -- Acc-I:35(A)
Level 1: Sprint -- Run-I:35(A)
Level 2: Rest -- RechRdx-I:35(A)
Level 1: Defiance



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Current Ranged defense tops out at... 34.4%

I don't plan around purples or HOs.

I'm not enamored of Force Mastery - I was originally planning on taking Repulsion Bomb, but I can't use that and hope to get Ranged defense soft capped.

Any suggestions?


-This Space Intentionally Left Blank.-

 

Posted

No one is saying you need to plan around purples or Hamidons. Contagious Confusion just happens to be supremely cheap (I paid 36M for the whole set) and you get 10% recharge and 5% ranged defense.

I would drop scare for Maneuvers and just toss 1 end red IO in it or a Serendipity def/end which would give you about 3% more defense. I would help you if I had Mids at work, but unfortunately I cannot. If noone has resolved your issue by the time I get home I will hop on then and see what I can do.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

This build gives 44.6% ranged defense not hovering, 47% hovering. Major differences include the Fighting pool and Maneuvers instead of World of Confusion and Drain Psyche. The latter two powers require you to close within 8-10 feet, which means you will be in melee range and your ranged defense won't help as much.

If you are a hover blaster this will be pretty good. Since Psychic Shockwave is a 15-foot radius PBAoE you can afford to use it as a finishing move on a group.

I also six-slotted Subdual to take advantage of the 2.5% RD in Thunderstrike, and because it's one of the powers you can use while mezzed. With Power Bolt, Subdual and Power Blast six-slotted you can attack pretty much non-stop even while held. That can save your life, especially with the KB in the energy blasts and the immobilize in Subdual.

You could also put one more slot in Maneuvers and use something other than Thunderstrike in one of the ranged attacks, without changing Ranged Defense.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Subdual -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg:50(13), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(17)
Level 2: Power Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(7), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 4: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(46)
Level 6: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(23)
Level 8: Hover -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
Level 10: Swift -- Run-I:50(A)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(19)
Level 16: Health -- Heal-I:50(A)
Level 18: Power Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(25)
Level 22: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(34)
Level 24: Boxing -- Stpfy-KB%:50(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), S'fstPrt-ResDam/Def+:30(33), S'fstPrt-ResKB:30(33)
Level 28: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(29), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31), RedFtn-EndRdx:50(31)
Level 30: Concentration -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
Level 32: Nova -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(36), Erad-Dmg/Rchg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37), C'ngBlow-Dmg/Rchg:50(37)
Level 35: Power Push -- Acc-I:50(A)
Level 38: Psychic Shockwave -- Erad-Dmg/Rchg:30(A), Erad-Acc/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Acc/Dmg:50(40), C'ngBlow-Dmg/Rchg:50(40)
Level 41: Personal Force Field -- DefBuff-I:50(A)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Maneuvers -- RedFtn-EndRdx:50(A), RedFtn-Def/EndRdx:50(48), RedFtn-Def/Rchg:50(48), RedFtn-Def:50(48), RedFtn-Def/EndRdx/Rchg:50(50)
Level 49: Force of Nature -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 35.5% Defense(Energy)
  • 35.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.63% Defense(Melee)
  • 36.1% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 22.5% Enhancement(RechargeTime)
  • 46% Enhancement(Accuracy)
  • 16% FlySpeed
  • 18.1 HP (1.5%) HitPoints
  • 16% JumpHeight
  • 16% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • 16.5% (0.28 End/sec) Recovery
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 16% RunSpeed



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Posted

Quote:
Originally Posted by Novella View Post
I paid 36M for the whole set
O_o;;

I think I got one toon to more than 30 mil. Once. Ever.

It will be hard enough getting the normal sets, even with Merits...


-This Space Intentionally Left Blank.-

 

Posted

What server are you on?


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

I've got toons on multiple servers... but I am mostly playing on Victory.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by Rodion View Post
This build gives 44.6% ranged defense not hovering, 47% hovering. Major differences include the Fighting pool and Maneuvers instead of World of Confusion and Drain Psyche. The latter two powers require you to close within 8-10 feet, which means you will be in melee range and your ranged defense won't help as much.

If you are a hover blaster this will be pretty good. Since Psychic Shockwave is a 15-foot radius PBAoE you can afford to use it as a finishing move on a group.

I also six-slotted Subdual to take advantage of the 2.5% RD in Thunderstrike, and because it's one of the powers you can use while mezzed. With Power Bolt, Subdual and Power Blast six-slotted you can attack pretty much non-stop even while held. That can save your life, especially with the KB in the energy blasts and the immobilize in Subdual.

You could also put one more slot in Maneuvers and use something other than Thunderstrike in one of the ranged attacks, without changing Ranged Defense.
Hmm... interesting build. Not sure about dropping Drain Psyche - it's one of the gems of the set, and while I play my blasters mostly at range, things will inevitably close regardless.

That said, I am crtainly going to have to reorganize it for a leveling build - the whole point of taking MM is to have another early AoE attack, and putting it off until 22 defeats the purpose.

I'll think this one over...


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