Archery / Devices Build - Four Questions


Ace_of_Hearts

 

Posted

My very first level 50 toon was a blaster, that was over three years ago and while I haven't deleted him, I decided after dinging level 50 that I never wanted to play another blaster again (this was in the days before IOs and I tended to end up with more debt than a Third World Country).

Since doing the rounds with controllers, masterminds, widows and tanks I have rethought and decided that I would like to revisit the world of face-planting damage and have decided to make a new blaster.

For concept reasons I have already decided on archery / devices and have played around in Mids to make what I think is a reasonable blaster who, when fully slotted, will have soft capped ranged defence and decent enough damage but I have a few questions:

1. I like to play solo so I need a build that can at least solo an EB and preferably an AV. Soft capped ranged defence is essential but do I also need Aid self? Is it an absolute necessity or can it be skipped?
2. My build has room for either Aim or Targetting Drone but not both. Which is the better power? Whichever one I take will be fully slotted with a full set of Gaussians including the "Chance for Build up" Proc. I have this slotted on my Widow and it does not seem to fire that often on a toggle power to be of any practical use so would it be better in Aim?
3. Which is the better power, Blazing Arrow or Fistfull of Arrows? I ask because I take one fairly early on in the build but leave the other to nearly the end.
4. Is Time Bomb really bad? I ask because for concept reasons I would like to take it but my power choices are fairly limited and if I have to skip it I will

Thanks for any help you can give me


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

I can only really comment on two of the questions:
I'd go with Aim instead of Targeting Drone. Your natural Accuracy from Archery should do the trick in most cases and the damage bonus will be more useful.

Frankly I wouldn't want to give up either one of Fistful or Blazing. Fistful is a quick cone with nice range, and Blazing hits like a truck and gives you some early diversity in damage type (for dealing with those frakking Clockwork). I'd give up an early Devices power, or push back Stamina for 2 levels, if that would allow you to get both of these early. That said, if necessary I think I'd lose Blazing, if only because its long animation might cause you problems with an attack chain.


 

Posted

Quote:
Originally Posted by Ace_of_Hearts View Post
My very first level 50 toon was a blaster, that was over three years ago and while I haven't deleted him, I decided after dinging level 50 that I never wanted to play another blaster again (this was in the days before IOs and I tended to end up with more debt than a Third World Country).

Since doing the rounds with controllers, masterminds, widows and tanks I have rethought and decided that I would like to revisit the world of face-planting damage and have decided to make a new blaster.

For concept reasons I have already decided on archery / devices and have played around in Mids to make what I think is a reasonable blaster who, when fully slotted, will have soft capped ranged defence and decent enough damage but I have a few questions:

1. I like to play solo so I need a build that can at least solo an EB and preferably an AV. Soft capped ranged defence is essential but do I also need Aid self? Is it an absolute necessity or can it be skipped?
2. My build has room for either Aim or Targetting Drone but not both. Which is the better power? Whichever one I take will be fully slotted with a full set of Gaussians including the "Chance for Build up" Proc. I have this slotted on my Widow and it does not seem to fire that often on a toggle power to be of any practical use so would it be better in Aim?
3. Which is the better power, Blazing Arrow or Fistfull of Arrows? I ask because I take one fairly early on in the build but leave the other to nearly the end.
4. Is Time Bomb really bad? I ask because for concept reasons I would like to take it but my power choices are fairly limited and if I have to skip it I will

Thanks for any help you can give me
(1) You're going to struggle with AVs no matter how well you build this guy. I would take Aid Self and anything else you think could be a necessity.

(2) Aim. The same reason given above (Targetting Drone is over kill)

(3) Fistfull is a much better power. Don't skip Blazing if you can. If you're taking Ranged Shot for Manticore, drop it and put Blazing Arrow instead.

(4) Time Bomb's not really bad, it's just really not team friendly. If you Cloak/Smoke/Time Bomb you can remove mobs the same way a PBAoE nuke would. However, once you're IOed out, you can Rain of Arrows twice in the time it takes to Time Bomb, so its value slowly moves away from efficiency and towards "just fun."


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Mind_Riot View Post
I'd go with Aim instead of Targeting Drone. Your natural Accuracy from Archery should do the trick in most cases and the damage bonus will be more useful.
But isn't Targeting Drone a toggle that you could put Gaussian's Synchronized Fire-Control : Chance for Build-Up in and have it fire off every ten seconds?


 

Posted

Blazing Arrow vs Fistfull: Take both
Targeting Drone vs Aim: Take both

Seriously though - you NEED blazing arrow if you want to have a decent chance of finishing off hard targets (LT's or higher). Snap shot and aimed shot are nice and build fury decently, but don't hit that hard. If you skip any attack early on I would skip explosive arrow - it costs a lot of end and has a huge recharge for about the same damage as fistfull. Yes, it is easier to use but pre-stamina end is a big issue. Snap Shot+Aimed Shot+Blazing+fistfull will give you a solid attack chain early on and ok AE damage. You need to keep in mind that Archery's AE damage isn't really mature until you have Rain of Arrows slotted up fully - prior to that you need to rely on your single target chain. So take those 4 attacks right off, slot them up, then fit in explosive arrow when you can afford to slot it (usually mid 20's).

As for TD vs Aim, I like having both on my archery/dev blaster and depending on your level you will get more use out of one or the other. Prior to SO's the fact that TD is on all the time AND the fact that it's +to hit bonus combined with archery's high base accuracy means you don't need to slot ANY accuracy if you are just dealing with normal level mobs (+0 and +1's) and a single DO will let you deal with +2's fairly safely. This means you can focus on just slotting damage in your attacks. If you have access to Mr. Yin's store in faultline and you go with natural origin (not unusual for a archery/dev) you can slot damage SO's starting at level 10 - which means you can easily cap the damage with just 3 slots in each attack.

TD will serve you well until you get RoA up often - while RoA does inherit your current buffs it only gets them for the duration they have remaining when you activate the power. Because the to hit buff from TD doesn't last long enough to cover all 3 rains from RoA you are better off at this point with Aim as its 10 second duration will cover the entire rain, plus you get the damage boost. By the 30's or so you will probably be slotting IO sets in your attacks and most of those have a ton of accuracy anyway, so TD really is overkill at that point. While I DO like the way it allows you to laugh at CoT to hit debuffs, the worst ones are the chill of the night fields that the spectral daemon lords put out and those guys rarely close with you as long as you sit on a caltrop field.

So, if you can I would recommend taking TD initially then respec'ing out of it in the mid 20's/late 30's. Personally, I like to have both and my archery/dev blaster does have both but I could see giving up TD for hasten or something like that, which I don't have.

Timebomb: I have never used it, can't say if it will be usefull however as other posters have noted I suspect you will never get to use it in a group. While you might get to use it solo I have found that as cool as it may be to plant a huge minefield and lure mobs into them it is actually SLOWER than just unloading your mobile AE into them. I do use tripmine on my character but more for the defiance bonus (a whopping 25% defiance bonus) and as a melee deterent - plant it at your feet, throw out caltrops then open up on the mobs with aim+RoA+Fistfull+Explosive and if anything survives that it will slowly close with you only to get blown away by the trip mine.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by Maximilliean View Post
But isn't Targeting Drone a toggle that you could put Gaussian's Synchronized Fire-Control : Chance for Build-Up in and have it fire off every ten seconds?
I have Gaussian's Synchronized Fire-Control : Chance for Build-Up slotted in my Widow Maneuvers Toggle and while it sounds like a great idea I find it doesnt fire enough for you to get any proper use out of it and when it does fire you are usually not engaging enemies! I suspect I would have the same problem if I slotted it into targetting drone.

At least if I have it slotted in Aim I have a better chance of controlling when it fires.

From what you've all said I dont think I am a million miles away from a decent blaster. I have rethought the build so that both Blazing Arrow and Fistful of Arrows are both included and decently slotted. In fact I started the build last night and took BA at lvl 6 already decided that I love it! Still cant fit Aid Self into the build yet without loosing much loved defense but I'm working on it.

Thanks to everyone who has replied so far and if anyone has any more comments please feel free to let me know.


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Quote:
Originally Posted by Ace_of_Hearts View Post
My very first level 50 toon was a blaster, that was over three years ago and while I haven't deleted him, I decided after dinging level 50 that I never wanted to play another blaster again (this was in the days before IOs and I tended to end up with more debt than a Third World Country).

Since doing the rounds with controllers, masterminds, widows and tanks I have rethought and decided that I would like to revisit the world of face-planting damage and have decided to make a new blaster.

For concept reasons I have already decided on archery / devices and have played around in Mids to make what I think is a reasonable blaster who, when fully slotted, will have soft capped ranged defence and decent enough damage but I have a few questions:

1. I like to play solo so I need a build that can at least solo an EB and preferably an AV. Soft capped ranged defence is essential but do I also need Aid self? Is it an absolute necessity or can it be skipped?
2. My build has room for either Aim or Targetting Drone but not both. Which is the better power? Whichever one I take will be fully slotted with a full set of Gaussians including the "Chance for Build up" Proc. I have this slotted on my Widow and it does not seem to fire that often on a toggle power to be of any practical use so would it be better in Aim?
3. Which is the better power, Blazing Arrow or Fistfull of Arrows? I ask because I take one fairly early on in the build but leave the other to nearly the end.
4. Is Time Bomb really bad? I ask because for concept reasons I would like to take it but my power choices are fairly limited and if I have to skip it I will

Thanks for any help you can give me
I have a level 50 Arch/Dev/Munitions that I mostly soloed to 50 and I got there with out even getting the first debt badge. My first and only blaster to do so.

1) It's insanely easy (though time consuming) to solo EBs. AVs are a different story. Soft capped ranged defense isn't essential. My blaster runs about 5% defense to all positions though I do have Aid Self. There are 2 ways to build. Both are mostly dependant on play style. You can go low recharge/high defense or high recharge/low defense (which is what I did).

2) I went with Aim and skipped TD mainly for the damage boost. The hit buff is nice but not essential. The sets that I slotted had lots of accuracy bonuses to go along with the high recharge, Archery has higher base accuracy and I slapped a Kismet unique into combat jumping. Rain of Arrows is a Psuedo pet as is Caltrops, Trip Mine, Time Bomb, and Gun Drone. None of those powers get any benefit from TD because the pulses don't last long enough. Rain of Arrows, Caltrops, and toe bombing with Trip Mine do benefit.

Aim is the place for the Gaussian's unique. If it does proc it will be proccing right before you let loose your massive AoE volley rather than some time while you are standing there resting, setting a time bomb, or otherwise picking your nose.

My Aim is 5 slotted. It has the Gaussian unique, Rectified reticle unique and 3 pieces of adjusted targetting.

3) You'll want all the arrows except the snipe. The snipe takes too long to cast and doesn't do enough damage to serve it's purpose with out build up in the secondary. You'll also want both Fist Full and Blazing as early as you can get them. Blazing for tough targets and Fist Full for multiple mobs that are stuck in caltrop patches.

Skip powers from the secondary instead. Super Speed + a stealth IO means that you don't need Smoke Bomb or Cloaking device. +Acc set bonuses mean you don't need TD and Caltrops means that nothing is getting close enough to Taser (and if it does a Trip Mine should be blowing it up). Skipping those end sucking toggles means that the blue bar gives you no troubles. Gun Drone is another playstyle power. Personally I find the endurance costs and annoyance of constantly recasting to be good reasons to leave it out of my build.

4) Time bomb is an awesome power if you are playing as a stealthy trapper. A time bomb set in the middle of a spawn and then moving behind a wall and casting RoA from out of line of sight will eliminate an entire spawn with out a single shot being fired in your direction. A boss might survive but if you put a trip mine and caltrops at the corner of the wall you used that will finish him off with out him getting a shot off. (Usually the run AI kicks in though in which case Blazing Arrow finishes him off).

If you take Munitions Mastery you can use some kind of nuke type damage every spawn.

Spawn 1 gets a time bomb + RoA. Poof gone.
Spawn 2 gets a LRM and when they get to the caltrop patch they get an RoA (and a trip mine if you set one).
Spawn 3 gets 2-3 trips mines and a caltrop patch. RoA, the Trip Mines, Fist Full and Explosive cleans the field.

By that time Time Bomb is recharged again.

How to take out an EB with out suffering a single attack....

1) Set up all the trip mines in one stack that you can before any of them self detonate.
2) Stealth behind the EB and plant Time Bomb right behind his feet.
3) Run back to your Trip Mine pile and drop Caltrops on top of it.
4) Count to 3.
5) Hit Aim
6) Animate RoA.

If you timed it right the third tick of RoA will be landing when the Time Bomb goes off but the EB won't have moved. The explosion will toss the EB onto the pile of Trip Mines. If you fire Blazing Arrow as the EB is landing on the trip mines the EB should be gone. Sometimes you might have to follow up with a single Snap or Aimed Shot to finish it off.


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