Electric/Electric Question


BrokenPrey

 

Posted

With I-16 having arrived, I now like the look and possibilities of playing an Electric/Electric scrapper.

But I wonder if I should wait, since soon enough Brutes will be able to go hero-side.

What are the advantages of an Electric/Electric Scrapper over an Electric/Electric Brute, if any?
I ask because that Fury is imo a greater asset than having the potential of criticals... so I can't figure out why after 'Going Rogue' releases people would ever choose to play an Electric/Electric Scrapper when they could be a Brute.

Please help my little brain to understand.


 

Posted

Your question is really why would any one play a Scrapper when you can play a Brute when "Going rogue" comes out

Well I don't like Brute I'm not a fan of Fury(not rage meter) I like doing full damage all the time. With numbers Brutes are a little better but why playing anything really? Because you like it and it is fun remember this is a game you play to have fun.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

An Elec/Elec Scrapper will have higher average damage over most of its career. And without having to worry about Fury, you'll be able to make more efficient use of some of Electrical Melee's powers with longer activation times, most notably Thunderstrike, than an Elec/Elec Brute could. And you'll have fewer endurance problems (during the early span where that's even a problem for an /Elec) because a Scrapper, unlike a Brute, can stop and catch his breath without feeling guilty about it. You probably won't, but that's because scrappers are crazy, not because they're driven by a specific game element.

An Elec/Elec Brute's advantages are more HP and the higher Resistance Cap, and to a lesser extent the higher potential damage that Fury can yeild. The major one here is that resistance cap. 90% vs. 75% is a pretty big deal, especially on one of only three armor sets in the game that can permanently cap a resistance value without using IOs or pool powers. Capped resistance to the 3rd most common damage type is a big part of what makes this set work (compare Fiery Aura and Ice Armor, where capped resistance is... nice... but not really game altering). My Elec/Elec Brute is the sort of thing they tell stories about to kids on the Rikti homeworld to scare them into obedience. My Elec/Elec Scrapper will be pretty impressively solid against them, but never quite reach that unstoppable solo dreadnaught level of power.

In the end, the two archetypes play similarly enough that it comes down to how badly you're interested in playing an Electric Melee/Electric Armor character hero-side right now. If you can be patient, I'd go for the Brute, just for the novelty value of the side-switching content.


@Eisenzahn
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