Earth / Earth build feedback
I'd drop combat jumping and air superiority for Aid other and Aid self. Aid self is an awesome power for a dom and has saved my earth/earth several times because it's so easy for a dom to retreat to a safe place to use it or throw down another mez then use it. Also earth/earth isn't that endurance intensive at all. You can probably get away with dropping Sink for Ball Lightening which, sadly, will be your best aoe since Tremor is slow and Fissure is small. Between the three of them you'll have good aoe damage
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
Check out my Deviant Art: http://darkauthor81.deviantart.com/
I like the idea of Air Superiority in my attack chain - knock up / knock down goes well, plus it's the pre-req for fly, a decent enough travel power.
If I drop Combat Jumping, I've no where to slot kb protection of my own?
Swapping sink for ball lightening is a great idea, AoE holds + AoE dam = more lovin' all round.
You've got plenty of knock down with you primary and secondaries and there's a lot of powers in Earth/Earth that you can't use while flying. Super Speed gives you enough invisibility to check out a spawn pre-engagement and see who you'll hit with your holds and focus on.
Domination gives you knockdown protection also and things can't knock you down when they're mezzed.
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
Check out my Deviant Art: http://darkauthor81.deviantart.com/
One minor thing about your build. Unless you have the 60 month vet reward, Fly is not available at 8. You would need to flip swift and fly around to make it a legal build. If you do have the Vet badge then you could possibly drop AS for something else if you like.
"The only thing to crave is Immortality, and Death is the last rube to cheat."
They trained the Rikti to drop Fire on people, but they won't let them write (Censored) on their spaceships because it is obscene!
I dropped the flight pool altogether and went with CJ + SJ + Acrobatics. I feel naked without kb protection, especially in the level 40+ missions. Will post my actual build when I get home.
New to red side, not to familiar with all the AT's and powers but thought I'd try an earth / earth to start with. I'm currently in the low 20's and looking to respec soon...just want to get a final build sorted. Feedback appreciated.
P.s. As I mentioned I'm new to red side so have bugger all $$ for set IO's. Mostly this will be plain invention IO's. I might be able to spring for a karma or such.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Bubba: Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fossilize -- RechRdx-I(A), Hold-I(3), RechRdx-I(3), Hold-I(5), RechRdx-I(5), Hold-I(7)
Level 1: Stone Spears -- Acc-I(A), Dmg-I(21), Dmg-I(36), Dmg-I(40)
Level 2: Stone Mallet -- Acc-I(A), Dmg-I(11), Dmg-I(36), Dmg-I(43)
Level 4: Tremor -- Acc-I(A), Dmg-I(9), Dmg-I(36), Dmg-I(43)
Level 6: Air Superiority -- Acc-I(A), RechRdx-I(7), Dmg-I(9), Dmg-I(34), Dmg-I(40)
Level 8: Fly -- Flight-I(A)
Level 10: Quicksand -- RechRdx-I(A), Slow-I(11)
Level 12: Stalagmites -- Acc-I(A), RechRdx-I(13), Dsrnt-I(13), Acc-I(15), RechRdx-I(15), Dsrnt-I(17)
Level 14: Swift -- Flight-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(21)
Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Heavy Mallet -- Acc-I(A), Dmg-I(34), Dmg-I(37)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Volcanic Gasses -- RechRdx-I(A), Hold-I(27), RechRdx-I(27), Hold-I(29), RechRdx-I(29), Hold-I(31)
Level 28: Seismic Smash -- Acc-I(A), RechRdx-I(37), Dmg-I(37), Dmg-I(39), Dmg-I(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Animate Stone -- Dmg-I(A), Acc-I(33), Dmg-I(33), Acc-I(33), Dmg-I(34)
Level 35: Combat Jumping -- Krma-ResKB(A)
Level 38: Fissure -- Acc-I(A), RechRdx-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(46)
Level 41: Power Sink -- EndMod-I(A), EndMod-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Charged Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45), ResDam-I(46), ResDam-I(46)
Level 47: Summon Guardian -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), Heal-I(48), Hold-I(50)
Level 49: Surge of Power -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination