Respec Build for My Claws/DA (Please Critique)
I'm going to go ahead and bump this. I'll give it another 8 hours or so until I just go ahead and respec into this build. Thanks in advance.
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Your survivability looks more than adequate. While I don't necessarily agree with using 5 piece Doc Wounds rather than 5 piece Touch of the Nictus or 5 piece Theft of Essence, I'm reasonably confident you'll be able to hit enough targets each time to completely refill your hp. You only need to hit 2 targets to get yourself to full, and you're packing 13.9% +tohit and 79% +acc in DR (with FA turned on but the proc removed) which means you'll have just shy of a 95% chance to hit against +4s, discounting FU (which will make it even easier).
First thing to note: I do not like Shockwave. Yes, you may think it's the best power ever created but I just don't share that opinion, so it won't be making it in the build.
Second thing to note: I decided to go for 5x Doctored Wounds in Dark Regen with my Theft of Essence Proc. I figured with Focused Accuracy, my global accuracy and the Kismet Unique, I'd be sitting pretty as far as being able to hit enough targets with it. Please let me know if this assumption is erroneous. (I'd prefer math to back it up, just because I know a lot of people who advocate overslotting accuracy, which I don't agree with.) Third: My main goals with this build are a decent amount of recharge and a nice, extra layer of defense. Specifically melee defense being one luck away from soft-cap. I'm not looking to farm or to solo AVs without inspirations. So, with that being said, any obvious oversights? |
The only problem I can really see is that you are nowhere near endurance sustainable. You're only packing 3.91 end/sec (factoring in the Perf Shifter procs, assuming you grab the 4 passive accolades) but you're burning through 2.1 end/sec from your toggles alone. Assuming you go with FU>Evis>Focus>Wait(.396 secs) as your attack string (you don't have the +rech to run FU>Focus>Slash>Wait; of course, you may be intending to use FU>Focus>Slash>Strike for 3.18 end/sec, counting on global +acc and +tohit to account for completely ignoring the slotting otherwise), you'd be burning another 3.33 end/sec. That's a net loss of 1.52 end/sec. You'd only be able to sustain that for 74 seconds before you run out of end. If you conditionally run DS and FA (re: DS for AoE, FA for ST), you'd be able to extend that to 105 seconds, but that's still not very endurance sustainable, especially considering that's ignoring Dark Regen (which would be just barely over endurance neutral at target saturation; with only a single target, you're gonna expect an average cost post proc of 17.5 end).
My biggest recommendation would be to move off of the +def and instead try to hit the +end and +recov a bit harder. See if you can turn some of those Aegis 3 pieces into Impervium Armor 4 pieces. Tweaking some other slotting (re: removing the AH proc from Slash to free up a slot; getting rid of the Perf Shifter EndMod in PP for the Numina Proc), I managed to get your recovery up to 4.4 end/sec so that you'd at least be able to run for more than 115 seconds with both FA and DS on or more than 215 seconds with only one of DS and FA active. Of course, what could help you out the most might be getting rid of something in order to grab Conserve Power (which will most likely do a good bit more for your endurance). Either way, it's gonna be a set of tough choices to make this blue bar burner decently sustainable.
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I think I'll probably look at just dropping SJ for Conserve Power. I was worried about that but I also know that as far as endurance sustainability is, right now I'm running a multi-strike slotted DS and no Focused Accuracy but basically the same number of toggles and I'm doing okay as far as endurance goes, considering my pace and the inspirations that drop but I can understand situations where having better endurance sustainability will matter a lot more. I think I'm going to go for it.
Your survivability looks more than adequate. While I don't necessarily agree with using 5 piece Doc Wounds rather than 5 piece Touch of the Nictus or 5 piece Theft of Essence, I'm reasonably confident you'll be able to hit enough targets each time to completely refill your hp. You only need to hit 2 targets to get yourself to full, and you're packing 13.9% +tohit and 79% +acc in DR (with FA turned on but the proc removed) which means you'll have just shy of a 95% chance to hit against +4s, discounting FU (which will make it even easier).
The only problem I can really see is that you are nowhere near endurance sustainable. You're only packing 3.91 end/sec (factoring in the Perf Shifter procs, assuming you grab the 4 passive accolades) but you're burning through 2.1 end/sec from your toggles alone. Assuming you go with FU>Evis>Focus>Wait(.396 secs) as your attack string (you don't have the +rech to run FU>Focus>Slash>Wait; of course, you may be intending to use FU>Focus>Slash>Strike for 3.18 end/sec, counting on global +acc and +tohit to account for completely ignoring the slotting otherwise), you'd be burning another 3.33 end/sec. That's a net loss of 1.52 end/sec. You'd only be able to sustain that for 74 seconds before you run out of end. If you conditionally run DS and FA (re: DS for AoE, FA for ST), you'd be able to extend that to 105 seconds, but that's still not very endurance sustainable, especially considering that's ignoring Dark Regen (which would be just barely over endurance neutral at target saturation; with only a single target, you're gonna expect an average cost post proc of 17.5 end). My biggest recommendation would be to move off of the +def and instead try to hit the +end and +recov a bit harder. See if you can turn some of those Aegis 3 pieces into Impervium Armor 4 pieces. Tweaking some other slotting (re: removing the AH proc from Slash to free up a slot; getting rid of the Perf Shifter EndMod in PP for the Numina Proc), I managed to get your recovery up to 4.4 end/sec so that you'd at least be able to run for more than 115 seconds with both FA and DS on or more than 215 seconds with only one of DS and FA active. Of course, what could help you out the most might be getting rid of something in order to grab Conserve Power (which will most likely do a good bit more for your endurance). Either way, it's gonna be a set of tough choices to make this blue bar burner decently sustainable. |
Hey there. I have a level 50 Claws/DA that the new difficulty settings have really given me a renewed will to play. My knowledge with Mids has increased quite a bit and I have cobbled together a build that I think I'd like to spec into. I just wanted to throw it on the boards for a quick lookover before I do.
First thing to note: I do not like Shockwave. Yes, you may think it's the best power ever created but I just don't share that opinion, so it won't be making it in the build.
Second thing to note: I decided to go for 5x Doctored Wounds in Dark Regen with my Theft of Essence Proc. I figured with Focused Accuracy, my global accuracy and the Kismet Unique, I'd be sitting pretty as far as being able to hit enough targets with it. Please let me know if this assumption is erroneous. (I'd prefer math to back it up, just because I know a lot of people who advocate overslotting accuracy, which I don't agree with.)
Third: My main goals with this build are a decent amount of recharge and a nice, extra layer of defense. Specifically melee defense being one luck away from soft-cap. I'm not looking to farm or to solo AVs without inspirations.
So, with that being said, any obvious oversights?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Dmg-I(A), Dmg-I(45)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 2: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 4: Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40), Achilles-ResDeb%(40)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-%Dam(37)
Level 8: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 10: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(15)
Level 12: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResKB(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Rchg(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(45)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(23)
Level 22: Focus -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Build%(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(37)
Level 38: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit