Regen Scrapper
I don't have time for a detailed run-through, but just from looking over it quickly...
1. If this isn't a respec build (a build you plan on 'speccing into after twenty or so levels), you can push Fitness and Fighting pools back. Like, into the 30s. Use the free space to take some of them attacks.
2. You've got the Leadership pool. It looks like you're taking throwaway powers here, but that's some horrible bang for your buck. Scrappers have the absolute (I believe) lowest modifier on buffs, and so we put up horrible numbers with Leadership. Manuevers is the only one of those powers you might consider taking.
3. Where the devil is Moment of Glory?! Take it at 38, no excuses.
Reviewing bad builds... Seeing them always makes me cringe.
First things first, your slotting of the */Regen powers:
The 4 piece set bonus for Numina is only going to benefit Dull Pain's heal. It will do nothing for Reconstruction, so you're better off not even bothering with it. Also, why did you not put the Numina proc into FH when you put it into Health? You'll get more replacing that Heal/End/Rech with the proc if you're aiming for max regen.
That is, by far, the strangest slotting I've ever seen for Quick Recovery, especially since it seems like you're focusing on +recov set bonuses when you're running Claws/Regen, which is one of the most endurance sustainable builds already. You also didn't use the Performance Shifter set, which is pretty much the best thing you can put into either QR or Stamina thanks to the proc. You're better off aiming for either 3 slots (Perf Shifter proc, Perf Shifter EndMod, level 50 common End Mod) or 4 slots (Perf Shifter proc, EndMod, End/Acc, End/Rech). I'd probably go with the 3 slot simply because you don't really need that extra .16 end/sec because you're already running massive overkill on your blue bar.
Dull Pain doesn't need that 6th Doctored Wounds slot. Get rid of either the end/rech or the heal/end. That 6 piece set bonus isn't even close to worth it.
Putting the Regen Tissue proc in IH is rather stupid. You're can't use it once every 2 minutes because it's taking 3 and a half minutes to recharge already. You should only put the heal IO procs into powers you plan on being on at all times because otherwise you won't be getting as much from them as you could. Just remove that last slot from IH.
As FunStuff already said, why don't you have MoG?!?! MoG is friggin' gold. It's a possible LotG +rech slot and has incredibly light slotting requirements. Either give it LotG +rech, LotG def/rech, and 2 common rech IOs or 3 common rech IOs. MoG isn't an optional power, like tier 9s for other sets. The only excuse for not having MoG on a */regen is that you're not level 38 yet.
Also, Revive is bad. Largely pointless and an absolutely horrible place to put that proc. Even if you're dieing once every 2 minutes, you're still not going to have the benefit of that proc at all times because it's still not recharging fast enough. If I see more slotting like that in future builds, I'mma have to smack you upside the head even harder than I am now...
Moving on to Claws/*:
No Slash is bad. Slash is where you get your Achilles' Heel proc chance which is where you get a nice little buff to your DPS. You definitely want to take it and give it 5 piece Crushing Impact and the AH proc. It'll fulfill one third of your three part attack string o' doom (FU>Focus>Slash>Strike). I'm also curious as to whether you were even planning on an attack string. Eviscerate isn't really good for an attack string at all.
It looks like you were trying to stick as many purple IOs into that build as possible without consideration for how effective they would be. The 6th piece of the IO sets are largely useless. I wouldn't bother with any of them. Remove either the Dam or the Dam/Rech (for Ragnarok, remove that redundant proc; Shockwave already does KB) depending on your recharge needs and save yourself the money and slot.
Pool powers:
Why do you randomly have a purple proc in Brawl? You might as well not even slot it if you're going to do that and save yourself the 20 mill.
Hasten is vastly overslotted. You could use those three slots and buy yourself another 20% +rech which will be infinitely more useful. 3 slots is all it needs. For Super Speed, why are you putting that proc there? You'd be better off going for a +move IO and putting the stealth IO into Sprint so that you can actually control the stealth level a bit more. BotZ three set would be optimal though because your build is sorely lacking in actual damage mitigation.
Stamina is vastly overslotted as well. Give it the same treatment as I prescribed for Quick Recovery. Health should probably get that Regen Tissue unique since it provides more +regen than any other individual IO in Health will.
