No Nuke Rad/Fire/Cold Build


iBuds

 

Posted

Hi everyone,
Normally I dont take Blappers but i though id make an exception, now this build was pretty tight power wise, with the nuke i didnt even have a place for hasten then i figured, "How much do I use my nuke",sure its fun to nuke a group but it leaves u helpless. So i decieded to make a "No Nukes" Radiation/Fire (sounds a bit wierd with rad i know).

IO wise i went pretty simplistic i normally aim more of the actually power benifets then the bonuses...

Tell me what you think!
Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/



Click this DataLink to open the build!



Level 50 Technology Blaster

Primary Power Set: Radiation Blast

Secondary Power Set: Fire Manipulation

Power Pool: Fitness

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Cold Mastery



Hero Profile:

Level 1:  X-Ray Beam  

  • (A) Devastation - Accuracy/Damage

  • (3) Devastation - Damage/Endurance

  • (3) Devastation - Damage/Recharge

  • (19) Devastation - Accuracy/Damage/Recharge

  • (40) Devastation - Accuracy/Damage/Endurance/Recharge

  • (42) Thunderstrike - Accuracy/Damage/Recharge

Level 1:  Ring of Fire  
  • (A) Trap of the Hunter - Accuracy/Recharge

Level 2:  Irradiate  
  • (A) Scirocco's Dervish - Accuracy/Damage

  • (5) Scirocco's Dervish - Damage/Endurance

  • (5) Scirocco's Dervish - Damage/Recharge

  • (15) Analyze Weakness - Accuracy/Recharge

  • (40) Analyze Weakness - Defense Debuff/Endurance/Recharge

  • (43) Analyze Weakness - Accuracy/Defense Debuff

Level 4:  Fire Sword  
  • (A) Crushing Impact - Accuracy/Damage

  • (7) Crushing Impact - Damage/Recharge

  • (7) Crushing Impact - Accuracy/Damage/Recharge

  • (15) Crushing Impact - Accuracy/Damage/Endurance

  • (37) Crushing Impact - Damage/Endurance/Recharge

  • (42) Mako's Bite - Accuracy/Endurance/Recharge

Level 6:  Combustion  
  • (A) Obliteration - Damage

  • (9) Obliteration - Accuracy/Recharge

  • (9) Obliteration - Damage/Recharge

  • (13) Obliteration - Accuracy/Damage/Recharge

  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge

  • (43) Multi Strike - Accuracy/Endurance

Level 8:  Hurdle  
  • (A) Empty

Level 10:  Fire Sword Circle  
  • (A) Obliteration - Damage

  • (11) Obliteration - Accuracy/Recharge

  • (11) Obliteration - Damage/Recharge

  • (13) Obliteration - Accuracy/Damage/Recharge

  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge

  • (43) Multi Strike - Accuracy/Endurance

Level 12:  Combat Jumping  
  • (A) Red Fortune - Defense/Endurance

Level 14:  Super Jump  
  • (A) Empty

Level 16:  Build Up  
  • (A) Adjusted Targeting - To Hit Buff/Recharge

  • (17) Adjusted Targeting - Recharge

  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 18:  Health  
  • (A) Healing IO

Level 20:  Stamina  
  • (A) Endurance Modification IO

  • (21) Endurance Modification IO

  • (21) Endurance Modification IO

Level 22:  Cosmic Burst  
  • (A) Thunderstrike - Accuracy/Damage

  • (23) Thunderstrike - Damage/Endurance

  • (23) Thunderstrike - Damage/Recharge

  • (33) Thunderstrike - Accuracy/Damage/Recharge

  • (34) Thunderstrike - Accuracy/Damage/Endurance

  • (42) Thunderstrike - Damage/Endurance/Recharge

Level 24:  Blazing Aura  
  • (A) Multi Strike - Accuracy/Damage

  • (25) Multi Strike - Damage/Endurance

  • (25) Multi Strike - Accuracy/Endurance

  • (31) Multi Strike - Accuracy/Damage/Endurance

  • (36) Multi Strike - Damage/Endurance/Recharge

  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 26:  Neutron Bomb  
  • (A) Positron's Blast - Accuracy/Damage

