Custom critters not cycling attacks
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It's a part of the AI, and I wish I knew how to fix it. It's the same thing with secondaries; I create a minion with a Shield secondary and half the time that minion does not take the shield out.
I'm working on my first AE story. It's full of custom critters with custom powers. I noticed while testing that some of the critters do not make full use of the attacks I gave them. They get stuck on one power and wait for that power to recharge instead of using all their powers. They do not always get stuck on the same power, it varies from encounter to encounter. This happens with both ranged and melee critters. Is there anything I can do to fix this behavior?
Thanks for any help! |
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
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Okay, thanks for the info, Heraclea.
It's a part of the AI, and I wish I knew how to fix it. It's the same thing with secondaries; I create a minion with a Shield secondary and half the time that minion does not take the shield out.
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Developers please fix this as soon as you can, it's really bothersome. Takes some of the fun out of your great Editor.
I'm working on my first AE story. It's full of custom critters with custom powers. I noticed while testing that some of the critters do not make full use of the attacks I gave them. They get stuck on one power and wait for that power to recharge instead of using all their powers. They do not always get stuck on the same power, it varies from encounter to encounter. This happens with both ranged and melee critters. Is there anything I can do to fix this behavior?
Thanks for any help!