TA/Dark build
And then you wander into melee range to dark consume. Oppressive Gloom won't be always be a life saver. Looking at it between Combat Jump and Maneuvers and all the +range you don't need weave. Also a stealth IO can fit in combat jump. One could remove weave, stealth and dark consume for fitness pool and have greater end gain over time. Boxing and Tough that looks taken to get weave could be swapped out. Black star could be looked at for a decent panic button but EMP is good for it without watching your end disappear. It is plausible that another build can still have decent ranged def, stay ranged and function at pace better due to greater flexibility.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Quote:
Here's mine.
Here's my TA/Dark build It has soft cap in range. To hit soft cap in this build all you need is weave on.
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Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(3), Cloud-Acc/Rchg:30(3), Cloud-ToHitDeb/EndRdx/Rchg:30(5), Cloud-Acc/EndRdx/Rchg:30(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg:30(A), Thundr-Acc/Dmg/Rchg:31(7), Thundr-Dmg/EndRdx/Rchg:32(7), Thundr-Dmg/Rchg:31(9), Thundr-Dmg/EndRdx:31(9)
Level 2: Gloom -- Thundr-Acc/Dmg:32(A), Thundr-Acc/Dmg/Rchg:31(11), Thundr-Dmg/EndRdx/Rchg:31(11), Thundr-Dmg/Rchg:32(13), Thundr-Dmg/EndRdx:30(13)
Level 4: Glue Arrow -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(15), Jump-I:50(15), Jump-I:50(50)
Level 8: Poison Gas Arrow -- FtnHyp-Acc/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(17), FtnHyp-Sleep/Rchg:50(17), FtnHyp-Sleep/EndRdx:50(19), FtnHyp-Plct%:50(19)
Level 10: Combat Jumping -- Ksmt-ToHit+:21(A), Krma-ResKB:10(21), LkGmblr-Rchg+:25(21)
Level 12: Acid Arrow -- Achilles-ResDeb%:18(A)
Level 14: Swift -- Run-I:45(A)
Level 16: Tenebrous Tentacles -- DampS-Rchg/EndRdx:50(A), Range-I:50(23), Range-I:50(23), TotHntr-Dam%:34(25), Posi-Dam%:34(25), Cloud-%Dam:16(27)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29), RechRdx-I:50(29)
Level 20: Night Fall -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(31), Posi-Dmg/Rchg:49(31), Posi-Acc/Dmg/EndRdx:49(31), Posi-Dam%:41(33), Cloud-%Dam:16(33)
Level 22: Stamina -- P'Shift-EndMod:29(A), P'Shift-EndMod/Acc:29(33)
Level 24: Disruption Arrow -- RechRdx-I:50(A)
Level 26: Oil Slick Arrow -- Ragnrk-Acc/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Dmg/Rchg:50(34), Ragnrk-Dmg:50(34), Ragnrk-Dmg/EndRdx:50(36)
Level 28: Ice Arrow -- BasGaze-Acc/Hold:15(A), BasGaze-Acc/Rchg:11(36), BasGaze-Rchg/Hold:27(36), BasGaze-EndRdx/Rchg/Hold:30(37)
Level 30: Dark Pit -- Amaze-Acc/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(37), Amaze-Stun/Rchg:50(37), Amaze-Stun:50(39), Amaze-EndRdx/Stun:50(39)
Level 32: EMP Arrow -- BasGaze-Acc/Hold:24(A), BasGaze-Acc/EndRdx/Rchg/Hold:24(39), BasGaze-Rchg/Hold:27(40), BasGaze-EndRdx/Rchg/Hold:27(40)
Level 35: Life Drain -- Dct'dW-Heal/EndRdx/Rchg:38(A), Dct'dW-Heal/EndRdx:38(40), Dct'dW-EndRdx/Rchg:38(42), Dct'dW-Heal:36(42), Dct'dW-Heal/Rchg:38(42)
Level 38: Maneuvers -- RedFtn-Def/EndRdx:41(A), RedFtn-Def/EndRdx/Rchg:41(43), RedFtn-Def:39(43), RedFtn-EndRdx:41(43), RedFtn-Def/Rchg:41(45), LkGmblr-Rchg+:25(45)
Level 41: Oppressive Gloom -- Stpfy-Acc/EndRdx:44(A), Stpfy-Acc/Stun/Rchg:45(45), Stpfy-EndRdx/Stun:42(46), Stpfy-Stun/Rng:44(46), Stpfy-Acc/Rchg:44(46)
Level 44: Dark Consumption -- P'Shift-EndMod/Acc/Rchg:39(A), P'Shift-EndMod/Acc:42(48)
Level 47: Soul Drain -- AdjTgt-ToHit/Rchg:49(A), AdjTgt-ToHit/EndRdx/Rchg:49(48), AdjTgt-EndRdx/Rchg:49(48), AdjTgt-ToHit/EndRdx:49(50), AdjTgt-Rchg:49(50)
Level 49: Dark Embrace -- S'fstPrt-ResDam/Def+:15(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:43(A)
Level 2: Rest -- EndMod-I:50(A)
Level 1: Vigilance
Code:
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o.O
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I know. It's deliberate. The extra slot in Hurdle gives me more +Jump Speed/Height than another 5% +Movement bonus would, if I could even find a way to cram one more 5% bonus in, which I can't. And I do love my boing boing.