  • (27) Positron's Blast - Damage/Recharge

  • (27) Positron's Blast - Damage/Endurance

  • (31) Analyze Weakness - Accuracy/Defense Debuff

  • (34) Analyze Weakness - Defense Debuff/Endurance/Recharge

  • (37) Analyze Weakness - Accuracy/Endurance/Recharge

Level 28:  Consume  
  • (A) Multi Strike - Accuracy/Damage

  • (29) Multi Strike - Damage/Endurance

  • (29) Multi Strike - Damage/Recharge

  • (31) Efficacy Adaptor - EndMod/Recharge

  • (34) Efficacy Adaptor - EndMod/Accuracy

  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge

Level 30:  Boxing  
  • (A) Empty

Level 32:  Hasten  
  • (A) Recharge Reduction IO

  • (33) Recharge Reduction IO

  • (33) Recharge Reduction IO

Level 35:  Tough  
  • (A) Reactive Armor - Resistance/Endurance

  • (36) Reactive Armor - Resistance/Endurance/Recharge

  • (36) Reactive Armor - Endurance

  • (37) Reactive Armor - Resistance

Level 38:  Hot Feet  
  • (A) Pacing of the Turtle - Damage/Slow

  • (39) Pacing of the Turtle - Accuracy/Slow

  • (39) Multi Strike - Accuracy/Endurance

  • (39) Multi Strike - Damage/Endurance

  • (46) Pacing of the Turtle - Accuracy/Endurance

Level 41:  Snow Storm  
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow

Level 44:  Hoarfrost  
  • (A) Doctored Wounds - Heal

  • (45) Doctored Wounds - Recharge

  • (45) Doctored Wounds - Heal/Recharge

  • (45) Doctored Wounds - Heal/Endurance/Recharge

Level 47:  Frozen Armor  
  • (A) Red Fortune - Defense

  • (48) Red Fortune - Defense/Endurance

  • (48) Red Fortune - Defense/Endurance/Recharge

  • (48) Red Fortune - Endurance

Level 49:  Weave  
  • (A) Karma - Knockback Protection

  • (50) Red Fortune - Defense

  • (50) Red Fortune - Defense/Endurance

  • (50) Red Fortune - Endurance

------------

Level 1:  Brawl  
  • (A) Empty

Level 1:  Sprint  
  • (A) Empty

Level 2:  Rest  
  • (A) Empty

Level 1:  Defiance  

------------

Set Bonus Totals:
  • 13% DamageBuff(Smashing)

  • 13% DamageBuff(Lethal)

  • 13% DamageBuff(Fire)

  • 13% DamageBuff(Cold)

  • 13% DamageBuff(Energy)

  • 13% DamageBuff(Negative)

  • 13% DamageBuff(Toxic)

  • 13% DamageBuff(Psionic)

  • 1.25% Defense(Smashing)

  • 1.25% Defense(Lethal)

  • 0.94% Defense(Fire)

  • 0.94% Defense(Cold)

  • 5% Defense(Energy)

  • 5% Defense(Negative)

  • 0.63% Defense(Melee)

  • 4.38% Defense(Ranged)

  • 1.88% Defense(AoE)

  • 4% Enhancement(Heal)

  • 2.5% Enhancement(RunSpeed)

  • 2.5% Enhancement(JumpHeight)

  • 2.5% Enhancement(FlySpeed)

  • 15% Enhancement(RechargeTime)

  • 2.5% Enhancement(JumpSpeed)

  • 32% Enhancement(Accuracy)

  • 4% FlySpeed

  • 54.2 HP (4.5%) HitPoints

  • 4% JumpHeight

  • 4% JumpSpeed

  • Knockback (Mag -4)

  • Knockup (Mag -4)

  • MezResist(Held) 3.3%

  • MezResist(Immobilize) 7.7%

  • MezResist(Sleep) 7.7%

  • MezResist(Stun) 10.5%

  • MezResist(Terrorized) 2.2%

  • 6% (0.1 End/sec) Recovery

  • 42% (2.11 HP/sec) Regeneration

  • 7.25% Resistance(Fire)

  • 7.25% Resistance(Cold)

  • 1.26% Resistance(Energy)

  • 4.39% Resistance(Negative)

  • 4% RunSpeed





 

Posted

Also thinkin of dropping Neutron Bomb for Acrobatics but i think the end usage would be too heavy.

The Main Mob attack chain would be
Neutron Bomb (For DeBuffing) + Build Up + Irradiate + Combustion + Fire Sword Circle


 

Posted

Hey, have a 43 rad/kin corr and a 50 fire/fire blaster so personally I would remove the 6th slots from X-ray beam, Fire sword, Combustion, FSC and Blazing Aura.
Again, personally i dont 6 slot powers unless im goin for a defense bonus or if the 6th slot can hold a proc.
Throw the extra slots into Boxing and put the purple stun set in there, the cost of that set is pretty much equal to Obliterations...kinda.

And again, personally i think acrobatics is nothing but a wasted power pick. Zephyr's, Karma's and Steadfast's all add 4 points of kb protection which makes acrobatics pointless.
Rad uses ALOT of endurance, as does Hotfeet, Blazing Aura, Tough and Weave. With those toggles you'll go through your end in no time, acrobatics would be another slap in the face for Mr Endurance Bar.


All of that is my personal preference though, as stated many times above.



Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

Posted

I have a very similar build, though where I have picked Atomic Blast for my Rad/Fire/Cold blaster. The blaster is currently lvl 29. I would appreciate comments. Thanks!

