Fire/Kin/Fire IO/Power questions


Katten

 

Posted

I don't think I want to go for capped defenses, and it seems like where I get into trouble is when my fire/kin gets held/slept/stunned. So my question is, are the status protection bonuses (hold res, stun res, etc.) a reasonable thing to slot for? How much protection does it take to make a noticeable difference?

Also, I like to run tf's, but when I'm not running a tf, I'll mostly like be farming for drops and influence to complete this build and fund other toons. My question regarding power picks is whether to take manevuers (to stack with combat jumping), tactics, and vengeance (because vengeance is awesome), or to take boxing, tough (to stack with fire armor), and rise of the phoenix?

I suppose the second question is more of a team vs. self situation, and both are probably viable options, but would either set of these power picks stand out more all around?

I think after getting my thought out of my head, I'll be leaning towards the tough/rotp build, but I'd still like to hear some feedback. Thanks.


 

Posted

I would suggest having Tough, Weave, Manu, Tactics, Haste, SS, Hurdle or Swift, Health, and Stam. What are you getting CJ/SJ for? Acro?

Also, the Mez IOs are to lessen the duration for when you actually DO get stunned. None of them actually stop stun all together. If you dont want to be stunned, I would suggest either going Psy or steering clear of the Minions (if you are running BM that is).


 

Posted

Hate to say it, but defense IS the best available stun protection. Stun misses, no stun.

However, barring that, yes, slot resist IO: Aegis 'status resistance' somewhere, I'm not sure if it still self stacks, but if it does, it will shorten the duration a good deal so at least the stuns that get through won't be as devastating.


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