Possible WP/Elec build, could use some advice please


Chalyss

 

Posted

Since i16 is coming soon, I'm working on my new build...but it's been so frigging long since I played I don't remember what I'm doing. I'm coming back after an 8 month or so hiatus since I miss the game, found some things changing aaaaaand here we go.

The character is going to be linked with a controller in a perma-duo, we will group occasionally, but this is mostly reserved as a duo.

My only concern with this build is the lack of havoc punch...might not have a very good attack chain at all. And I mean at all lol.

Also, I keep reading doomsayers...is ElM a bad set for tankers? I keep reading that it underperforms, but I'm wondering if it really does or if people are just finding something to whine about.

Anyway, if you don't feel like reading the whole thing...the main points are this:

*I managed 40% in all defense types except ranged and AoE which are only 26.5%, but since I have 40% in everything else I'll still get to dodge those also. If I can see a way to drop my melee defense without harming the other defenses that might not be a bad idea. Since, unless I'm mistaken, a Fire-based melee attack uses either my fire or my melee defense stat, whichever is higher...not 100% sure on that.

*I would have 764% base regen, scaling up to 908% in groups of 4 mobs and only getting higher past that (can hit 1195% in groups of 10 mobs)

*I have 4.0 endurance/second regen and only 1.61 endurance/second drain (not counting my attacking of course)

*I would have 2716 max HP (not counting accolades)

*I have Mag 10+ protection to every status ailment except taunt, placate and teleportation

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Phoebe Ponderas: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Electric Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: High Pain Tolerance GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(3), RgnTis-Regen+:30(3), Numna-Heal:50(15), Numna-Heal/EndRdx:50(15), Numna-Heal/Rchg:50(37)
Level 1: Charged Brawl T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(37)
Level 2: Fast Healing Numna-Heal:50(A), Numna-Heal/EndRdx:50(40), Numna-Heal/Rchg:50(42), Numna-Regen/Rcvry+:50(42)
Level 4: Jacobs Ladder Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(5), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(13)
Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def/Rchg:50(11)
Level 8: Rise to the Challenge Numna-Heal:50(A), Numna-Heal/EndRdx:50(43), Numna-Heal/Rchg:50(43)
Level 10: Indomitable Will LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Rchg+:50(23), LkGmblr-Def:50(23)
Level 12: Quick Recovery P'Shift-End%:50(A), P'Shift-EndMod:50(42)
Level 14: Mind Over Body ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(50)
Level 16: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 18: Heightened Senses GftotA-Def:40(A), GftotA-Def/EndRdx:40(48)
Level 20: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(21), Zephyr-ResKB:50(21)
Level 22: Build Up Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(29)
Level 24: Taunt Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(25), Zinger-Acc/Rchg:50(27), Zinger-Taunt/Rng:50(27), Zinger-Dam%:50(29)
Level 26: Boxing Empty(A)
Level 28: Chain Induction KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 30: Tough ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(37)
Level 32: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
Level 35: Swift Run-I:50(A)
Level 38: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Health Numna-Heal:50(A), Numna-Heal/EndRdx:50(43), Numna-Heal/Rchg:50(46)
Level 44: Focused Accuracy GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Physical Perfection P'Shift-End%:50(A), Mrcl-Rcvry+:40(48), Mrcl-Heal:40(48), P'Shift-EndMod:50(50)
Level 49: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
23.5% Defense(Smashing)
23.5% Defense(Lethal)
10.4% Defense(Fire)
10.4% Defense(Cold)
10.4% Defense(Energy)
10.4% Defense(Negative)
6% Defense(Psionic)
27.9% Defense(Melee)
14.8% Defense(Ranged)
14.8% Defense(AoE)
45% Enhancement(Accuracy)
6% Enhancement(Heal)
35% Enhancement(RechargeTime)
20% FlySpeed
295.2 HP (15.8%) HitPoints
20% JumpHeight
20% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 2.75%
MezResist(Immobilize) 5.5%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.75%
12% (0.2 End/sec) Recovery
88% (6.89 HP/sec) Regeneration
20% RunSpeed



------------
Set Bonuses:
Gladiator's Armor
(High Pain Tolerance)
3% Defense(All)


Steadfast Protection
(High Pain Tolerance)
3% Defense(All)


Numina's Convalescence
(High Pain Tolerance)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Touch of Death
(Charged Brawl)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Numina's Convalescence
(Fast Healing)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Obliteration
(Jacobs Ladder)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints


Numina's Convalescence
(Rise to the Challenge)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Luck of the Gambler
(Indomitable Will)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Impervium Armor
(Mind Over Body)
2.5% (0.04 End/sec) Recovery


Obliteration
(Thunder Strike)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Gift of the Ancients
(Heightened Senses)
2% (0.03 End/sec) Recovery


Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)


Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery


Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Gaussian's Synchronized Fire-Control
(Focused Accuracy)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Miracle
(Physical Perfection)
2.5% (0.04 End/sec) Recovery


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


 

Posted

Maybe, just maybe...skip buildup for the extra attack? I know how useful buildup is, don't get me wrong, but most of the time I forget to even use it since I generally just don't need it.

[edit] Meh, sorry, was supposed to be an edit and not a new post...


