Rad/Rad Defender. Help a debuffer out...
Rads typically shoot for recharge, and optionally ranged defense.
Recharge, gettin AM and hasten down to as small a recharge as possible would be my first goal.
Rad/ /rad can slot alot of the -resist procs.
Chokin cloud can take the chance for +2 hold proc.
Quote:
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Okay, The second toon I ever rolled (way back during issue 11) Was a Rad/Rad defender. Got him to 30, then got distracted by other pursuits. Well, Now I'm back to him and, using what I've learned thus far, was trying to come up with a final build for him. I know what powers I want him to have, but, I don't know what I should be shooting for.
I imagine him having a bunch of defense would be improbable, given the powers I chose. I put them all in a Mid's build so you knowlegeably folks could take a peek and see what I want to include.
What I really need are some goals. A build would be perfect , but if I just had an idea of where I was going with him, bonus-wise...I'd probably be able to figure something out.
Thanks in advance for the help.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Hero Profile:
Level 1: Radiant Aura -- Empty(A)
Level 1: Neutrino Bolt -- Empty(A)
Level 2: Accelerate Metabolism -- Empty(A)
Level 4: X-Ray Beam -- Empty(A)
Level 6: Irradiate -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Electron Haze -- Empty(A)
Level 12: Lingering Radiation -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Radiation Infection -- Empty(A)
Level 24: Enervating Field -- Empty(A)
Level 26: Choking Cloud -- Empty(A)
Level 28: Cosmic Burst -- Empty(A)
Level 30: Mutation -- Empty(A)
Level 32: EM Pulse -- Empty(A)
Level 35: Neutron Bomb -- Empty(A)
Level 38: Fallout -- Empty(A)
Level 41: Maneuvers -- Empty(A)
Level 44: Tactics -- Empty(A)
Level 47: Vengeance -- Empty(A)
Level 49: Recall Friend -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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"Iron defenses and a crappy attitude do not, a tanker, make."
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