My two new Scrappers


Rieze

 

Posted

When I found out about elm and ela comming to scrappers, I knew I was going to make an elm/something and ignore ela all together. Then energize was announced and I changed my mind about /ela. I knew I didnt want an elm/ela scrapper so I was gonna have to roll two. Also, I wanted to roll something that wasnt going be the FoTM. I think my two choices are as random as I could think of. Elm/regen and DB/ela. I downloaded the updated mids and made builds for them. As far as no purple sets and no PVP IO builds go, I think I did ok. I would like other opinions on this. Here they go... Let me have it.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Nagashi: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), S'fstPrt-ResDam/Def+:30(9)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:30(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(13), Achilles-ResDeb%:20(15)
Level 4: Lightning Field -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(15), Sciroc-Acc/Dmg:50(17), Sciroc-Acc/Rchg:50(17), Sciroc-Dmg/Rchg:50(19), EndRdx-I:50(45)
Level 6: Typhoon's Edge -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-%Dam:50(23), Oblit-Acc/Dmg/Rchg:50(23)
Level 8: Swift -- Run-I:50(A)
Level 10: Static Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25), Aegis-ResDam/EndRdx/Rchg:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(29), Numna-Heal/EndRdx:50(31), Mrcl-Heal:30(31), Mrcl-Rcvry+:40(31)
Level 16: Grounded -- S'fstPrt-ResKB:30(A)
Level 18: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(27)
Level 20: Energize -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-EndRdx/Rchg:50(33), Dct'dW-Rchg:50(33), Dct'dW-Heal/Rchg:50(33)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(34), P'Shift-EndMod/Rchg:50(36)
Level 24: Vengeful Slice -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(37), Mako-Acc/EndRdx/Rchg:50(37)
Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
Level 28: Blinding Feint -- KntkC'bat-Acc/Dmg:35(A), Rec'dRet-ToHit:20(34), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Rec'dRet-ToHit/Rchg:20(42)
Level 30: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx:40(43), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 35: Power Sink -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(40), P'Shift-Acc/Rchg:50(43), RechRdx-I:50(48)
Level 38: Power Surge -- RechRdx-I:50(A)
Level 41: Kick -- Acc-I:50(A)
Level 44: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def/EndRdx:50(50)
Level 49: Lightning Reflexes -- Run-I:50(A)
------------
Level 1: Brawl -- P'ngS'Fest-Stun%:30(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 10.8% Defense(Energy)
  • 10.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.7% Defense(Melee)
  • 14.9% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 52% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 40% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 165.7 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 13.8%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 20% RunSpeed



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and...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Elexica: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Mrcl-Heal:40(9), Mrcl-Rcvry+:40(9)
Level 2: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(15), Oblit-%Dam:50(15)
Level 4: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(21), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Rchg:50(23)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-%Dam:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(31), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33)
Level 12: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(33), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Rchg:50(34)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Integration -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), RgnTis-Regen+:30(17), Heal-I:50(19), Numna-Heal/EndRdx:50(19)
Level 18: Chain Induction -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(37), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 20: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(23), RechRdx-I:50(39)
Level 22: Hurdle -- Jump-I:50(A)
Level 24: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(40)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Instant Healing -- Numna-Heal/Rchg:50(A), Numna-Heal:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), S'fstPrt-ResDam/Def+:30(36), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/Rchg:40(40)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-%Dam:50(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(45), RechRdx-I:50(45), RechRdx-I:50(46)
Level 41: Ring of Fire -- Thundr-Acc/Dmg/Rchg:50(A)
Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(46), Decim-Dmg/Rchg:40(46), Decim-Dmg/EndRdx:40(48), Decim-Acc/EndRdx/Rchg:40(48)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Stamina -- P'Shift-End%:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 13.6% Defense(Smashing)
  • 13.6% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 22.4% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 8% Enhancement(Heal)
  • 52.5% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 105.4 HP (7.87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 4.4%
  • 7.5% (0.13 End/sec) Recovery
  • 68% (3.8 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 5% RunSpeed



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"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

That reminds me. I remember hearing about a bug in chain induction that effected the chain shock chance when a proc was placed in that power. Did they ever fix that? If not, I need to make some changes.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

It says that it is fixed in the patch notes. Haven't tested on live though.


 

Posted

Quote:
Originally Posted by Taiyetos View Post
It says that it is fixed in the patch notes. Haven't tested on live though.
Thanks. I must of missed that one.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Any input on any of the two builds at all? Been looking at them for a few and can't figure out how to push more def into either of them without altering the concept too much.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Rieze View Post
Any input on any of the two builds at all? Been looking at them for a few and can't figure out how to push more def into either of them without altering the concept too much.
I won't get into analysis of the DB/Elec yet (I'm still working out my opinions on how and what to slot it with as I level up my Elec/Stone Tanker), I can already give you some stuff to think about concerning your Elec/Regen.

You're not really managing much in the way of +def while you're managing to get a decent bit of (less than optimally effective) +regen and largely redundant endurance assistance (you've got 3.62 end/sec passive gain; ~3.0 end/sec is the average cost of most attack strings). Of course, I can't really see many ways of using it much more effectively than you already have without breaking some of your rules (no purps, no PvP) unless you'd be willing to take Body or Weapon Mastery instead of Blaze Mastery (freeing up additional slots as well as netting some extra +def from FA/TD), which I'm assuming is part of your concept. As it stands, you could take a slot out of Health and QR in order to give Super Speed 3 piece BotZ (or 2 piece and 1 Winter's Gift proc), but that's not going to generate a substantial increase to survivability. You've done about as much as you can with the restrictions you've given yourself.


 

Posted

Quote:
Originally Posted by Umbral View Post
You've done about as much as you can with the restrictions you've given yourself.
I was afraid of that. The elm/regen is at 22 now. Looks like ill have to up my game in the market. I see 4 purple sets fitting in there. Time to become.... Ebil. In any case, back to the drawing board for that one.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.