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Automation Bob: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Neutrino Bolt
(A) Thunderstrike - Damage/Endurance: Level 50
(13) Thunderstrike - Accuracy/Damage: Level 50
(13) Thunderstrike - Damage/Recharge: Level 50
(15) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(17) Thunderstrike - Damage/Endurance/Recharge: Level 50


Level 1: Ring of Fire
(A) Accuracy IO: Level 50


Level 2: Irradiate
(A) Obliteration - Damage: Level 50
(3) Obliteration - Accuracy/Recharge: Level 50
(3) Obliteration - Damage/Recharge: Level 50
(5) Obliteration - Accuracy/Damage/Recharge: Level 50
(5) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(7) Obliteration - Chance for Smashing Damage: Level 50


Level 4: Combustion
(A) Multi Strike - Accuracy/Damage: Level 50
(7) Multi Strike - Damage/Endurance: Level 50
(9) Multi Strike - Damage/Recharge: Level 50
(9) Multi Strike - Accuracy/Endurance: Level 50
(11) Multi Strike - Accuracy/Damage/Endurance: Level 50
(11) Multi Strike - Damage/Endurance/Recharge: Level 50


Level 6: Stealth
(A) Endurance Reduction IO: Level 50


Level 8: Hurdle
(A) Jumping IO: Level 50


Level 10: Fire Sword Circle
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(17) Scirocco's Dervish - Damage/Endurance: Level 50
(19) Scirocco's Dervish - Damage/Recharge: Level 50
(19) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(21) Scirocco's Dervish - Accuracy/Recharge: Level 50
(33) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 12: Combat Jumping
(A) Karma - Knockback Protection: Level 30
(42) Unbounded Leap - +Stealth: Level 50


Level 14: Super Jump
(A) Jumping IO: Level 50


Level 16: Health
(A) Healing IO: Level 50


Level 18: Cosmic Burst
(A) Thunderstrike - Accuracy/Damage: Level 50
(21) Thunderstrike - Damage/Endurance: Level 50
(23) Thunderstrike - Damage/Recharge: Level 50
(23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(31) Thunderstrike - Damage/Endurance/Recharge: Level 50


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(27) Endurance Modification IO: Level 50
(27) Performance Shifter - Chance for +End: Level 50


Level 22: Blazing Aura
(A) Multi Strike - Accuracy/Damage: Level 50
(25) Multi Strike - Damage/Endurance: Level 50
(29) Multi Strike - Damage/Recharge: Level 50
(29) Multi Strike - Accuracy/Endurance: Level 50
(31) Multi Strike - Accuracy/Damage/Endurance: Level 50
(31) Multi Strike - Damage/Endurance/Recharge: Level 50


Level 24: Build Up
(A) Recharge Reduction IO: Level 50
(43) Recharge Reduction IO: Level 50


Level 26: Neutron Bomb
(A) Detonation - Accuracy/Damage: Level 50
(33) Detonation - Damage/Endurance: Level 50
(33) Detonation - Damage/Recharge: Level 50
(34) Detonation - Damage/Range: Level 50
(34) Detonation - Accuracy/Damage/Endurance: Level 50
(50) Detonation - Damage/Endurance/Range: Level 50


Level 28: Consume
(A) Efficacy Adaptor - EndMod: Level 50
(34) Efficacy Adaptor - EndMod/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy: Level 50
(43) Efficacy Adaptor - EndMod/Endurance: Level 50


Level 30: Boxing
(A) Accuracy IO: Level 50


Level 32: Atomic Blast
(A) Multi Strike - Accuracy/Damage: Level 50
(37) Multi Strike - Damage/Endurance: Level 50
(37) Multi Strike - Damage/Recharge: Level 50
(39) Multi Strike - Accuracy/Endurance: Level 50
(39) Multi Strike - Accuracy/Damage/Endurance: Level 50
(39) Multi Strike - Damage/Endurance/Recharge: Level 50


Level 35: Tough
(A) Reactive Armor - Resistance: Level 40
(37) Reactive Armor - Endurance: Level 40
(45) Reactive Armor - Resistance/Endurance: Level 40
(45) Impervious Skin - Status Resistance: Level 30
(46) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(48) Reactive Armor - Resistance/Recharge: Level 40


Level 38: Hot Feet
(A) Tempered Readiness - Damage/Slow: Level 50
(40) Tempered Readiness - Accuracy/Endurance: Level 50
(40) Pacing of the Turtle - Damage/Slow: Level 50
(40) Cleaving Blow - Damage/Endurance: Level 50
(42) Cleaving Blow - Accuracy/Damage: Level 50
(42) Multi Strike - Accuracy/Endurance: Level 50


Level 41: Weave
(A) Serendipity - Defense: Level 40
(43) Serendipity - Defense/Recharge: Level 40
(45) Serendipity - Defense/Endurance/Recharge: Level 40
(46) Serendipity - Defense/Endurance: Level 40
(46) Serendipity - Endurance: Level 40


Level 44: Snow Storm
(A) Impeded Swiftness - Endurance/Recharge/Slow: Level 30


Level 47: Hoarfrost
(A) Harmonized Healing - Heal/Recharge: Level 40
(48) Triage - Heal/Recharge: Level 30
(48) Regenerative Tissue - Heal/Recharge: Level 30


Level 49: Frozen Armor
(A) Serendipity - Defense/Endurance: Level 40
(50) Steadfast Protection - Resistance/+Def 3%: Level 30
(50) Steadfast Protection - Knockback Protection: Level 30


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Defiance



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