Ele/Ele Scrapper Help


Soulscorch

 

Posted

What's is the current view on the best way to IO these creatures?

With the new Energize power, is Recharge now better than Def?

If Recharge can be made fairly high, should Regen be stacked on top, or is it worth it? As I'm playing around in Mids, I'm currently getting somewhere in the 450+% Regen when Energize is active. Is that worth it? Especially if I combine it with Physical Perfection in the Epics. Slotted, that adds about 40% regen.

I know what I can get from soft-capping, or almost soft capping smash/lethal defenses. But would a high recharge/regen build be more or less survivable?

What are the current "best" build views out there for an Ele/Ele?

Thanks


 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:30(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), C'ngImp-Acc/Dmg/EndRdx:35(13)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), C'ngImp-Acc/Dmg/EndRdx:35(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(43), RechRdx-I:50(45), RechRdx-I:50(46)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-%Dam:50(40)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(39)
Level 12: Hurdle -- Empty(A)
Level 14: Super Speed -- Zephyr-Travel:50(A)
Level 16: Grounded -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(37), S'fstPrt-ResDam/Def+:30(45)
Level 18: Health -- Numna-Heal:50(A)
Level 20: Stamina -- EndMod-I:20(A), EndMod-I:20(21), EndMod-I:20(21)
Level 22: Energize -- RgnTis-Heal/Rchg:30(A), Tr'ge-Heal/Rchg:30(23), Numna-Heal/Rchg:50(23), H'zdH-Heal/Rchg:40(48)
Level 24: Chain Induction -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(27), C'ngImp-Acc/Dmg/EndRdx:35(27)
Level 26: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(40)
Level 28: Lightning Reflexes -- Run-I:50(A)
Level 30: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(46)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(36), M'Strk-Dmg/Rchg:50(36), M'Strk-Acc/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 38: Boxing -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 41: Combat Jumping -- DefBuff-I:50(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50), RctvArm-ResDam:40(50)
Level 47: Confront -- Insult-Taunt:20(A), Insult-Taunt/Rchg:20(48), Insult-Dsrnt%:20(48)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

That's the best I've come up with so far without too much of an insane budget.
Stats:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 38.3% Defense(Smashing)
  • 38.3% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 30.5% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 15% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 100.4 HP (7.5%) HitPoints
  • MezResist(Immobilize) 19.3%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 8.25%
  • 1% (0.02 End/sec) Recovery
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)

So for those counting at home
Highlights:
45% Def Smash/Lethal
37.2% Def Melee
48.4% Res Smash/Lethal
72.8% Res Energy
30.8% Res Psi
105% Recharge with Hasten (hasten down for about 20s a cycle)
27% Acc

The lowest protection is Neg Energy at 16% Def and 26.5% Res. Not much I can do about that. Just hope the Neg Energy attack is typed with Smashing as well.

I couldn't get a solid D with a Rech/Regen build. Although I was able to get one of those around 130ish% Recharge and 550% Regen (IIRC). But no Tough or Weave.

So I abandoned Regen, and went with a Def/Rech build. If there is a concern on End, I can drop CJ and pick up Power Sink which with 1 recharge would be on a 24s timer.

Hopefully I can do enough TF's to afford two LoTG recharges, which I would put in CJ and Weave. That would lower my Def to 44.8%, but raise my recharge to 120% making Hasten recharge in about 13s instead of 20 and Energize in 38s as opposed to 40. Seems like 6 of 1, half a dozen of the other to me, so it may not really be worth the effort.