The Architect Mobile (AM) Scanner


SupaFreak

 

Posted

Had a brainstorm last night and wanted to throw it out there to see what people think.

Keep in mind, I have these goals in mind:
1) Encourage players to experience developer content first.
2) Encourage teaming and trying other's Architect missions / arcs.
3) Discourage repetitive farming.
4) Award players who have experienced developer content.
5) Create a desirable and unexploitable bonus for PvE and PvP.
6) Tie a valid Nemesis System to Mission Architect.

Step 1 (Optional)
Create A Nemesis Mission
Go to Architect Entertainment and create your Nemesis & Nemesis Mission.
You do not need to participate in this step if you'd rather fight other's Nemesis.

Nemesis Mission Rules:
A) Nemesis Missions count as a Published Arc.
B) Nemesis must be either an Elite Boss or Arch-Villain.
C) Only 1 Nemesis objective allowed per Nemesis Mission.
*Note: You may have only the Nemesis spawn in your Nemesis Mission.
D) Only 1 published Nemesis Mission allowed per account.
*Prompt: You already have a published Nemesis Mission. You must first unpublish that Nemesis Mission to publish this one.

Before proceeding to Step 2, I'd like to propose a few new features to the system.
1) Ratings of Stories/Arcs will only display your personal rating. (similar to Player Notes)
2) During creation, you may select a zone and mission door type valid to that zone.
Example 1: Heroic-Kings Row (5-10) --> Warehouse
Example 2: Villainous-Nerva Archipelago (25-40) -->Submarine
3) Personal rating effects (default 3)
1* = Ignore this author in future searches
2* = Ignore this story in future searches
3* = Don't ignore or favorite this author or story
4* = Favorite this story
5* = Favorite this author

Step 2 (Optional)
Obtain an Architect Mission (AM) Scanner
Simply complete an official Developer story arc to obtain.
You may just participate on a Architect Mission (AM) team to get the rewards.

The Architect Mission (AM) Scanner Rules:
A) Architect Missions without the Zone specific setting will not be searched.
B) Only "Final" Architect Missions will be displayed.
C) Only Architect Missions of your Morality(?) will be displayed.
D) One of your Missions may appear, but you may not vote on it as usual. (defaults to 3)

The AM Scanner (Inherent Power)
A) Click to use.
B) Check your Settings before Search. (May set all to Random)
*Choose a Zone.
*Choose a Length.
*Choose Enemy Type (Standard / Custom)
*Choose Locale (Country)
C) Search brings up a 3 tier Architect Entertainment search similar to Newspaper/Scanner.
*Tier 1: Random (Stories/Arcs hidden rating of 0-1 Stars)
*Tier 2: Random (Stories/Arcs hidden rating of 2-3 Stars)
*Tier 3: Random (Stories/Arcs hidden rating of 4-5 Stars)
D) Select one to Play or Cancel and wait for AM Scanner to refresh. (5 minute recharge)

Step 3
Understand the AM Scanner's Nemesis Progress Bar
On the bottom of the Scanner prompt, there is a Nemesis progress bar ranked 0-12.

A) Completing the following tasks will advance your Nemesis progress by the amounts listed:
*Tier 1 AM Scanner Mission = 6 (XP completion bonus -50%)
*Tier 2 AM Scanner Mission = 4 (XP completion bonus -25%)
*Tier 3 AM Scanner Mission = 2 (XP completion bonus -0%)
*Any Developer created door mission = 3 (PvP zone = 5)
*Defeating a Player in Arena or PvP Zone = 2 (5 minute debuff of 2 on Nemesis progress)
B) The Nemesis progress bar will store up to 23 points of progress and disregard any over.
*Displayed on bar as (0/12) vs (23/12)

Step 4
Accessing A Nemesis Mission
To the Right of the Nemesis Progress Bar on AM Scanner is a button that is usable once 12 points of progress has been made.

A) Click to Access Nemesis Missions.
B) Instead of Random AM Missions displayed, you are given 1 of 3 choices:
*Your Nemesis Mission (yours w/ -50% XP completion bonus)
*Random Favorite Nemesis Mission (Nemesis Missions you've rated 3+ w/ -25% bonus)
*Random Nemesis Mission (Nemesis Missions you've not played w/ -0% bonus)

Step 5
Nemesis Rewards
Only available if your Nemesis Progress is 12 upon completion of a Nemesis Mission.

*Haven't thought the following through carefully, just initial ideas*
Return to a Mission Architect Terminal to claim a bonus power?
Some Suggestions:

Summon Ally ($name): Go to your Custom Characters and select a (numerically determined) valid Boss(?) to follow and fight alongside you. (see duration and use below)

Inspiration of (type): Grants bonus effects to self and all allies in nearby radius (see duration and use below)
*Ex: Inspiration of Agility: +Recharge, +Movement Rate
*EX: Inspiration of Durability: +Max HPs, +Resistance (all)

Nemesis Power Rewards (Duration and Use)
A) I believe when claimed, the game should reference the global Oroborus value of all your characters on which to calculate the powers duration and use. Yes, you will see a reduction in duration and use of the powers as new content comes in which you don't play.
B) Team Powers should provide more duration and use to make them desirable over something like claiming your own Ally (max duration of 10 minutes at 100% content?).

Thanx if you read through all this. Hopefully, not a crappy idea and maybe it will trigger a better one.

PEACE!