Rad/Psy Defender?
good for PveeP
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Not nearly as good as it was before the I13 changes (it went from being "ZOMG" to "meh").
In regards to PvE, the combination would work very well. The -res and +dmg from Rad would help to somewhat counteract the high psi resistance you can sometimes find in the upper levels (Carnies, some Council/5th, some Praetorian mobs). Defender Psi Blast blows away its Blaster counterpart mostly because of its solid AoE and longer-range attacks (the Blaster version got its AoE mostly gutted, the numbers for specific powers were tweaked a bit, and the range of the single-target blasts was dropped from 100 feet to 80 feet).
In regards to PvE, the combination would work very well. The -res and +dmg from Rad would help to somewhat counteract the high psi resistance you can sometimes find in the upper levels (Carnies, some Council/5th, some Praetorian mobs). Defender Psi Blast blows away its Blaster counterpart mostly because of its solid AoE and longer-range attacks (the Blaster version got its AoE mostly gutted, the numbers for specific powers were tweaked a bit, and the range of the single-target blasts was dropped from 100 feet to 80 feet).
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Rad/psi defensive options:
- Floor the whole spawn's tohit, or
- Floor the whole spawn's recharge and move speeds, or
- Remove some of their damage (also works against AVs and GMs)
The catch is you can only pick three. Awwww.
Also, because you get Psychic Scream and Psionic Tornado together in the same set. And both have boosted -recharge debuff values, since defenders are as good as controllers at speed debuffing. The green clouds of stupidity on your enemies' heads from Psychic Scream may appear subtle, but don't be fooled, they're massive stackable recharge debuffs (-62.5%!). Frankenslot both psi AoEs to the max, spam them along with Lingering Radiation to keep them from running away, and you'll be out-controlling many controllers with your -recharge hose alone. Just make sure to keep your endurance costs under control.
So, being a masochist, I'm looking for another Defender, and am curious as to how Radiation Emission works with Psychic Blast.
This is compounded by a general lack of information regarding Defender's Psychic Blast set.
Anyone have a few words to spare for this combo?
-This Space Intentionally Left Blank.-