Spines/Regen build advice needed
Extra defenses help a lot, when you have fair amount of regeneration rate.
But with your build, i don't think defenses matter that much, and you even said you'd go for more recharge rate over defenses.
You can save two slots from CJ, and a slot from any power that has a set bonus of +5% recharge rate, since your build exceeds the 5-of-the-same set bonus rule.
And I'd use those slots to actually slot for recharge rate enhancements, each in powers I'll use often.
I'd personally say to slot more purples in but, if you lack in inf, then these are all i can say.
Oh snap, I totally forgot about the 5 of a kind rule, as I said I hadn't used IO's much so of course that had never been a problem.
Luckily I'd only just noticed something that seems to awesome to pass up. Clouded Senses Accurate tohit debuffs... are amazing (6.25 recharge rate at 4! slots and defenses to boot) Rather than pyre mastery, (and I'll kind of miss the idea of fireblast/impaling runners) I'll likely go darkness and take a similar slotting route.
And taking your advice I'll go ahead and knock off the 2 CJ Slots so I'm capable of getting some of the defense bonuses from that same set, or from some other.
*edit*Seems mids is sort of broken when it comes to darkness mastery... or are some of these the same in game
-Nightfall can't slot tohit debuffs
-Tenebrous can't be selected using torrent/nightfall, only another combination of two.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Finally interested enough in my spines/regen to start throwing inf her way to get 'er all IO'd up.
Trouble is, I've got very little experience building around IO's, so I've been trying to keep powers optimally slotted (outside of global bonuses) as well as pull bonuses out.
Need some help thinking outside of the SO box.
Priorities:
*Keeping Power Picks the same
*Keeping Purple IO usage down <250 mil inf hopefully, but inf does flow in
*Building for recharge over defense
-The slot levels were totally haphazard, don't pay attention to them.
Alright, here goes.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Grey: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(7)
Level 2: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 4: Spine Burst -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dam%(15)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(27), Efficacy-EndMod(27), Efficacy-EndMod/Rchg(43)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Heal-I(A), Heal-I(36), Heal-I(37)
Level 18: Health -- Heal-I(A), Heal-I(36)
Level 20: Quills -- Oblit-Dmg(A), Oblit-%Dam(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(43)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 24: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(45)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(42)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Super Jump -- Jump-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
-Thanks
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo