Part 1 Fire/earth lvls 1-25
Not sure you were looking for a critique, but there are some errors in your build strategy that could be useful to others thinking to roll one of these:
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No problems here. I would have done the same thing.
I took Fire Control/Char and Earth Assault/stone spears(required) at lvl 1. I always skip the single target immobilize and its a good idea to keep your target held while you pummel him.
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Lvl 2 was Earth Assault/stone mallet. This was a good choice as I needed more firepower. Lvl 4 I took Earth Assault/tremor. As a PBAoE attack, it is a good way to whittle down mobs. |
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Lvl 6 I took fitness-swift as I always do with all my toons. Basically, getting ready for the other fitness pool powers. |
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Lvl 8 By this time, I was taking quite a few lumps so I need a defensive power. I took Fire Control/smoke which has to-hit debuff and -perception as I thought it would be good to use if I had to stealth a part of a mission. |
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Lvl 10 I took Fire Control/hotfeet and my idea here was to use it as a brute like damage aura however, the endo cost of 1.0/per second was too much to keep it on at all times. So, I ended up using it as a defense, as it causes enemies to flee. |
I would've went with either Hurl Boulder for another attack, or another fitness pick if I were planning to skip health which i often do. You're only level 10, so foes shouldn't be that tough and being able to get a lot of your pool powers out of the way early is nice.
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Lvl 12 I took flight-Air superiority as I always do with all my toons. The extra attack came in handy. At this point, I had to change the difficulty back to 0/0. I was barely able to survive and would run out of endo quite often. |
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Lvl 14 Flight-fly. |
Furthermore, fly would be the last travel for this build I would take. A lot of your powers require you to be on the ground to activate. Not good if in combat, you have to toggle fly on and off a bunch of times.
If stealth was an interest to you (as per your Smoke comment), I would've went with Super Speed if I needed a travel power at 14.
Long story short, I would have taken Health maybe from fitness, or another pool power like assault, or maybe even snagged Hot Feet here knowing I wouldn't actually use it til after 20.
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Lvl 16 Fitness-health |
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Lvl 18 I noticed that I could keep hotfeet on almost all the time, to use it effectively and keep foes immobilized, I took Fire Control/fire cages. |
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Lvl 20 was fitness-stamina |
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Lvl 22 I tried to beat the sea witch(orange EB) and was unable to solo her, I had to recruit help. Also, I took Fire Control/flashfire as an AoE opener, then hit them with fire cages and then let hotfeet and my attacks do the work. Thr combo worked well, but I died alot as well. I then tried flashfire, hide behind a corner, then immoblize and that was more effective. |
Honestly, I've kicked other doms off the /earth team we're running if they repeatedly use -kb when we're stacking knockdown with /earth and ice slicks and earthquakes.
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Lvl 24 Earth Assault/Heavy mallet Was needed as my ability to finish foes was dwindling. |
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Lvl 25 Things were going great, up to this point, I was able to solo three EBs. Blue phaser(red) Golden sphinx(orange) and Leoknight(orange). Most mobs were easy to dispatch using tactics like hit and run, reverse pulls etc. |
There would be little problem soloing content up to 5-man team size I'd wager with such a build. Concerns would be endurance and getting mezzed. Domination would solve both of those and I'd have Hasten to get it up as much as possible.
At 26, I'd go with another pool power or maybe PB if I didn't have it yet. For pools, I could take vengeance (if I teamed a lot and was thinking about taking PB), or Weave from fighting. Or if I disliked those, I'd take my true travel power here (anyone I want as I'm a long time vet).
At 28, I'd go with Seismic Smash.
At lvl 30, I have another 'open' pick. So pool power or PB or maybe Bonfire or smoke.
At 32 it's the imps.
35 I could take mudpots if my end costs weren't bad and I was a pure meleer. Otherwise, I could take any of the 'maybe' control powers I mentioned before, or yet another pool power.
At 38, it's Fissure.
For my 40s, I'd probably look for an end recovery power from Mu or Soul. Probably a shield power as I'd be in melee a bunch. I'd throw in the AoE attack for more dmg goodness at close range. And top that off with maybe another pet, or soul drain/elec tier 9.
Please buff Ice Control.
Zig to Shark.
Hello out there! I started a fire/Earth assault dominator(my 3rd dominator) and I would like to share how my build went from 1-50.
Toon name-Fallen Rage
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Lvl 1-12 I used the x2 players difficulty and solo'ed. Also, I had brawl on auto, sands of mu and nem staff(which I hardly used due to KB effects)
I took Fire Control/Char and Earth Assault/stone spears(required) at lvl 1. I always skip the single target immobilize and its a good idea to keep your target held while you pummel him.
Lvl 2 was Earth Assault/stone mallet. This was a good choice as I needed more firepower.
Lvl 4 I took Earth Assault/tremor. As a PBAoE attack, it is a good way to whittle down mobs.
Lvl 6 I took fitness-swift as I always do with all my toons. Basically, getting ready for the other fitness pool powers.
Lvl 8 By this time, I was taking quite a few lumps so I need a defensive power. I took Fire Control/smoke which has to-hit debuff and -perception as I thought it would be good to use if I had to stealth a part of a mission.
Lvl 10 I took Fire Control/hotfeet and my idea here was to use it as a brute like damage aura however, the endo cost of 1.0/per second was too much to keep it on at all times. So, I ended up using it as a defense, as it causes enemies to flee.
Lvl 12 I took flight-Air superiority as I always do with all my toons. The extra attack came in handy.
At this point, I had to change the difficulty back to 0/0. I was barely able to survive and would run out of endo quite often.
Lvl 14 Flight-fly.
Lvl 16 Fitness-health
Lvl 18 I noticed that I could keep hotfeet on almost all the time, to use it effectively and keep foes immobilized, I took Fire Control/fire cages.
Lvl 20 was fitness-stamina
Lvl 22 I tried to beat the sea witch(orange EB) and was unable to solo her, I had to recruit help. Also, I took Fire Control/flashfire as an AoE opener, then hit them with fire cages and then let hotfeet and my attacks do the work. Thr combo worked well, but I died alot as well. I then tried flashfire, hide behind a corner, then immoblize and that was more effective.
Lvl 24 Earth Assault/Heavy mallet Was needed as my ability to finish foes was dwindling.
Lvl 25 Things were going great, up to this point, I was able to solo three EBs. Blue phaser(red) Golden sphinx(orange) and Leoknight(orange). Most mobs were easy to dispatch using tactics like hit and run, reverse pulls etc.
Stay "tooned" for Part two "When the Circle came to town"
B.