Fire / Mental Blaster Build Advice


DestineeFable

 

Posted

I set out to make a fun blaster with high survivability and decided to try a Fire / Mental Blaster. Take a look at current working prototype and post suggestions for improvement.


Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/



Click this DataLink to open the build!



Moonlight Vanguard: Level 50 Technology Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Mental Manipulation

Power Pool: Fitness

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Force Mastery



Hero Profile:

Level 1:  Flares  

  • (A) Entropic Chaos - Accuracy/Damage: Level 35

  • (3) Entropic Chaos - Damage/Endurance: Level 35

  • (3) Entropic Chaos - Damage/Recharge: Level 35

  • (5) Entropic Chaos - Damage/Endurance/Recharge: Level 35

  • (42) Entropic Chaos - Chance of Heal Self: Level 35

Level 1:  Subdual  
  • (A) Empty

Level 2:  Fire Blast  
  • (A) Thunderstrike - Accuracy/Damage: Level 50

  • (5) Thunderstrike - Damage/Endurance/Recharge: Level 50

  • (7) Thunderstrike - Damage/Endurance: Level 50

  • (7) Thunderstrike - Damage/Recharge: Level 50

  • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50

  • (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50

Level 4:  Fire Ball  
  • (A) Positron's Blast - Accuracy/Damage: Level 50

  • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50

  • (40) Positron's Blast - Damage/Recharge: Level 50

  • (43) Positron's Blast - Damage/Range: Level 50

  • (46) Detonation - Accuracy/Damage: Level 50

Level 6:  Telekinetic Thrust  
  • (A) Kinetic Crash - Accuracy/Knockback: Level 50

  • (11) Kinetic Crash - Recharge/Knockback: Level 50

  • (11) Kinetic Crash - Recharge/Endurance: Level 50

  • (29) Kinetic Crash - Damage/Endurance/Knockback: Level 50

  • (29) Kinetic Crash - Damage/Knockback: Level 50

  • (31) Kinetic Crash - Accuracy/Damage/Knockback: Level 50

Level 8:  Hurdle  
  • (A) Jumping IO: Level 50

Level 10:  Psychic Scream  
  • (A) Positron's Blast - Accuracy/Damage: Level 50

  • (31) Positron's Blast - Damage/Recharge: Level 50

  • (31) Positron's Blast - Damage/Range: Level 50

  • (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50

  • (33) Detonation - Accuracy/Damage: Level 50

Level 12:  Aim  
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50

  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50

  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

Level 14:  Health  
  • (A) Healing IO: Level 50

  • (15) Healing IO: Level 50

  • (15) Healing IO: Level 50

Level 16:  Concentration  
  • (A) Adjusted Targeting - To Hit Buff: Level 50

  • (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50

  • (25) Adjusted Targeting - Endurance/Recharge: Level 50

  • (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50

  • (27) Adjusted Targeting - Recharge: Level 50

Level 18:  Blaze  
  • (A) Devastation - Accuracy/Damage: Level 50

  • (19) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

  • (19) Devastation - Damage/Recharge: Level 50

  • (21) Devastation - Accuracy/Damage/Recharge: Level 50

  • (48) Devastation - Chance of Hold: Level 50

Level 20:  Stamina  
  • (A) Endurance Modification IO: Level 50

  • (23) Endurance Modification IO: Level 50

  • (48) Endurance Modification IO: Level 50

Level 22:  Drain Psyche  
  • (A) Efficacy Adaptor - EndMod: Level 50

  • (37) Efficacy Adaptor - EndMod/Recharge: Level 50

  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50

  • (40) Efficacy Adaptor - Accuracy/Recharge: Level 50

  • (42) Efficacy Adaptor - EndMod/Accuracy: Level 50

  • (42) Efficacy Adaptor - EndMod/Endurance: Level 50

Level 24:  Super Jump  
  • (A) Jumping IO: Level 50

Level 26:  Combat Jumping  
  • (A) Red Fortune - Defense/Endurance: Level 50

  • (37) Red Fortune - Defense/Recharge: Level 50

  • (40) Red Fortune - Endurance/Recharge: Level 50

  • (43) Red Fortune - Defense: Level 50

  • (43) Red Fortune - Defense/Endurance/Recharge: Level 50

Level 28:  Acrobatics  
  • (A) Endurance Reduction IO: Level 50

Level 30:  Blazing Bolt  
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50

