Next round of badge changes!


AkuTenshiiZero

 

Posted

Another reason to halve Gangbuster is because it unlocks a contact. The Slot Machine (who apparently has issues with the Family, I guess) gives out one of the better-written story arcs in the game and is a lot of quirky fun. However, by the time I reached St. Martial I had to go back to Oakes for the badge, as there was no way I could take on the lvl 31-37 bosses in Martial and not outlevel the Slot Machine's arc (granted, we have the option to turn off XP now, which I <3, but it's still worth consideration).

I understand the desire to avoid making things *too* easy for players, but considering how MMORPGs are often seen as massive time wasters, the more a person can get done in a certain amount of time, the better.


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375

 

Posted

Quote:
Originally Posted by Bad_Wonka View Post
I mean I wish I could sit and farm missions all day for money to buy purples, but I do not find that fun, still I don't complain about it much, I either get through the boredom and get me the purples or not, I don't ask the devs to increase the drop rate so that my "ultra rares" become "commons".
Purples are supposed to rare. Part of the balance for their strength is their rarity. Badges, particularly some of the defeat badges, especially the ones tied to costume unlocks, are not supposed to rare. They're supposed to be obtainable with only a little work outside of standard play.

Quote:
Work is part of games, god mode doesn't make anything fun, once you have all these badges what is there to do? You've already been there and done that so it isn't much fun on another toon...
Badges aren't supposed to be work. This is not my opinion. This is Synapse's thread from Closed Beta:

Quote:
Hey everyone,

Disclamer: The purpose of this exercise is to examine which badges cause players the most grief to earn due to either irritating hurdles in obtaining them, or astronomically high requirements. We're not looking at removing any more badges, changing which badges each Accolade requires or "nerfing" the badge experience. The goal of this is to give the badging system a more consistent feel throughout the levels.

So, we've brought some dramatic improvements and changes to one of City of Heroes' signature systems, the Sidekick System. Along with that I'm looking to get some feedback from you regarding some potential changes to badges. I've been tasked with looking over badges that you used the previous exemplar system to go back and do content to grind for badges. The goal: the tone down these badges' requirements to make them easier to get.

Also, while we're at it let's talk about badges in general. What are the badges that when the mere mention of their name sends shivers up your spines? The ones that are the most painful to earn, especially if they are attached to an Accolade. I'd like to hear your thoughts. I welcome your feedback here and in PMs. So, let's keep this as objective as possible where applicable and to make reading this thread easier for me if you could break down your concerns, complaints, thoughts and feedback using the below template:

Badge: X
Feedback: Y

If you break up your feedback this way for each badge you mention, it'll make it easier for me to examine concerns regarding each badge. So, if you have feedback for 2 or more badges make sure you break each of them up like I show above. Shorter posts are ideal and will guarantee absorb what's being said. Thanks in advance for your feedback. I'll start off with...

Badge Name: Illusionist
Feedback: This badge requires the player to farm a very specific enemy (Master Illusionist) and defeat them in a very aberrant manner, by keeping them alive as long as possible and defeating the summoned illusionists. This process pretty much guarantees grindy behavior.

Regards,
Synapse
They specifically want to change badges that feel like work. Note the phrases "irritating hurdles", "astronomically high requirements", and "grindy behavior". If the badges requires farming to get, they want to tone that down.

And yes, prominent members of the badge community were consulted on this. Some of the changes were their ideas.


We'll always have Paragon.

 

Posted

Quote:
Originally Posted by Bad_Wonka View Post
And by the way I was talking about gangbuster, I know what untouchable is, our team got it when we were going for gangbuster, we didn't need it we were getting badges for accolades, again it took like 30 minutes of running around St. Martial and we got it, along with Spider Smasher.
The only reference in that paragraph was to a Fire/Emp, so... *shrug*


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!