Fiery Aura/SS Tanker PvP?
I have a very good fire/ss tank i use now, and from my experience you best come with at least 35kb protection to the zone or stay home 1st off so add more kb io's. Next save some slots, 3 slot rage with hami's and be done with it, the tohit recharge defense ones. Burn is a must but not for your reasoning, no good pvp'r is going to sit in your burn patch, but it gives you instant protection and freedom from immobs and its good for slotting. Three slotting blazing aura is a waste it will be down 90% of the time because of the offensive toggle drop deal. For healing flames you can use 5 pieces of doctored wounds and sneak a kb io in the six slot as it takes resist io's also drop the end/rech 50 io. 6 slot all your resist armors and put kb io's in the six slot. You can put a defense armor based kb io in cj, 3 slot health with +end proces IE numinas unique and or miracle and panecea, end is your worst enemy on a fire/ss rage crash and hasten crash leave you pretty dry. Add slots to stone prison, its your friend as it slows runners down, and try and put more money in your build when you get the chance, this build is pretty basic.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
So is quicksand necessary, if it is what should I drop for it?
Well I was experimenting with builds and I've attempted to make a PvP FA/SS tank. I have one build for PvE and another for PvP which I would slot up with enhancements after reaching 50. I got rid of punch b/c it had low dps compared to jab, and I was able to get the recharge for jab down to 1s. Also, the reason I took burn was for pvping in the arena. I'm pretty sure it interrupts Aid Self pretty well. I want to get Quick Sand, but I dont have enough space, not sure what to drop. Hurl is for the pvp zones just in case you were wondering. Also, if the enhancements I chose dont work well together just tell me. Thanks in advance all

PS: I had 3 extra slots left over so I put them in Fire Shield, Plasma Shield and Acrobatics
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Laima: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Blazing Aura
- (A) Endurance Reduction IO: Level 50
- (3) Taunt Duration IO: Level 50
- (3) Taunt Duration IO: Level 50
Level 1: Jab- (A) Crushing Impact - Accuracy/Damage: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (5) Crushing Impact - Damage/Recharge: Level 50
- (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (46) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 2: Fire Shield- (A) Resist Damage IO: Level 50
- (9) Resist Damage IO: Level 50
- (9) Resist Damage IO: Level 50
- (11) Endurance Reduction IO: Level 50
- (33) Endurance Reduction IO: Level 50
Level 4: Healing Flames- (A) Doctored Wounds - Heal/Endurance: Level 50
- (11) Doctored Wounds - Endurance/Recharge: Level 50
- (13) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (15) Doctored Wounds - Heal: Level 50
- (15) Doctored Wounds - Recharge: Level 50
Level 6: Haymaker- (A) Mako's Bite - Accuracy/Damage: Level 50
- (17) Mako's Bite - Damage/Endurance: Level 50
- (17) Mako's Bite - Damage/Recharge: Level 50
- (19) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 8: Hasten- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
Level 10: Combat Jumping- (A) Empty
Level 12: Swift- (A) Empty
Level 14: Super Jump- (A) Empty
Level 16: Health- (A) Empty
Level 18: Burn- (A) Obliteration - Damage: Level 50
- (23) Obliteration - Accuracy/Recharge: Level 50
- (25) Obliteration - Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Damage/Recharge: Level 50
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 20: Stamina- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (29) Endurance Modification IO: Level 50
Level 22: Knockout Blow- (A) Mako's Bite - Accuracy/Damage: Level 50
- (31) Mako's Bite - Damage/Endurance: Level 50
- (31) Mako's Bite - Damage/Recharge: Level 50
- (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 24: Super Speed- (A) Empty
Level 26: Plasma Shield- (A) Resist Damage IO: Level 50
- (27) Resist Damage IO: Level 50
- (29) Resist Damage IO: Level 50
- (33) Endurance Reduction IO: Level 50
- (34) Endurance Reduction IO: Level 50
Level 28: Rage- (A) Adjusted Targeting - To Hit Buff: Level 50
- (34) Adjusted Targeting - Endurance/Recharge: Level 50
- (36) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (36) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (43) Adjusted Targeting - Recharge: Level 50
Level 30: Fiery Embrace- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
Level 32: Kick- (A) Crushing Impact - Accuracy/Damage: Level 50
- (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 35: Tough- (A) Impervium Armor - Resistance/Endurance: Level 40
- (40) Impervium Armor - Resistance: Level 40
- (40) Impervium Armor - Psionic Resistance: Level 40
- (40) Impervium Armor - Resistance/Recharge: Level 40
- (46) Impervium Armor - Endurance/Recharge: Level 40
- (48) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 38: Hurl- (A) Decimation - Accuracy/Damage: Level 40
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Endurance/Recharge: Level 40
- (43) Decimation - Accuracy/Damage/Recharge: Level 40
- (43) Decimation - Chance of Build Up: Level 40
Level 41: Stone Prison- (A) Empty
Level 44: Fossilize- (A) Devastation - Accuracy/Damage: Level 50
- (45) Devastation - Damage/Endurance: Level 50
- (45) Devastation - Damage/Recharge: Level 50
- (45) Devastation - Accuracy/Damage/Recharge: Level 50
- (46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 47: Acrobatics- (A) Knockback Distance IO: Level 50
- (48) Knockback Distance IO: Level 50
- (48) Knockback Distance IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
Level 49: Temperature Protection- (A) Resist Damage IO: Level 50
- (50) Resist Damage IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Gauntlet------------
Set Bonus Totals: