Staminaless spines/dark ?


Airhammer

 

Posted

After playing a bit with the new Mid's i tried to fit blaze mastery in my spines/dark build... But i was not really happy with the loss of tough and the redraw. So i began to fiddle with body mastery and came up with that.

Hero Plan by Mids' Hero Designer 1.601
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Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(15), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx/Rchg:40(A), ImpArm-ResDam:40(11), ImpArm-ResDam/Rchg:40(11), ImpArm-ResDam/EndRdx:40(15)
Level 2: Spine Burst -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(3), Armgdn-Dmg/Rchg:50(3), M'Strk-Dmg/EndRdx/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(40)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx/Rchg:40(A), ImpArm-ResDam/EndRdx:40(5), ImpArm-ResDam:40(5), ImpArm-ResDam/Rchg:40(39)
Level 6: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(7)
Level 8: Impale -- Decim-Dmg/EndRdx:40(A), Decim-Acc/EndRdx/Rchg:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/Dmg:40(13), Decim-Acc/Dmg/Rchg:40(13), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 10: Obsidian Shield -- S'fstPrt-ResKB:30(A)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Dark Regeneration -- Theft-+End%:30(A), Dct'dW-Rchg:50(17), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/EndRdx:50(25), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(43)
Level 18: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(19), Oblit-Dmg:50(19), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), EndRdx-I:50(40)
Level 20: Tough -- ImpArm-ResDam/EndRdx/Rchg:40(A), ImpArm-ResDam/EndRdx:40(21), ImpArm-ResDam:40(21), ImpArm-ResDam/Rchg:40(36)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(25)
Level 26: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(27), Oblit-Dmg:50(27), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(34)
Level 28: Death Shroud -- Oblit-Acc/Dmg/EndRdx/Rchg:30(A), Oblit-Dmg:30(29), Oblit-Dmg/Rchg:50(29), EndRdx-I:50(36), Oblit-Acc/Dmg/Rchg:50(39), Oblit-%Dam:50(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(31), Krma-ResKB:30(31)
Level 32: Throw Spines -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dam%:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(34), RechRdx-I:50(34)
Level 35: Oppressive Gloom -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(39), Stpfy-EndRdx/Stun:50(43), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-Acc/Rchg:50(50)
Level 38: Soul Transfer -- RechRdx-I:50(A)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), EndMod-I:50(45), Numna-Regen/Rcvry+:50(45), Mrcl-Rcvry+:40(46)
Level 47: Energy Torrent -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(48), Posi-Acc/Dmg:50(50), RechRdx-I:50(50)
Level 49: Cloak of Darkness -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 1.56% Defense(Energy)
  • 1.56% Defense(Negative)
  • 5.63% Defense(Psionic)
  • 3.13% Defense(Ranged)
  • 9% Max End
  • 75% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 67% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 55.2 HP (4.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 4.95%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 16.5% (0.28 End/sec) Recovery
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 5% RunSpeed




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Of course it will never exemplar below the 40's (i hate exemplaring and i've already done all the low tfs). This looks very similar to what i have with my i14 build when it comes to powers, i just swapped weave/health/stamina for the whole body mastery pool.

The recovery i get in Mid's with this build is actually slightly better than what i have with stamina on my old build (it's not very well IO'd out), with conserver power and blue pills i think it should be fine. However the whole idea of removing stamina on a build well known for being one of the worst end hogs out there seems a little crazy.

I'm used to toggle management so it seems like it could work. On the other hand, i could get rid of tough, not only my EPS spent on toggles would go down, but i could add stamina on top of that and sit with a very nice 4,6 (or something like that i don't remember) end recovery. Or just go back to stamina + blaze mastery.

I can't decide what to do with it, i tried blaze mastery with SO and my cheap build and i just nuked my endurance bar so far it was ridiculous. I felt squishy as well on The Wall without tough, which is why i would love to fit it somewhere in the build.

One little question as well, about Energy torrent : is it a guaranteed knockdown or only 50% chance (or whatever) ? I miss Shockwave on my spines/dark so i even thought about slotting it for KB, although i fear the cone is too narrow to make an effective use of it.

Thoughts on that ?


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

I think without Stamina you will be very challenged. I have a Spines Fire and with Stamina and a Chance for End Proc I am often sucking wind AND I have consume to fill my end bar as well. IMO its not worth skipping Stamina.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-