Build Critique (Bots/Traps)
Edit, posted wrong build. Replace Maneuvers with 3slotted Aid Self (3 Heal/Rech IO's) and took TP Foe in the 49th slot.
I actually just finished my Bots/Traps MM a bit ago. Took about 7 Billion Inf. I posted a video of him in action along with my build here: http://boards.cityofheroes.com/showthread.php?t=191965
I see a LOT of inefficient slotting in your build.
If you want, I can go point to point or you can check out my build in the linked thread, up to you.
Let me know if you want to use a variant of my build or you would like me to pour over yours instead. I don't mind at all. I'll check back to see which you've chosen.
Thanks a lot Anshar. I'll use your build as the template for mine. I assume in the end game you fine without the Medicine Pool?
Thanks a lot Anshar. I'll use your build as the template for mine. I assume in the end game you fine without the Medicine Pool?
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As for healing the bots, occasionally I drop a green inspiration on one that's been stupid and wandered out of the force field, but more often than not before the inspiration activates my protectors have already healed the bot to full.
If I get 3 spawns instead of just one, like I'm planning on (from adds or somesuch) I drop a triage beacon and keep extra aggro on me by dropping caltrops and spamming electric fences. If the bots stay in range of the generator, nine times out of ten I'll still have every pet alive and well when the dust settles.
If you'd like to come to Infinity and make a lowbie I'd be happy to show you them in action.
Loving to Toon. This is what I'm looking at for the end-game build. Thoughts? Cost?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Frank the Tank Maker: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), ExStrk-Dam%(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(11), TotHntr-EndRdx/Immob(40), TotHntr-Acc/Immob/Rchg(43)
Level 2: Caltrops -- P'ngTtl-Dmg/Slow(A), P'ngTtl-Rng/Slow(7), P'ngTtl-EndRdx/Rchg/Slow(9), P'ngTtl--Rchg%(9), Posi-Dam%(11), ImpSwft-Dam%(34)
Level 4: Triage Beacon -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(21), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Acid Mortar -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(34), LdyGrey-DefDeb/Rchg/EndRdx(34), LdyGrey-%Dam(37), Achilles-ResDeb%(37)
Level 12: Protector Bots -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb(13), SvgnRt-Acc/Dmg(13), SvgnRt-Dmg/EndRdx(15), SvgnRt-Acc/Dmg/EndRdx(15), SvgnRt-Acc(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(19), LkGmblr-Rchg+(37)
Level 18: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21)
Level 20: Poison Trap -- UbrkCons-Hold/Rchg(A), Lock-Rchg/Hold(43), UbrkCons-Acc/Hold/Rchg(46), G'Wdw-Dam%(50), NrncSD-Dam%(50), UbrkCons-Dam%(50)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A), Heal-I(25), Heal-I(25)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(29), S'bndAl-Dmg/EndRdx(29), S'bndAl-Build%(31)
Level 28: Seeker Drones -- SipInsght-Acc/ToHitDeb(A), SipInsght-ToHitDeb(33), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(46)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(36), AirB'st-Dmg/Rchg(36), JavVoll-Dam/Rech(36)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(39), LkGmblr-Def/EndRdx(43)
Level 41: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(42)
Level 44: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(45), TotHntr-Dam%(46)
Level 47: Electric Shackles -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48)
Level 49: [Empty] -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Jump(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy