Mission Architect Improvements


AkuTenshiiZero

 

Posted

Some choice in how custom enemies die.

I'd like my ghosts to poof into nothing and not leave a body.

Clues attached to patrols and ambushes, especially for when said ambushes are foreshadowing events for later parts of the arc or even later arcs.

The option for clues to appear on the first time a multi-quantity objective is clicked. (especially collections).

Locational triggered events.

Come Alive events such as the traps in Imperious and Hess. Comes with options of enemies standing stock still (like the mech men in those TFs) or coming out of the ground (like Banished Pantheon zombies). The mobs connected to a single glowy item that is either clickable or destructable, maybe with options for multiple spawns connected to said item.

Of course, customizeable enemy powers.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

More specific Spawn locations.

Front, Middle, and Back don't really cut it when you're trying for a cinematic sequence of encounters.

I.E., one of my missions has the player fighting several Nemesis robots modeled after Arachnos. Once the Recluse bot is at low health, the real Recluse is supposed to show up dramatically to finish it personally...Except he's halfway across the map. So he winds up shouting "Fools! No mere machine can substitute my power!" to...absolutely nobody.

Kinda kills the moment. At the very least it would be nice to spawn allies on the player's location. That alone would fix half the dramatic failures in my arc.

On that note, I would also love the ability to set up cutscenes, though that might be a bit of a stretch.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
More specific Spawn locations.

Front, Middle, and Back don't really cut it when you're trying for a cinematic sequence of encounters.

I.E., one of my missions has the player fighting several Nemesis robots modeled after Arachnos. Once the Recluse bot is at low health, the real Recluse is supposed to show up dramatically to finish it personally...Except he's halfway across the map. So he winds up shouting "Fools! No mere machine can substitute my power!" to...absolutely nobody.

Kinda kills the moment. At the very least it would be nice to spawn allies on the player's location. That alone would fix half the dramatic failures in my arc.

On that note, I would also love the ability to set up cutscenes, though that might be a bit of a stretch.


Indeed, one mission I have ONE required clue for the mission and everything else is foreshadowing for a future arch.

But no matter whether I marked it back, front or middle, it wouldn't stop appearing in the front.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

A flag for default content.

Picture this; I want to make an arc that uses default content (no unlocked stuff) but I've already unlocked one or more (in my case; all) parts for use in the architect. The arc server goes down and I can't make use of the unlocked parts anyway but I might be part way through creating one or decide to create/polish an arc for someone else. It would be nice to know what parts are part of the basic package.


More maps

I know we've got some coming soon (like next maintenance soon) but only four are new to us. The Crey lab was a removed piece that has hopefully been fixed but there's a few more maps I would like to see like one from the LRSF(?) which is a single room inside a Cap Au Diable building with ruins of the island outside a single window. I like the addition of the demon lab map as well but more is always better. There's plenty more left to choose from but I also wouldn't mind seeing a couple of purposely designed MA ones, maps not yet used but created for future missions in mind.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
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