SS/Shield/Mu - build help please!


Chaos Creator

 

Posted

Okay, so I'm trying to get a softcapped SS/Shield/Mu (going Mu for the two TAoE ranged attacks). Problem is, most of the builds I've found don't have what I'm looking for in terms of power picks, and the builds I've tried to come up with keep falling short - I just can't get the slotting right and can't quite hit the softcap satisfactorily. For this exercise let's pretend inf is not unlimited but I probably have a working budget of 500-700 million. Here's what I've got so far - can anyone take a look at this, pick it apart, re-arrange power picks and slotting, and get a decent softcapped build while still maintaining most of what I've got? If Hasten or something like that needs to be dropped, so be it.

Villain Plan by Mids' Villain Designer 1.4012
http://www.cohplanner.com/

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Punch Empty(A), Empty(3), Empty(3), Empty(5), Empty(5)
Level 1: Deflection RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13)
Level 2: Haymaker Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)
Level 4: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(29)
Level 6: True Grit Empty(A), Empty(7), Empty(31), Empty(34), Empty(37)
Level 8: Knockout Blow Empty(A), Empty(9), Empty(9), Empty(11), Empty(46), Empty(46)
Level 10: Active Defense RechRdx-I(A), Empty(39)
Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(40)
Level 16: Against All Odds EndRdx-I(A)
Level 18: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 20: Hurdle Jump-I(A)
Level 22: Health Numna-Regen/Rcvry+(A)
Level 24: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 26: Phalanx Fighting LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 28: Grant Cover LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Boxing Empty(A)
Level 41: Electrifying Fences Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Ball Lightning Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48)
Level 49: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury



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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

lol wut a bad build u didnt even put an enhances in punch


Are you trying to cap AOE defense, too, or just melee/ranged? I have different advice if you're trying to cap AOE also, but for now I'll assume you just want melee/ranged.

1. Don't put the second slot into Phalanx Fighting, so not worth it. Just use it as a LOTG Recharge mule. The defense enhancement only enhances the bonus you get for standing right next to other people. I don't think I need to elaborate this point.

2. Put that extra slot from the above in Haymaker. Put a full Touch of Death set in there. That should cap out your melee defense.

3. Mako's Bite full set into KO Blow, raising your ranged defense.

4. Bust Grant Cover's slot amount down severely. I heavily suggest just to the one slot it gets for possible LOTG Recharge purposes. If you were going for set bonuses, you could probably just allocate another slot or two to health for the numina's 3 piece bonus.

5. Add one or two slots to combat jumping to put a 2 piece zephyr's in there. By this point your ranged defense should be capped out.


AOE capping's really quite possible, though after trying both non-AOE capped and AOE capped builds I have to recommend the former. If you wanted to, you could do a fully AOE capped build by taking the above tips, but then 6 slot stamina for Performance Shifter for an additional 3% AOE while also having Combat Jumping be 3 Zephyrs and a LOTG +Recharge or Defense slot. Looks like you'd have to make the following sacrifice for 44.6-44.9% AOE defense: You'd have only 3 (Woops 4) extra slots to share between Tough, Active Defense, and Health. 3 to share between them if you insisted on having two LOTG's in Combat Jumping along with 3 Zephyrs.

Sorry I didn't post a Mid's build, but I mangled my copy beyond repair at the moment.


 

Posted

Here's what I was originally going to make mine as:

Code:
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Then I decided to screw AoE defense and ended up with this instead:

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Also for the record: I freaking hate ToD and Mako sets.


 

Posted

Alright, thanks for the builds.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

hey is it possible to post up the actual builds (not the mids codes) i'm running a mac here so i can't see these and i'd like to use them as a model for my fire/shield new build


 

Posted

Here's what I use. This build has 42.4% AOE. Melee and range are soft capped. If you want to soft cap AOE, just replace the Armageddon set with Scirroco's.

42.4% was more than sufficient for me and the 77.5% recharge is nice.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Wet Noodles: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Punch Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 2: Haymaker T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(13)
Level 4: True Grit S'fstPrt-ResDam/Def+:30(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(48), Numna-EndRdx/Rchg:50(50)
Level 6: Battle Agility LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(15), RedFtn-Def/Rchg:50(43), RedFtn-EndRdx:50(46), RedFtn-Def:50(46), RedFtn-Def/EndRdx/Rchg:50(48)
Level 8: Knockout Blow Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(17), Hectmb-Acc/Rchg:50(17), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Dmg/Rchg:50(19)
Level 10: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(21), Zephyr-Travel/EndRdx:50(21), Zephyr-ResKB:50(23)
Level 12: Hurdle Jump-I:50(A)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23), Zephyr-ResKB:50(25)
Level 16: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(25)
Level 18: Rage GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(29), GSFC-Build%:50(31)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(33)
Level 22: Active Defense RechRdx-I:50(A)
Level 24: Against All Odds EndRdx-I:50(A)
Level 26: Hasten RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 28: Boxing Acc-I:50(A)
Level 30: Tough RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(34)
Level 32: Foot Stomp Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg/EndRdx:50(37), FrcFbk-Rechg%:50(37)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
Level 38: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40)
Level 41: Electrifying Fences Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(43)
Level 44: Ball Lightning Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(46)
Level 47: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 49: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
13% DamageBuff(Smashing)
13% DamageBuff(Lethal)
13% DamageBuff(Fire)
13% DamageBuff(Cold)
13% DamageBuff(Energy)
13% DamageBuff(Negative)
13% DamageBuff(Toxic)
13% DamageBuff(Psionic)
13.3% Defense(Smashing)
13.3% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
12.1% Defense(Energy)
12.1% Defense(Negative)
3% Defense(Psionic)
18% Defense(Melee)
19.3% Defense(Ranged)
14.9% Defense(AoE)
57% Enhancement(Accuracy)
77.5% Enhancement(RechargeTime)
3% Enhancement(Immobilize)
10% FlySpeed
163 HP (10.9%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 6.05%
MezResist(Immobilize) 9.35%
MezResist(Stun) 2.2%
15.5% (0.26 End/sec) Recovery
32% (2 HP/sec) Regeneration
7.88% Resistance(Fire)
7.88% Resistance(Cold)
1.88% Resistance(Negative)
10% RunSpeed


@Ra Ra

 

Posted

Here's a somewhat cheapy build (slight mod because I went with GW) I made. Sub hasten/SS for CJ/SJ if needed.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain Knockoff: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Accuracy IO
Level 1: Deflection
  • (A) Serendipity - Defense
  • (3) Serendipity - Defense/Endurance
  • (13) Serendipity - Defense/Endurance/Recharge
  • (23) Serendipity - Defense/Recharge
  • (25) Serendipity - Endurance
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 2: Battle Agility
  • (A) Serendipity - Defense
  • (3) Serendipity - Defense/Endurance
  • (13) Serendipity - Defense/Endurance/Recharge
  • (23) Serendipity - Defense/Recharge
  • (25) Serendipity - Endurance
Level 4: True Grit
  • (A) Titanium Coating - Resistance
  • (5) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge
  • (7) Healing IO
  • (11) Healing IO
Level 6: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Knockout Blow
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 10: Active Defense
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Harmonized Healing - Endurance
  • (15) Harmonized Healing - Heal
  • (15) Harmonized Healing - Heal/Endurance
  • (17) Harmonized Healing - Heal/Endurance/Recharge
  • (43) Harmonized Healing - Heal/Recharge
Level 16: Against All Odds
  • (A) Endurance Reduction IO
  • (17) Taunt Duration IO
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Phalanx Fighting
  • (A) Defense Buff IO
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Tough
  • (A) Titanium Coating - Endurance
  • (27) Titanium Coating - Endurance/Recharge
  • (27) Titanium Coating - Resistance
  • (40) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Resistance/Recharge
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Weave
  • (A) Serendipity - Defense
  • (31) Serendipity - Defense/Endurance
  • (31) Serendipity - Defense/Endurance/Recharge
  • (31) Serendipity - Defense/Recharge
  • (34) Serendipity - Endurance
Level 32: Foot Stomp
  • (A) Multi Strike - Accuracy/Damage
  • (33) Multi Strike - Accuracy/Damage/Endurance
  • (33) Multi Strike - Accuracy/Endurance
  • (33) Multi Strike - Damage/Endurance
  • (34) Multi Strike - Damage/Endurance/Recharge
  • (34) Multi Strike - Damage/Recharge
Level 35: Shield Charge
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: One with the Shield
  • (A) Endurance Modification IO
Level 41: Electrifying Fences
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (42) Trap of the Hunter - Accuracy/Endurance
  • (42) Trap of the Hunter - Endurance/Immobilize
  • (42) Trap of the Hunter - Accuracy/Recharge
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
  • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 44: Taunt
  • (A) Mocking Beratement - Recharge
  • (45) Mocking Beratement - Accuracy/Recharge
  • (45) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Taunt/Recharge
  • (46) Mocking Beratement - Taunt/Recharge/Range
Level 47: Ball Lightning
  • (A) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty
  • (50) Empty
Level 49: Maneuvers
  • (A) HamiO:Cytoskeleton Exposure
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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