WP/SS w/ soft-capped S/L defense?
I can post what my tentative plan, which is actually wrong, but I'm going to respec later to get everything optimized. He's only lv 10 so I'm just playing w/o fretting too much about it.
Pasting from spreadsheet so not much formatting. I also would drop Punch, but it's too late for me. Get fast healing instead, and at 6 pick up Air Sup...that would have helped me more.
See, I'm a little indecive. I don't think CoH must be planned to the nth detail. [that said, I'll use a spreadsheet on him before I respec]
There are obvious ASAP powers. Haymaker, QR, Knockout Blow, Rage and Stomp Foot. Not sure how much Haymaker is ASAP but of all the builds I used to analyze what the consensus on priorities were, it was always taken at 4 80% of the time and 6 20%.
1 Jab
HPT
2 Punch [v2 Fast Heal]
3
4 Haymaker
5
6 Fast Healing [v2 Air Sup]
7
8 MoB
9
10 RttC
11
12 QR
13
14 Combat Jumping [v2 maybe not SJ travel]
15
16 Super Jump [v2 maybe not SJ travel]
17
18 Indom Will
19
20 KB
21
22 Taunt
23
24 Heightened Senses
25
26 Swift
27
28 Rage
29
30 Health
31
32 Stamina
33
34
35 SoW
36
37
38 Footstomp
39
40
41 Salt Crystals
42
43
44 Boxing
45
46
47 Tough
48
49 Weave
50
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
------------
Level 1: High Pain Tolerance RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 2: Mind Over Body RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Haymaker KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), P'ngS'Fest-Acc/Dmg:30(46), P'ngS'Fest-Dmg/EndRdx:30(46)
Level 6: Fast Healing Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(43), Dct'dW-Heal:50(46)
Level 8: Rise to the Challenge DisWord-ToHitDeb/Rchg:20(A), DisWord-ToHitDeb:20(17), DisWord-ToHitDeb/Rchg/EndRdx:20(19), Numna-Heal:50(19), Numna-Heal/EndRdx:50(21), Numna-Heal/Rchg:50(21)
Level 10: Hover LkGmblr-Rchg+:50(A)
Level 12: Quick Recovery P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(25)
Level 14: Fly Flight-I:50(A)
Level 16: Indomitable Will LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(31)
Level 18: Hurdle Jump-I:50(A)
Level 20: Knockout Blow KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29), P'ngS'Fest-Acc/Dmg:30(48), P'ngS'Fest-Dmg/EndRdx:30(50)
Level 22: Heightened Senses LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def:50(31)
Level 24: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Acc/Rchg:50(40)
Level 26: Health Numna-Regen/Rcvry+:50(A)
Level 28: Rage GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(34)
Level 30: Stamina EndMod-I:50(A)
Level 32: Boxing KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 35: Tough RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(37)
Level 38: Foot Stomp Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Stone Prison Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(43)
Level 44: Fossilize BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Hasten RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
32.7% Defense(Smashing)
32.7% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
10.5% Defense(Energy)
10.5% Defense(Negative)
3% Defense(Psionic)
24.9% Defense(Melee)
8.63% Defense(Ranged)
5.5% Defense(AoE)
1.8% Max End
3% Enhancement(Immobilize)
51.3% Enhancement(RechargeTime)
9% Enhancement(Accuracy)
4% Enhancement(Heal)
10% FlySpeed
281.1 HP (15%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Confused) 1.65%
MezResist(Held) 2.75%
MezResist(Immobilize) 14.3%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
7% (0.12 End/sec) Recovery
58% (4.54 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
1.88% Resistance(Negative)
10% RunSpeed
@Ra Ra

Course, given the current state of the market this build will cost you well over a billion inf with all those kin combats.
Friggin' market.
Loyalist *chokes on it* ... scum!
I think I capped mine for well under 100M, but then I bought up tons of Kin Combat sets before ppl figured out how good def-capped builds were. It'd be tougher with Flight too unless you were hovering in combat (PitA w/FS).
An Offensive Guide to Ice Melee
Could someone post their build or make a WP/SS build that has flight and soft-capped s/l defenses?