 

Posted

see the reason wp is great for tanks is the ability to stack stmaina AND qr to avoid the pains of endurance while your lvling up.

i have a wp /elec brute or if it make you feel better i have a elec melee/wp brute

he was able to pick up fitness way before the 40s and together with health regen and rrtc makes the regen in wp that much better..shouldnt wait till the 40s imo to grab fitness

bu is fine to grab


also i was gonna do a elec/elec tank in iss 16 as well..however came up thinking it was gonna be allittle lack luster so im going elec/sm isntead


 

Posted

Yea, that does make sense about getting them early. It just seems difficult to squeeze in for some reason. Maybe put off superjump for a while with all the temp powers.

Also, after going through and checking again just to make sure, my single-target attack chain is basically two attacks. Buildup is nice and all but I am still somewhat leaning towards picking up that third attack just to fill in some gaps and dropping Buildup. I could do flight/air superiority instead but losing the defense from the universal travel set in combat jumping wouldn't be much fun. And even then dropping Buildup in favor of a third (fourth with AS) could be an option...


 

Posted

what is it now is the factor of physical perfection ...so your losing something to pick up this new thing.

if it wasnt there you would have plenty of room to grab another attack...but its new and too yummy not to pick up


 

Posted

Any passive that wants to give me even more regen for hp and stamina is a happy toy to get on my WP tank :P


 

Posted

Well, I did some modifications...moved Stamina down lower, gave it a shot with replacing buildup with another attack...all in all I'm still fairly pleased. My numbers either went up or down a tiny bit, not very noticible though, as far as defense/hp/regen etc.

Considering another alteration, meneuvering tough/weave/accuracy/physical perfection around to let me put a couple heal IO's into PP to give me just a little more regen, not sure if it's needed or worth it. Also not sure if I need those LOtG recharge IO's in there really...

Anyway, lemme know what you think of the altered setup.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Phoebe Ponderas: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Electric Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: High Pain Tolerance GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(3), RgnTis-Regen+:30(3), RgnTis-Heal/EndRdx:30(5), RgnTis-Heal/Rchg:30(5), RgnTis-Heal/EndRdx/Rchg:30(9)
Level 1: Charged Brawl T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(34)
Level 2: Havoc Punch T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(34), T'Death-Acc/Dmg/EndRdx:40(36), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(36)
Level 4: Fast Healing Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11), Numna-Regen/Rcvry+:50(11)
Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7)
Level 8: Rise to the Challenge Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(13), Mrcl-Heal/Rchg:40(13), Mrcl-Rcvry+:40(15)
Level 10: Indomitable Will LkGmblr-Rchg+:50(A)
Level 12: Quick Recovery P'Shift-End%:50(A), P'Shift-EndMod:50(42)
Level 14: Jacobs Ladder Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 16: Mind Over Body ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(43)
Level 18: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-%Dam:50(29)
Level 20: Heightened Senses LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 22: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23), Zephyr-ResKB:50(23)
Level 24: Taunt Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(25), Zinger-Acc/Rchg:50(27), Zinger-Taunt/Rng:50(27), Zinger-Dam%:50(29)
Level 26: Swift Run-I:50(A)
Level 28: Chain Induction KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 30: Health Numna-Heal/EndRdx:50(A), Numna-Heal:50(37), Numna-Heal/Rchg:50(37), Numna-Heal/EndRdx/Rchg:50(37)
Level 32: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(43)
Level 35: Boxing Empty(A)
Level 38: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Tough ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(43)
Level 44: Weave LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Rchg+:50(45)
Level 47: Focused Accuracy GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Physical Perfection P'Shift-End%:50(A), P'Shift-EndMod:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
19% DamageBuff(Smashing)
19% DamageBuff(Lethal)
19% DamageBuff(Fire)
19% DamageBuff(Cold)
19% DamageBuff(Energy)
19% DamageBuff(Negative)
19% DamageBuff(Toxic)
19% DamageBuff(Psionic)
23.5% Defense(Smashing)
23.5% Defense(Lethal)
10.4% Defense(Fire)
10.4% Defense(Cold)
10.4% Defense(Energy)
10.4% Defense(Negative)
6% Defense(Psionic)
30.7% Defense(Melee)
14.8% Defense(Ranged)
14.8% Defense(AoE)
42.5% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
21% Enhancement(Heal)
20% FlySpeed
295.2 HP (15.8%) HitPoints
20% JumpHeight
20% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 5.5%
MezResist(Immobilize) 8.25%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.75%
10% (0.17 End/sec) Recovery
54% (4.22 HP/sec) Regeneration
24% RunSpeed


 

Posted

Regarding temp travel powers, I've noticed that, thanks to them, you can push real travel powers back quite a ways, and I do mean QUITE. I've broken down and taken them at level 26 or 28, just because I still have the "must take by 14!!!" mantra stuck in my head, but if you have both temp powers and don't forget to turn them off when not using them, they will last an extremely long time. I think I'll make a toon that doesn't take a travel power until absolutely necessary and see how long that ends up being. I'm thinking level 38, or, depending on how fast you level, maybe even 50. And even then, you can go buy a temp raptor pack at the Zulu base.

If you out-level a temp travel power (level too fast and miss the mission opportunity), yes, you can exemp down and still get it, too. This is all awesome for a die-hard Natural toon, only using manmade devices for travel, though I am not that pedantic about it.

Personally, I get the raptor pack at level 8 (available 6-10, I believe) and the G-pack at 11/12. This works out very nicely.

Welcome back!! Hope you find it fun again!