  • (34) Sting of the Manticore - Damage/Endurance: Level 50

  • (34) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50

  • (34) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50

  • (36) Sting of the Manticore - Damage/Endurance/Recharge: Level 50

Level 32:  Inferno  
  • (A) Obliteration - Damage: Level 50

  • (33) Obliteration - Accuracy/Recharge: Level 50

  • (36) Obliteration - Damage/Recharge: Level 50

  • (36) Obliteration - Accuracy/Damage/Recharge: Level 50

Level 35:  Hasten  
  • (A) Recharge Reduction IO: Level 50

  • (46) Recharge Reduction IO: Level 50

Level 38:  Psychic Shockwave  
  • (A) Obliteration - Damage: Level 50

  • (39) Obliteration - Accuracy/Recharge: Level 50

  • (39) Obliteration - Damage/Recharge: Level 50

  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50

Level 41:  Super Speed  
  • (A) Celerity - RunSpeed: Level 50

  • (50) Celerity - +Stealth: Level 50

Level 44:  Personal Force Field  
  • (A) Red Fortune - Defense/Endurance: Level 50

  • (45) Red Fortune - Defense/Recharge: Level 50

  • (45) Red Fortune - Endurance/Recharge: Level 50

  • (45) Red Fortune - Defense/Endurance/Recharge: Level 50

  • (46) Red Fortune - Defense: Level 50

Level 47:  Temp Invulnerability  
  • (A) Titanium Coating - Resistance: Level 50

  • (48) Titanium Coating - Resistance/Endurance: Level 50

  • (50) Aegis - Resistance/Endurance: Level 50

  • (50) Aegis - Resistance: Level 50

Level 49:  Force of Nature  
  • (A) Resist Damage IO: Level 50

------------

Level 1:  Brawl  
  • (A) Empty

Level 1:  Sprint  
  • (A) Run Speed IO: Level 50

Level 2:  Rest  
  • (A) Recharge Reduction IO: Level 50

Level 1:  Defiance  





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Posted

For one easy thing: See if you can find a place for an anti-KB IO of any type. You only need an extra slot in either a defense power, a resistance power, or a travel power. That would eliminate the need to take and run Acrobatics freeing up a power.

Also, I'd look at maybe finding another place or two to slot a Chance for Hold proc because the mag of that hold, if it fires, won't be enough to hold bosses. IME, I generally wind up using Blaze on bosses left over from my AoE assault. If you can somehow stack two holds, you will hold that boss.

While healing IOs are good place holders until you can get the resources together, I find that the Numina Unique, Miracle Unique, and Regen Tissue Uniques do more. Those three slotted into your Health, will both increase your regen and your recovery.


 

Posted

Okay, I played with the build a little more this time slotting DP for heals and Health to back up. I removed Acro and replaced with stealth. I also removed several of the sets and replaced with purples and LOTG recharges. Please take a look and critique.



Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/



Click this DataLink to open the build!



Ultamate X 2.0 Goal Build: Level 50 Mutation Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Mental Manipulation

Power Pool: Fitness

Power Pool: Speed

Power Pool: Leaping

Power Pool: Concealment

Ancillary Pool: Force Mastery



Hero Profile:

Level 1:  Flares  

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

  • (3) Devastation - Accuracy/Damage: Level 50

  • (3) Devastation - Damage/Recharge: Level 50

  • (5) Devastation - Accuracy/Damage/Recharge: Level 50

Level 1:  Subdual  
  • (A) Empty

Level 2:  Fire Blast  
  • (A) Devastation - Accuracy/Damage: Level 50

  • (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

  • (7) Devastation - Damage/Recharge: Level 50

  • (7) Devastation - Accuracy/Damage/Recharge: Level 50

Level 4:  Fire Ball  
  • (A) Ragnarok - Damage: Level 50

  • (11) Ragnarok - Damage/Recharge: Level 50

  • (11) Ragnarok - Accuracy/Damage/Recharge: Level 50

  • (13) Ragnarok - Accuracy/Recharge: Level 50

  • (13) Ragnarok - Damage/Endurance: Level 50

Level 6:  Telekinetic Thrust  
  • (A) Hecatomb - Damage: Level 50

  • (9) Hecatomb - Damage/Recharge: Level 50

  • (9) Hecatomb - Accuracy/Damage/Recharge: Level 50

  • (15) Hecatomb - Accuracy/Recharge: Level 50

  • (17) Hecatomb - Damage/Endurance: Level 50

Level 8:  Hurdle  
  • (A) Jumping IO: Level 50

Level 10:  Psychic Scream  
  • (A) Positron's Blast - Accuracy/Damage: Level 50

  • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50

  • (21) Positron's Blast - Damage/Recharge: Level 50

  • (23) Positron's Blast - Damage/Range: Level 50

  • (48) Positron's Blast - Chance of Damage(Energy): Level 50

Level 12:  Aim  
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50

  • (15) Adjusted Targeting - To Hit Buff/Endurance: Level 50

  • (17) Adjusted Targeting - Endurance/Recharge: Level 50

  • (19) Adjusted Targeting - To Hit Buff: Level 50

  • (25) Adjusted Targeting - Recharge: Level 50

Level 14:  Health  
  • (A) Miracle - +Recovery: Level 40

Level 16:  Concentration  
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50