This build should get you much more mileage for pretty much the same cost. It's got only 23% less +regen but is actually packing a respectable amount of positional defense (a trait that you have completely ignored) and a good deal more +rech. The open slot in Resilience is for the 3% +def IO. If that's a bit too rich for your blood, you'll probably want to move that slot out of Resilience and into Focus or Shockwave for another proc or put it into Integration so that you can use this alternate slotting (Numina proc, Numina Heal, Miracle Heal, Miracle Heal/End).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(7)
Level 2: Slash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dam%(13), Achilles-ResDeb%(13)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dam%(9), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(31)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(33), Apoc-Dam%(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39), Aegis-Psi/Status(39)
Level 26: Hurdle -- Jump-I(A)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Dmg(42)
Level 35: Health -- RgnTis-Regen+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(40), LkGmblr-Def/Rchg(42), RechRdx-I(45)
Level 41: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Umbral's advice is sound.
My claws/regen is built much how he describes, with a few minor differences here and there. (major difference being my build is not NEARLY that expensive, and almost as survivable)
Put more thought into how everything works together, as opposed to just slotting the most expensive stuff you can find with no regard to usefulness, as you seem to be doing here.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Thanks a lot for all those corrections
Built it on mids trying to get best regen, and as I'm not an expert on regen, I didn't know "where to go" with my regen scrap with sets.
Hope you have plenty of money. At current prices Umbral's build is about 2.5 billion influence or so.
Here's my build, it's almost as good, and a LOT cheaper.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Claws End Build: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx(23), Achilles-ResDeb%(23)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(5), P'Shift-EndMod/Rchg(40)
Level 6: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(34)
Level 22: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 24: Hurdle -- Jump-I(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(42)
Level 32: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 35: Boxing -- RechRdx-I(A)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 49: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 9.25% Defense(Ranged)
- 10.2% Defense(AoE)
- 2.25% Max End
- 12% Enhancement(Heal)
- 61.3% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 15% FlySpeed
- 241 HP (18%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 6.6%
- 5% (0.08 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 3.13% Resistance(Negative)
- 1.58% Resistance(Toxic)
- 3.83% Resistance(Psionic)
- 20% RunSpeed
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Here is my build for my Claws/Regen Scrapper.
Do you think I can up some stats, like Def/Res without putting Regen/DMG down ?
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Walkyrian: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
------------
Level 1: Strike Empty(A)
Level 1: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5)
Level 2: Reconstruction Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(9)
Level 4: Quick Recovery EnManip-EndMod(A), EnManip-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(13), Efficacy-EndMod/EndRdx(13)
Level 6: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(15), RechRdx-I(17), RechRdx-I(17), RechRdx-I(19)
Level 8: Swift Run-I(A)
Level 10: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 12: Boxing Amaze-ToHitDeb%(A)
Level 14: Spin Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 16: Integration Numna-Heal(A), Numna-Heal/Rchg(29), Tr'ge-EndRdx/Rchg(31), Tr'ge-Heal/Rchg(31)
Level 18: Health Numna-Regen/Rcvry+(A)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 22: Tough ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(34), ImpSkn-ResDam/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-EndRdx/Rchg(50)
Level 24: Follow Up Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43)
Level 26: Focus Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(45)
Level 28: Eviscerate Armgdn-Dmg(A), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(48)
Level 30: Instant Healing Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), RgnTis-Regen+(34)
Level 32: Shockwave Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(37)
Level 35: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(48)
Level 38: Assault EndRdx-I(A)
Level 41: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50), Rec'dRet-Pcptn(50)
Level 44: Vengeance Ksmt-ToHit+(A)
Level 47: Revive Mrcl-Rcvry+(A)
Level 49: Super Speed Clrty-Stlth(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-RunSpd(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
6,5% DamageBuff(Smashing)
6,5% DamageBuff(Lethal)
6,5% DamageBuff(Fire)
6,5% DamageBuff(Cold)
6,5% DamageBuff(Energy)
6,5% DamageBuff(Negative)
6,5% DamageBuff(Toxic)
6,5% DamageBuff(Psionic)
1,88% Defense(Smashing)
1,88% Defense(Lethal)
1,56% Defense(Fire)
1,56% Defense(Cold)
8,13% Defense(Psionic)
0,94% Defense(Melee)
3,13% Defense(AoE)
18% Enhancement(Heal)
65% Enhancement(RechargeTime)
54% Enhancement(Accuracy)
115,5 HP (8,62%) HitPoints
MezResist(Confused) 7,5%
MezResist(Held) 7,5%
MezResist(Immobilize) 7,5%
MezResist(Sleep) 9,7%
MezResist(Stun) 7,5%
MezResist(Terrorized) 14,1%
20% Perception
16,5% (0,28 End/sec) Recovery
90% (5,03 HP/sec) Regeneration
11,3% Resistance(Fire)
11,3% Resistance(Cold)
3,13% Resistance(Negative)
16,3% Resistance(Toxic)
1,26% Resistance(Psionic)
2% XPDebtProtection
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