Hero-Con 2009: Overview and Panels


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Come and interact with the City of Heroes® team, including our Development, Customer Support, Website and Community representatives!

With so much anticipation for this year's Hero-Con, we wanted to make sure we could offer you, our attendees, a compelling schedule with a plethora of activities and panels that would satisfy a variety of interests.

First, check out the basic event overview that will tell what you can expect event-wise on Friday, Saturday and Sunday.

And because all good things are better in pairs, we are also announcing our list of panels and workshops with topics ranging from the much anticipated Going Rogue to the widely acclaimed Mission Architect.

So read on! And remember, you can register for Hero-Con here. Hope to see you there!


Hero-Con 2009 - Basic Event Overview

Here's a brief look at the activities and planned Panel Sessions/Workshops you can expect at Hero-Con this year! Additional details are coming soon!

Friday, October 23rd - "Unofficial Evening Before Activities"

  • Early registration/Badge Pick-Up.
  • Live Mission and other contest sign-ups
  • Wentworth's Store opens for your City of Heroes® shopping pleasure.
  • NCsoft Recruiting conducts resume reviews
  • Board Games and Bevs with the Devs event!

Saturday, October 24th
  • Event Registration/Badge Pick-Up
  • Live Mission and other contest sign-ups!
  • Wentworth's Store Open
  • LAN Center Open
  • David Nakayama conducts player sketches
  • Welcome Address and Going Rogue "Sneak Peek"
  • Panel Sessions and Workshops
  • NCsoft Recruiting conducts resume reviews
  • Live Mission Event
  • Hero-Con Banquet and Awards Ceremony
  • Late Night Entertainment

Sunday, October 25th
  • Wentworth's Store Open
  • NCsoft Recruiting conducts resume reviews
  • David Nakayama conducts player sketches
  • Panel Sessions and Workshops
  • Hero-Con 2009 Closing Ceremonies

*Please Note: Events are subject to change




Hero-Con 2009 Panels and Workshops

GENERAL
Welcome Address and Going Rogue 'Sneak Peek'
Join us for the kick-off of Hero-Con! Paragon Studio Head Brian Clayton and Lead Designer Matt "Positron" Miller will chat about the state of the game and will present the very first exclusive look into some of the content included in Going Rogue!

GENERAL
Fun and Games: Breaking Into the Industry
Join members of the City of Heroes development team and a representative of the NCsoft Human Resources department as they share information and insight into starting a career in the gaming industry.

GENERAL
Wouldn't It Be Great If...
Have an idea for the game that's been gnawing at you for years? Not sure if it's a viable one? Join the Development Team for what promises to be a lively discussion around your City of Heroes wish list!

ART
How to Dress a Super Being: The Art and Style of Digital Costume Design
Providing our players choice when it comes to character customization has always been an important goal for the City of Heroes Development Team, and designing costumes for today's super being is never-ending labor of love. Join members of the Art Team as they share some insight into the creation of costume pieces and open the floor for your questions about costume design in City of Heroes.

ART & DESIGN
Shades of Gray - Meet The GR Signature Characters
Going Rogue will bring with it not only great new content but the story of intriguing new signature characters who straddle the line between good and evil. Learn how Desdemona and Maelstrom were created from conception to completion.

DESIGN
To Be Continued: The Evolving City of Heroes Storyline
A strong story is the lifeblood of an MMO, and our team takes that philosophy very seriously. Join members of the development team as they reflect on the inspirations and aspirations behind the evolving story that is City of Heroes.

DESIGN
Designing for Massively Multiplayer Online Games
Designing an MMO is one of the most aggressive and complicated endeavors in the gaming space today. From concept to development to deployment, MMOs present a unique opportunity and a challenging prospect. Join members of the City of Heroes development team as they discuss the lessons they have learned, and reveal our philosophies behind continuing development of City of Heroes.

DESIGN
A Whole New World - Praetoria: Utopia with a Price
Going Rogue will introduce the Praetorian world as players have never seen it. A tapestry of conflicting interests, moral compromises, and battling egos: this is how Praetoria became a place where heroes and villains can walk the streets side by side.

DESIGN & PROGRAMMING
Walking the Tightrope: Archetypes and Power Balancing
Description: One of the most important and challenging aspects of MMO maintenance is insuring that there is a healthy balance across a complex myriad of game systems- especially as it relates to the powers and Archetypes of City Heroes. Join us for a discussion of what we have learned from this year's efforts to rebalance Blasters, Stalkers, and Dominators, with some insight into what we have planned into the future.

PROGRAMMING
A Look Behind The Curtain: The City of Heroes Programming Team
Pay some attention to the men behind the curtain! They're only ideas until the Programming Team brings them to life. Join the City of Heroes programmers as they share insight into the life of a City of Heroes System Engineer.

COMMUNITY
Meet the Community Relations Team!
Get a look at online community management from the inside out! Chat with the OCR Team and learn what it's like to be the liaison between a gaming company and their very passionate players. Plenty of advice will be on hand for individuals looking to start a career in this field!

COMMUNITY
Power to The People - Getting Involved In Player-Run Activities
From player guides and wikis to online radio stations and podcasts...learn about the great ways City of Heroes players are creating their community related programs and events. Join the community team as we discuss the remarkable opportunities for you to get involved!

TUTORIAL
City of Heroes® Movie Making: The Power of Demo Record
Ever wonder how our videos are made? Talk to the man behind the movies and learn the in's -and out's of the City of Heroes® movie making process. Find out how to best utilize the game's built-in demo record feature to enhance your own machinima creations.

TUTORIAL
Hands on Mission Architect
Want to learn the basics of Mission Architect? Want to learn more advanced techniques? Either way, we've got you covered! Ask your questions and get hands-on guidance from the pros that will help you achieve your mission designing potential!

Join in the Community discussion!


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