emp/ice
Hello im new to defenders. I was woundering is there a good emp/ice defender? That can solo? Thank you for your help
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Archery and Energy get their big hitter early which is helpful and the KB in energy and the long range of Archery also helps keep enemies out of melee. Sonic is probably the best solo defender secondary. Dark and to a lesser extent Radiation get their snipes early enough to also be helpful.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Ok thanks. I was also playing with mids for a bit and I came up with this build for and emp/ice it might not be the best (end heavy) but it soft caps two of the three defences and like you said I should keep moving.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
emp/ice: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura
- (A) Miracle - Heal
- (3) Miracle - Heal/Endurance
- (3) Miracle - Endurance/Recharge
- (5) Miracle - Heal/Recharge
- (5) Miracle - Heal/Endurance/Recharge
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (A) Miracle - Heal
- (21) Miracle - Heal/Endurance/Recharge
- (23) Miracle - Heal/Recharge
- (23) Miracle - Endurance/Recharge
- (50) Miracle - Heal/Endurance
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Damage/Endurance/Recharge
- (13) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Damage/Endurance
- (A) Pacing of the Turtle - Range/Slow
- (17) Pacing of the Turtle - Accuracy/Endurance
- (17) Pacing of the Turtle - Damage/Slow
- (19) Pacing of the Turtle - Accuracy/Slow
- (19) Pacing of the Turtle - Chance of -Recharge
- (21) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Razzle Dazzle - Chance of Immobilize
- (37) Razzle Dazzle - Accuracy/Stun/Recharge
- (40) Razzle Dazzle - Accuracy/Recharge
- (43) Razzle Dazzle - Endurance/Stun
- (45) Razzle Dazzle - Accuracy/Endurance
- (45) Razzle Dazzle - Stun/Range
- (A) Serendipity - Endurance/Recharge
- (27) Serendipity - Defense/Recharge
- (27) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Endurance/Recharge
- (31) Serendipity - Defense
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Lockdown - Chance for +2 Mag Hold
- (36) Lockdown - Accuracy/Endurance/Recharge/Hold
- (36) Lockdown - Accuracy/Hold
- (36) Lockdown - Accuracy/Recharge
- (37) Lockdown - Recharge/Hold
- (37) Lockdown - Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Serendipity - Defense
- (33) Serendipity - Defense/Endurance
- (33) Serendipity - Defense/Recharge
- (34) Serendipity - Endurance/Recharge
- (34) Serendipity - Defense/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - Accuracy/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Accuracy
- (A) Recharge Reduction IO
- (A) Defense Buff IO
- (A) Serendipity - Endurance/Recharge
- (29) Serendipity - Defense/Recharge
- (31) Serendipity - Defense/Endurance
- (31) Serendipity - Defense/Endurance/Recharge
- (50) Serendipity - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Endurance/Recharge
- (46) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Lockdown - Chance for +2 Mag Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (39) Lockdown - Accuracy/Hold
- (39) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (40) Lockdown - Endurance/Recharge/Hold
- (A) Detonation - Damage/Endurance/Range
- (42) Detonation - Accuracy/Damage/Endurance
- (42) Detonation - Accuracy/Damage
- (42) Detonation - Damage/Recharge
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (A) Empty
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 13.6% Defense(Fire)
- 13.6% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 23% Defense(Ranged)
- 24.3% Defense(AoE)
- 2% Enhancement(Stun)
- 5% Enhancement(Held)
- 16% Enhancement(Heal)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 32% Enhancement(Accuracy)
- 13% FlySpeed
- 114.5 HP (11.3%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 10.5%
- MezResist(Sleep) 4.4%
- 13.5% (0.23 End/sec) Recovery
- 24% (1.02 HP/sec) Regeneration
- 1.88% Resistance(Energy)
- 13% RunSpeed
- 1% XPDebtProtection
Hello Inferno,
I am currently playing an Empathy Defender as well, and I noticed a couple of things about your proposed build.
Also, I have to ask if you are already down the road with this character and looking for a respec build, or are you just starting out?
Thunderstrike in your single target attacks is awesome, I love that set, but you should consider getting all 6 slots in them.
The 6th piece will give you more Ranged defense.
My Blaster (Energy/Dev) has this set in all three ST attacks and has 37.5% ranged defense (combined with other IOs and powers).
For Weave, I am a big fan of Red Fortune. Its cheap and gives you some nice bonuses, but once again I would go for all 6 pieces.
Being empathy and a defender, I think getting as much +recharge as possible will help you solo. It certainly will not hurt in teams either. So something to consider.
Sadly, the majority of +recharge bonuses are at the 5-piece set bonus, so this can limit how many you can socket.
Finally, I noticed you are planning on running CJ+Stealth+Tough+Weave+Maneuvers.
Perhaps you are not going to run them all at once, but if you did that would kill your endurance (when RA is down), so you may want to consider fewer toggles, or adding more Endurance reduction in them.
My Empathy/Elec Defender is level 31 at the moment and I run only CJ+Tough+Weave and will be adding only 1 more toggle (Epic Shield). This setup lets me run without RA in any mission without seriously draining my blue bar. Tough and Weave have only 1 End reducer in them.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Ok thanks for the tips. The build soft caps both range and AoE but your right to many toggles.
Hello im new to defenders. I was woundering is there a good emp/ice defender? That can solo? Thank you for your help