  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50

Level 18:  Blaze  
  • (A) Apocalypse - Damage: Level 50

  • (19) Apocalypse - Damage/Endurance: Level 50

  • (31) Apocalypse - Damage/Recharge: Level 50

  • (31) Apocalypse - Accuracy/Damage/Recharge: Level 50

  • (33) Apocalypse - Accuracy/Recharge: Level 50

Level 20:  Drain Psyche  
  • (A) Numina's Convalescence - Heal/Endurance: Level 50

  • (34) Numina's Convalescence - Endurance/Recharge: Level 50

  • (34) Numina's Convalescence - Heal/Recharge: Level 50

  • (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

  • (36) Numina's Convalescence - Heal: Level 50

  • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50

Level 22:  Stamina  
  • (A) Performance Shifter - Chance for +End: Level 50

  • (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50

  • (36) Performance Shifter - EndMod: Level 50

  • (36) Performance Shifter - EndMod/Recharge: Level 50

  • (43) Performance Shifter - EndMod/Accuracy: Level 50

Level 24:  Hasten  
  • (A) Recharge Reduction IO: Level 50

  • (37) Recharge Reduction IO: Level 50

Level 26:  Blazing Bolt  
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50

  • (37) Sting of the Manticore - Damage/Endurance: Level 50

  • (39) Sting of the Manticore - Damage/Endurance/Recharge: Level 50

  • (39) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50

  • (39) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50

Level 28:  Super Jump  
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

  • (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 30:  Combat Jumping  
  • (A) Luck of the Gambler - Defense: Level 50

  • (31) Luck of the Gambler - Defense/Recharge: Level 50

  • (33) Luck of the Gambler - Recharge Speed: Level 50

  • (33) Luck of the Gambler - Endurance/Recharge: Level 50

  • (37) Luck of the Gambler - Defense/Endurance: Level 50

  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 32:  Stealth  
  • (A) Luck of the Gambler - Recharge Speed: Level 50

Level 35:  Inferno  
  • (A) Obliteration - Damage: Level 50

  • (40) Obliteration - Accuracy/Recharge: Level 50

  • (40) Obliteration - Damage/Recharge: Level 50

  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50

  • (45) Obliteration - Chance for Smashing Damage: Level 50

Level 38:  Psychic Shockwave  
  • (A) Obliteration - Damage: Level 50

  • (42) Obliteration - Accuracy/Recharge: Level 50

  • (42) Obliteration - Damage/Recharge: Level 50

  • (42) Obliteration - Chance for Smashing Damage: Level 50

  • (43) Obliteration - Accuracy/Damage/Recharge: Level 50

Level 41:  Personal Force Field  
  • (A) Red Fortune - Defense/Endurance: Level 50

  • (43) Red Fortune - Defense/Recharge: Level 50

  • (45) Red Fortune - Endurance/Recharge: Level 50

  • (45) Red Fortune - Defense/Endurance/Recharge: Level 50

  • (50) Red Fortune - Defense: Level 50

Level 44:  Temp Invulnerability  
  • (A) Aegis - Resistance/Endurance: Level 50

  • (46) Aegis - Resistance: Level 50

  • (46) Titanium Coating - Resistance/Endurance: Level 50

  • (46) Titanium Coating - Resistance: Level 50

Level 47:  Force of Nature  
  • (A) Resist Damage IO: Level 50

Level 49:  Super Speed  
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

  • (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

------------

Level 1:  Brawl  
  • (A) Empty

Level 1:  Sprint  
  • (A) Run Speed IO: Level 50

Level 2:  Rest  
  • (A) Recharge Reduction IO: Level 50

Level 1:  Defiance  

------------

Set Bonus Totals:
  • 28% DamageBuff(Smashing)

  • 28% DamageBuff(Lethal)

  • 28% DamageBuff(Fire)

  • 28% DamageBuff(Cold)

  • 28% DamageBuff(Energy)

  • 28% DamageBuff(Negative)

  • 28% DamageBuff(Toxic)

  • 28% DamageBuff(Psionic)

  • 1.25% Defense(Smashing)

  • 1.25% Defense(Lethal)

  • 1.25% Defense(Fire)

  • 1.25% Defense(Cold)

  • 7.19% Defense(Energy)

  • 7.19% Defense(Negative)