The fourth slot in Hasten gives it as much extra recharge as a 7.5% global bonus, which I couldn't otherwise obtain unless I either sacrifice a Thunderstrike set in exchange for an Apocalypse set (don't want to do that, it would mean losing 4% +Jump) or picking up the PvP healing set for Life Drain and Armageddon for Soul Drain, neither of which is really viable since I don't farm or PvP. With that slot in Hasten, though, it is perma if I pick up one of the +Recharge bonuses from a day job, and that is much easier to acquire and doesn't cost me any of my preferred bonuses.
Plans. I has dem.
The fourth slot in Hasten gives it as much extra recharge as a 7.5% global bonus, which I couldn't otherwise obtain unless I either sacrifice a Thunderstrike set in exchange for an Apocalypse set (don't want to do that, it would mean losing 4% +Jump) or picking up the PvP healing set for Life Drain and Armageddon for Soul Drain, neither of which is really viable since I don't farm or PvP. With that slot in Hasten, though, it is perma if I pick up one of the +Recharge bonuses from a day job, and that is much easier to acquire and doesn't cost me any of my preferred bonuses.
Plans. I has dem.
Here's my TA/Dark build It has soft cap in range. To hit soft cap in this build all you need is weave on.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Umbra.: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Flash Arrow
- (A) Cloud Senses - ToHit Debuff
- (3) Cloud Senses - Accuracy/Endurance/Recharge
- (3) Cloud Senses - Accuracy/ToHitDebuff
- (5) Cloud Senses - Accuracy/Recharge
- (5) Cloud Senses - Chance for Negative Energy Damage
- (7) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 1: Dark Blast- (A) Thunderstrike - Damage/Endurance/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Gloom- (A) Cloud Senses - ToHit Debuff
- (17) Cloud Senses - Accuracy/Endurance/Recharge
- (19) Cloud Senses - Chance for Negative Energy Damage
- (19) Cloud Senses - Accuracy/ToHitDebuff
- (21) Cloud Senses - Accuracy/Recharge
- (21) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 4: Moonbeam- (A) Executioner's Contract - Damage/Interrupt
- (13) Executioner's Contract - Disorient Bonus
- (13) Executioner's Contract - Damage/Recharge
- (15) Executioner's Contract - Damage/Endurance
- (15) Executioner's Contract - Accuracy/Damage
- (17) Executioner's Contract - Damage/Range
Level 6: Glue Arrow- (A) Pacing of the Turtle - Chance of -Recharge
- (7) Pacing of the Turtle - Range/Slow
- (9) Pacing of the Turtle - Accuracy/Endurance
- (9) Pacing of the Turtle - Damage/Slow
- (11) Pacing of the Turtle - Endurance/Recharge/Slow
- (11) Pacing of the Turtle - Accuracy/Slow
Level 8: Poison Gas Arrow- (A) Fortunata Hypnosis - Sleep/Endurance
- (42) Fortunata Hypnosis - Chance for Placate
- (42) Fortunata Hypnosis - Sleep
- (43) Fortunata Hypnosis - Sleep/Recharge
- (43) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (43) Fortunata Hypnosis - Accuracy/Recharge
Level 10: Boxing- (A) Recharge Reduction IO
Level 12: Dark Pit- (A) Stupefy - Chance of Knockback
- (45) Stupefy - Accuracy/Stun/Recharge
- (46) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Endurance
- (46) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Recharge
Level 14: Acid Arrow- (A) Achilles' Heel - Defense Debuff
- (40) Achilles' Heel - Defense Debuff/Recharge
Level 16: Tenebrous Tentacles- (A) Cloud Senses - Chance for Negative Energy Damage
- (31) Cloud Senses - ToHit Debuff
- (34) Cloud Senses - Accuracy/Endurance/Recharge
- (36) Cloud Senses - Accuracy/ToHitDebuff
- (36) Cloud Senses - Accuracy/Recharge
- (36) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 18: Disruption Arrow- (A) Recharge Reduction IO
Level 20: Tough- (A) Recharge Reduction IO
Level 22: Weave- (A) Red Fortune - Defense
- (23) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance/Recharge
Level 24: Stealth- (A) Defense Buff IO
Level 26: Oil Slick Arrow- (A) Touch of Lady Grey - Chance for Negative Damage
- (48) Touch of Lady Grey - Recharge/Endurance
- (48) Touch of Lady Grey - Defense Debuff/Endurance
- (50) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (50) Touch of Lady Grey - Defense Debuff/Recharge
- (50) Touch of Lady Grey - Defense Debuff
Level 28: Maneuvers- (A) Defense Buff IO
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (31) Defense Buff IO
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 32: EMP Arrow- (A) Lockdown - Chance for +2 Mag Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Hold
- (33) Lockdown - Accuracy/Recharge
- (34) Lockdown - Recharge/Hold
- (34) Lockdown - Endurance/Recharge/Hold
Level 35: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (37) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 38: Blackstar- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 41: Life Drain- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance
Level 44: Assault- (A) Endurance Reduction IO
Level 47: Dark Consumption- (A) Recharge Reduction IO
Level 49: Oppressive Gloom- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Vigilance------------
Set Bonus Totals: