Opinions: Dream Dark/Dark Build


Harkness

 

Posted

My first toon was a dark/dark corr, so the AT has a soft spot in my heart. I've always loved the versatility, but it's always felt too squishy, and solo-ing even simple AVs can be hell even with a full tray of T3s.

I want something tough and quick, with a focus on team-play. I'd love using the team-rez when half the team is down and I'm still standing (rather than being the first to pop a wakie). I'm quite prepared to work to a "dream build", so purple sets are fine.

I don't - and won't - have a strict attack chain, but I included all of the powers from the primary and secondary that I'd want. I've tried playing the AT from hover/flight and CJ/SS perspectives, and the latter is vital for the quick position-switching for TT/NF.

(I tried to make a Ranged Def build and couldn't hit the softcap, so that option seems weak anyway.)

Below is my best effort: S/L softcap, perma-hasten. End is tight with all of the toggles running, but DN, FA and Tough are only needed for bosses and I can pop blues then.

Opinions/advice are wanted.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Gloom

  • (A) Apocalypse - Chance of Damage(Negative)
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (7) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Damage/Endurance
Level 1: Twilight Grasp
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Numina's Convalescence - Heal/Endurance
  • (36) Numina's Convalescence - Endurance/Recharge
  • (40) Numina's Convalescence - Heal/Recharge
  • (42) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Numina's Convalescence - Heal
Level 2: Dark Blast
  • (A) Siphon Insight - ToHit Debuff
  • (9) Siphon Insight - Accuracy/ToHit Debuff
  • (13) Siphon Insight - Accuracy/Recharge
  • (15) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (15) Siphon Insight - Accuracy/Endurance/Recharge
  • (21) Siphon Insight - Chance for +ToHit
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (5) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (5) Dark Watcher's Despair - Chance for Recharge Slow
  • (7) Dark Watcher's Despair - Recharge/Endurance
Level 6: Tar Patch
  • (A) Recharge Reduction IO
Level 8: Tenebrous Tentacles
  • (A) Gravitational Anchor - Chance for Hold
  • (11) Gravitational Anchor - Immobilize/Endurance
  • (34) Gravitational Anchor - Immobilize/Recharge
  • (34) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (34) Gravitational Anchor - Accuracy/Recharge
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Night Fall
  • (A) Ragnarok - Chance for Knockdown
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Damage/Endurance
Level 14: Health
  • (A) Healing IO
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
Level 22: Shadow Fall
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Fearsome Stare
  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (25) Glimpse of the Abyss - Accuracy/Endurance
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (33) Glimpse of the Abyss - Endurance/Fear
  • (33) Glimpse of the Abyss - Accuracy/Recharge
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Petrifying Gaze
  • (A) Basilisk's Gaze - Chance for Recharge Slow
  • (31) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
Level 30: Howling Twilight
  • (A) Absolute Amazement - Endurance/Stun
  • (36) Absolute Amazement - Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (46) Absolute Amazement - Chance for ToHit Debuff
Level 32: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
  • (33) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
Level 35: Tough
  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Endurance/Recharge
Level 38: Dark Servant
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (39) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (39) Dark Watcher's Despair - Chance for Recharge Slow
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 47: Web Cocoon
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (48) Unbreakable Constraint - Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (48) Unbreakable Constraint - Endurance/Hold
  • (50) Unbreakable Constraint - Accuracy/Recharge
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Scourge
------------
Set Bonus Totals:
  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 11.8% Defense(Energy)
  • 11.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 16.8% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 78% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 6% Enhancement(Heal)
  • 103.8% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 176.7 HP (16.5%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 2.75%
  • 25.5% (0.43 End/sec) Recovery
  • 68% (3.04 HP/sec) Regeneration
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 19% RunSpeed
  • 2% XPDebtProtection





 

Posted

I don't have Mid's at work so I can't dig very deep into your build but I know I wouldn't slot Twilight Grasp that way, it needs accuracy. Even with having Focused Accuracy there's nothing worse (to me) than missing when you really need a heal.

Also, I like having more slots in Tar Patch to have it up more often.


 

Posted

I would pull the Numina's out of TG and replace with Touch of the Nictus and the proc from Theft of Essence.


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Global @Pyre Flasher

 

Posted

Quote:
Originally Posted by Midnight_Frost View Post
I don't have Mid's at work so I can't dig very deep into your build but I know I wouldn't slot Twilight Grasp that way, it needs accuracy. Even with having Focused Accuracy there's nothing worse (to me) than missing when you really need a heal.
My last build had an Acc bonus of ~5% and a single Acc in TG, and it hit 95% of the time. My current build has an Acc bonus of 18% and no Acc IO in TG, and it still hits 90% of the time. Neither build had FA. This might be a "your mileage may vary" thing, but I rarely miss with TG.

Additionally, the other buffs and debuffs that I provide tend to cut down the rate of team damage to the extent that I heal with my dark corr a lot less than even my rad def. It's a very rare day that I have a team-mate fall because my heal missed my target and they couldn't wait the 3 secs for the next heal to hit.

The suggested build has an Acc bonus of 78% before considering FA, so I'm not worried about it.

Quote:
Originally Posted by Midnight_Frost View Post
Also, I like having more slots in Tar Patch to have it up more often.
In my current build, it comes up every ~50 seconds, which is enough for every other mob. In the suggested build, it comes up every 28 seconds, which seems pretty close to every mob. Another RecRed IO only brings this down to 25 seconds, so that feels like a poor use of the slot.