Advice on plant/kin
If you are going for defense bonuses and using weave and hover, why not go with earth or ice mastery and stack with their defensive shields.
Also fulcrum shift seemed way under slotted. Even though you have a nice acc bonus I'd still like some acc in it. You don't want to hope FS hits you want to ensure it does.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
I went with fire for two reason.
One the goodness of fireball that adds alot to my aoe damage. And the possibltiy to slot fire blast as a single target attacks which i lack a bit in plant.
However you make valid points, also not very familiar with the other epics. So will look into throwing some stuff around. Certainly try to do something with fs and check out the other epic. I will, if i find a better build, post again in this threat.
Thanks for the advice
Hm came up with something ok. More acc in FS 44.5 ranged def and 30+ smash/lethal/energy/negative.
However for that in need to take fissure, i hope this can be exucted from in the air while i am hovering.(and how does this compare to fireball) And then i have to add hurl bolder, but i dont like the knockback. although from above it will more or less be knockdown i guess. Or i have to take seismic smash which is melee, that last one does seem to do very nice damage and a mag 4 hold on top of it. So maybe it can be worth it to kill all from above then zoom in and hit boss with this. anyway this would be the setup then.
Idea, tweaks still welcome
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Strangler Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Transfusion Nictus-Heal:50(A), Nictus-Acc/Heal:50(11), Nictus-Acc/EndRdx/Heal/HP/Regen:50(11)
Level 2: Roots Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(13)
Level 4: Siphon Power RechRdx-I:50(A)
Level 6: Swift Flight-I:50(A)
Level 8: Seeds of Confusion Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(13), Mlais-Acc/EndRdx:50(15), Mlais-Conf/Rng:50(15), Mlais-Acc/Conf/Rchg:50(17), Mlais-Dam%:50(17)
Level 10: Siphon Speed Acc-I:50(A), RechRdx-I:50(21)
Level 12: Hover Zephyr-Travel:50(A), Zephyr-ResKB:50(19)
Level 14: Health Heal-I:50(A)
Level 16: Hasten RechRdx-I:50(A), RechRdx-I:50(19)
Level 18: Vines Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(21), Lock-Rchg/Hold:50(23), Lock-EndRdx/Rchg/Hold:50(23), Lock-Acc/EndRdx/Rchg/Hold:50(25), Lock-%Hold:50(25)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Acc:50(27)
Level 22: Speed Boost Zephyr-Travel:50(A), Zephyr-ResKB:50(29)
Level 24: Kick Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(33)
Level 26: Carrion Creepers ImpSwft-Dam%:30(A), Posi-Dmg/Rchg:50(33), Det'tn-Dmg/Rchg:50(34), Posi-Acc/Dmg/EndRdx:50(34), Det'tn-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(36)
Level 28: Tough RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(36), S'fstPrt-ResDam/Def+:30(36)
Level 30: Weave RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def:50(39), RedFtn-EndRdx:50(39)
Level 32: Fly Trap BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(42)
Level 35: Transference P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(43)
Level 38: Fulcrum Shift RechRdx-I:50(A), RechRdx-I:50(43), Acc-I:50(50)
Level 41: Fissure Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45)
Level 44: Seismic Smash Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(46), Mako-Dmg/Rchg:50(46), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(48), Mako-Dam%:50(48)
Level 47: Rock Armor LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Rchg+:50(50)
Level 49: Fly Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
13,5% DamageBuff(Smashing)
13,5% DamageBuff(Lethal)
13,5% DamageBuff(Fire)
13,5% DamageBuff(Cold)
13,5% DamageBuff(Energy)
13,5% DamageBuff(Negative)
13,5% DamageBuff(Toxic)
13,5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
23% Defense(Energy)
23% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
37,4% Defense(Ranged)
10,2% Defense(AoE)
2,5% Enhancement(Held)
2,5% Enhancement(Confused)
34% Enhancement(Accuracy)
31,3% Enhancement(RechargeTime)
14% FlySpeed
99,2 HP (9,75%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 8,8%
MezResist(Immobilize) 9,9%
MezResist(Sleep) 1,65%
MezResist(Stun) 1,65%
16% (0,27 End/sec) Recovery
10% (0,42 HP/sec) Regeneration
4,41% Resistance(Fire)
4,41% Resistance(Cold)
14% RunSpeed
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Fissure is a stomp power, I can't say for sure, but I think you do need to be grounded. If that doesn't work for you ice offers a good def shield and the cone of frost breath and Ice storm for aoe goodness.
Edit- City of Data doesn't say you have to be on the ground for fissure, I'll go test it live and see and let you know. I have it on several trollers but the ones that have it us leaping pool so they are always grounded.
Edit of Edit- yes you do have to be on the ground, so maybe either go CJ instead of hover or take a look at ice mastery.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Oh and I guess I should have said, my plant/kin has the power mastery pool. Since hitting 50 I haven't done her final build, and I'm not 100% sure I'm sticking with power as I really need to run everything through mids and see what direction I want to go with it.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
My character is sort of a forest dweller like creature, so being fast and being able to fly is kinda part of it. also going the cj instead of hower then my ranged defense wouldnt be as valuable since they have to use range when i am up in the air.
I did check out ice but that does not seem to fit to well and fissure is already abit worse then fireball, frostbreath doesnt really appeal to me. Ice storm is great have it on several character but its a very long recharge.
Guess i will have to stick with fire or try to get ice to work for me.
The recharge in fissure helps it beat out fireball for a lot of people. I'm no numbers guru but if I recall when you break it down for dps it actually edges fireball. But since flight is important that argument is moot anyway. Yeah, ice is tricky but given that frost breath is a cone it can fill your aoe needs while ice storm is recharging. It's "not the same" but an option.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Hm tricky guess i will have to think it over a bit.
Gettin frostbreath and ice storm is not possible cause i need to take ice blast or hibernate.
Then frostbreath or armor and then icestorm. Since i can only take three i have to go for ice blast, breath and amor or ice blast, armor, ice storm.
So far i starting to lean more to the earth idea, just that i have to be on the ground, meaning toggling of hover is bad. Unless i could just flow in low and use it. But even that would be a pain i guess.
Going cj and sj or ss for that matter would be a bit against what i had in mind, but even if i did it wouldnt my ranged def be a bit less usefull then?
So basically i go for earth which would not be ideal have 44.5 ranged def 30+ smash, lethal, energy and negative def combined with 23.5% lethal/smash resist.
OR
Fire 45 ranged def, 10 smash and lethal def, 30+ energy and neg combined with 65% lethal/smash resist. And an easier to use aoe.
My guess is that fire is the better option afterall. although i like testing the earth idea.
Choices choices not easy
What about dropping the fighting pool and picking up maneuvers and tactics since its defense you are worried about that will free up a slot to put fly earlier in your build and allow 4 epic powers?
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
You really like to make it hard for me dont you
i made up a plant/kin build first with lots of recharge and permahast. that would however be to expensive to me so i came up with anohter goal.
I made this build to be affordable, at least i think. I have hover and capped ranged def.
Any tips are welcome.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Strangler Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Transfusion Nictus-Heal:50(A), Nictus-Acc/Heal:50(11), Nictus-Acc/EndRdx/Heal/HP/Regen:50(11)
Level 2: Roots Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(13)
Level 4: Siphon Power RechRdx-I:50(A)
Level 6: Hurdle Jump-I:50(A)
Level 8: Seeds of Confusion Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(13), Mlais-Acc/EndRdx:50(15), Mlais-Conf/Rng:50(15), Mlais-Acc/Conf/Rchg:50(17), Mlais-Dam%:50(17)
Level 10: Siphon Speed Acc-I:50(A), RechRdx-I:50(50)
Level 12: Hover Zephyr-Travel:50(A), Zephyr-ResKB:50(19)
Level 14: Health Heal-I:50(A)
Level 16: Hasten RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21)
Level 18: Vines Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(21), Lock-Rchg/Hold:50(23), Lock-EndRdx/Rchg/Hold:50(23), Lock-Acc/EndRdx/Rchg/Hold:50(25), Lock-%Hold:50(25)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Acc:50(27)
Level 22: Speed Boost Zephyr-Travel:50(A), Zephyr-ResKB:50(29)
Level 24: Kick Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(33)
Level 26: Carrion Creepers ImpSwft-Dam%:30(A), Posi-Dmg/Rchg:50(33), Det'tn-Dmg/Rchg:50(34), Posi-Acc/Dmg/EndRdx:50(34), Det'tn-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(36)
Level 28: Tough RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(36), S'fstPrt-ResDam/Def+:30(36)
Level 30: Weave RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def:50(39), RedFtn-EndRdx:50(39)
Level 32: Fly Trap BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(42)
Level 35: Transference P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(43)
Level 38: Fulcrum Shift RechRdx-I:50(A), RechRdx-I:50(43)
Level 41: Fire Ball Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45)
Level 44: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 47: Fire Shield RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(48), RctvArm-ResDam/Rchg:40(50)
Level 49: Fly Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
10,5% DamageBuff(Smashing)
10,5% DamageBuff(Lethal)
10,5% DamageBuff(Fire)
10,5% DamageBuff(Cold)
10,5% DamageBuff(Energy)
10,5% DamageBuff(Negative)
10,5% DamageBuff(Toxic)
10,5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
26,1% Defense(Energy)
26,1% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
38% Defense(Ranged)
10,2% Defense(AoE)
2,5% Enhancement(Held)
41% Enhancement(Accuracy)
2,5% Enhancement(Confused)
23,8% Enhancement(RechargeTime)
18% FlySpeed
72,5 HP (7,13%) HitPoints
18% JumpHeight
18% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 5,5%
MezResist(Immobilize) 7,7%
MezResist(Sleep) 1,65%
MezResist(Stun) 1,65%
18% (0,3 End/sec) Recovery
4,41% Resistance(Fire)
4,41% Resistance(Cold)
18% RunSpeed
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