  • 2.5% Defense(Melee)

  • 14.4% Defense(Ranged)

  • 2.5% Defense(AoE)

  • 75% Enhancement(Accuracy)

  • 6% Enhancement(Heal)

  • 78.8% Enhancement(RechargeTime)

  • 10% FlySpeed

  • 171.7 HP (14.2%) HitPoints

  • 10% JumpHeight

  • 10% JumpSpeed

  • Knockback (Mag -8)

  • Knockup (Mag -8)

  • MezResist(Held) 6.05%

  • MezResist(Immobilize) 2.2%

  • MezResist(Sleep) 2.2%

  • MezResist(Stun) 4.4%

  • 15.5% (0.26 End/sec) Recovery

  • 74% (3.72 HP/sec) Regeneration

  • 7.88% Resistance(Fire)

  • 7.88% Resistance(Cold)

  • 1.26% Resistance(Energy)

  • 1.26% Resistance(Negative)

  • 3.13% Resistance(Psionic)

  • 15% RunSpeed



------------

Set Bonuses:

Devastation

(Flares)
  • 12% (0.6 HP/sec) Regeneration

  • 27.1 HP (2.25%) HitPoints

  • 3% DamageBuff(All)

Devastation

(Fire Blast)
  • 12% (0.6 HP/sec) Regeneration

  • 27.1 HP (2.25%) HitPoints

  • 3% DamageBuff(All)

Ragnarok

(Fire Ball)
  • 4% (0.07 End/sec) Recovery

  • 2.52% Resistance(Fire,Cold)

  • 15% Enhancement(Accuracy)

  • 10% Enhancement(RechargeTime)

Hecatomb

(Telekinetic Thrust)
  • 4% (0.07 End/sec) Recovery

  • 2.52% Resistance(Fire,Cold)

  • 15% Enhancement(Accuracy)

  • 10% Enhancement(RechargeTime)

Positron's Blast

(Psychic Scream)
  • 2.5% (0.04 End/sec) Recovery

  • 1.58% Resistance(Fire,Cold)

  • 9% Enhancement(Accuracy)

  • 6.25% Enhancement(RechargeTime)

Adjusted Targeting

(Aim)
  • 2% DamageBuff(All)

  • 1.26% Resistance(Energy,Negative)

  • 9% Enhancement(Accuracy)

  • 5% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control

(Concentration)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

  • 22.6 HP (1.87%) HitPoints

  • 2.5% (0.04 End/sec) Recovery

  • 2.5% DamageBuff(All)

  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Apocalypse

(Blaze)
  • 16% (0.8 HP/sec) Regeneration

  • 36.1 HP (3%) HitPoints

  • 4% DamageBuff(All)

  • 10% Enhancement(RechargeTime)

Numina's Convalescence

(Drain Psyche)
  • 12% (0.6 HP/sec) Regeneration

  • 22.6 HP (1.87%) HitPoints

  • 6% Enhancement(Heal)

  • MezResist(Held) 3.3%

  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Performance Shifter

(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

  • 22.6 HP (1.87%) HitPoints

  • 2.5% (0.04 End/sec) Recovery

  • 2.5% DamageBuff(All)

Sting of the Manticore

(Blazing Bolt)
  • 12% (0.6 HP/sec) Regeneration

  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

  • 3% DamageBuff(All)

  • 7.5% Enhancement(RechargeTime)

Blessing of the Zephyr

(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

  • Knockback Protection (Mag -4)

Luck of the Gambler

(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration

  • 13.6 HP (1.12%) HitPoints

  • 9% Enhancement(Accuracy)

  • MezResist(Held) 2.75%

  • 3.13% Resistance(Psionic)

  • 7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Stealth)
  • 7.5% Enhancement(RechargeTime)

Obliteration

(Inferno)
  • MezResist(Stun) 2.2%

  • 3% DamageBuff(All)

  • 9% Enhancement(Accuracy)

  • 5% Enhancement(RechargeTime)

Obliteration

(Psychic Shockwave)
  • MezResist(Stun) 2.2%

  • 3% DamageBuff(All)

  • 9% Enhancement(Accuracy)

  • 5% Enhancement(RechargeTime)

Red Fortune

(Personal Force Field)
  • MezResist(Immobilize) 2.2%

  • 1.26% Resistance(Fire,Cold)

  • 2% DamageBuff(All)

  • 5% Enhancement(RechargeTime)

Aegis

(Temp Invulnerability)
  • 5% RunSpeed

Titanium Coating

(Temp Invulnerability)
  • MezResist(Sleep) 2.2%

Blessing of the Zephyr

(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

  • Knockback Protection (Mag -4)







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