BUG: /window_show MM


Lost Ninja

 

Posted

How to kill your game in 1 easy step...

Go into any area that isn't in a AE Building. (Though it might work there too.)

Type:

/window_show MM

Oh and if you mess with the wdw file don't touch the MM.

Bug:
Using /window_show MM or loading a windows option file with an edited MM section crashes the game to desktop (with error reporter).


 

Posted

I just tried it and it took a few seconds to crash, and the screen is all screwed up. The entire user interface disappeared, but whatever text was on those windows still shows up. lol

Edit:
I tried it inside an AE building and it still did the same thing.

By the way... I can see why the game would get confused.. that's the mission editing window. If you try pulling it up without using the actual AE interface first, it doesn't know what mission you are trying to edit, and just craps out.

If you had the mission editing window open at all during that game session, then the "/show MM" command works just fine... and if you have the Architect Comlink, you can use the command without being in an AE building as well.

As for editing the MM line in the wdw.txt file... I don't see why that would be a problem (unless maybe if you have the window maximized in-game and it's trying to position it elsewhere). I was able to adjust the position of it just fine a minute ago when I tested it.


 

Posted

I was playing around with the wdw settings when I found they error then confirmed it with the /window_show command. Either the /window_show shouldn't load the MM window at all (which would remove the positioning part as that is why it is being saved) or the editor should be unusable when called through MM.

I did find one interesting facet of the whole issue though. If the last <int> in the wdw option is set to 8 on many windows the functional part of the window is removed and the window becomes locked to it's position. Not sue what use could be made of that, though it does remove some of the UI bloat.


 

Posted

Quote:
Originally Posted by Lost Ninja View Post
I was playing around with the wdw settings when I found they error then confirmed it with the /window_show command. Either the /window_show shouldn't load the MM window at all (which would remove the positioning part as that is why it is being saved) or the editor should be unusable when called through MM.

I did find one interesting facet of the whole issue though. If the last <int> in the wdw option is set to 8 on many windows the functional part of the window is removed and the window becomes locked to it's position. Not sue what use could be made of that, though it does remove some of the UI bloat.
The command works just fine when used in a manner that supports it. Otherwise.. I don't know why you'd be trying to open it anyway. It's common sense.

That window is included in the file because some people do have preference as to where the window is located on their screen, so I don't think it should be removed.. but I agree that maybe some errorchecking should be done first to ensure that when the command is used, that the user has already opened the window during that session and is near an AE interface (or has the accolade).

Using an 8 in the last position causes strange things to happen because it's not intended to have a value other than 2 (show) or 4 (hide). You're basically breaking the interface on purpose and then wondering why it looks strange.

When you are changing things that aren't necessarily supposed to be changed manually.. you're bound to find problems.