Plant/Fire Dom Build Help =D
Looking at the build I'm uncertain as to what your goals are. You've slotted a signficant amount of recharge but you're still looking at domination crashes. You've devoted some slots and powers to defense but not enough for it to be significant. You've put together a decent amount of damage bonuses but haven't slotted Fiery Embrace.
I think you would be better served by slotting for more recharge using IOs like Basilisk's Gaze, Decimation and/or a 5th Sting of the Manticore. There are a lot of recharge bonuses within easy reach of the build. I'd also slot Hasten and Fiery Embrace for additional recharge, as well as Creepers to try and bring it permanent.
Damage bonuses I would treat as a luxury as their effect is somewhat muted on this build. Defense can be built for, but if you want to make it meaningful you're going to have to squeeze every opportunity. Unless you can find the slots and inf to get more signficant totals I wouldn't try for it. There are a few fairly easy ones available to you however, such as a 6th Coercive Persuasion or the Steadfast Protection IO.
In terms of slotting, there are several cases when you've missed opportunities to slot procs that will provide significant benefits, notably more damage than the enhancements you've got. Consider using procs in Seeds of Confusion and Roots (generally more useful than what you have so far), or damage powers such as Blaze and Carrion Creepers (which are over-enhanced for damage).
For power selection, I would consider Combustion a useful addition. I don't think leadership is all that worthwhile for most situations, preferring fighting or medicine to beef up survivability, but that's up to personal taste.
Dark Armor/Stone Melee Tank Guide [I12]
I've got a good, cheap-ish (uses the purple confuse and sleep sets, as well as some expensive Obliteration pieces) perma Plant/Fire/Soul build lying around on my machine at home. Soon as I get a chance I'll take a look at your build and then compare them and post mine here.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
And here it is. Wish it had a bit more HP but the accolades can fix that right up.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
That's What She Said: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Strangler BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 1: Flares Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 2: Incinerate C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17)
Level 6: Roots Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Acc/Immob(19), Enf'dOp-Acc/Immob/Rchg(21)
Level 8: Seeds of Confusion CoPers-Conf%(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(25)
Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29)
Level 12: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 14: Super Speed Run-I(A), EndRdx-I(31)
Level 16: Hurdle Jump-I(A)
Level 18: Health Empty(A)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(36)
Level 22: Vines BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 24: Fiery Embrace RechRdx-I(A), RechRdx-I(34)
Level 26: Carrion Creepers HO:Nucle(A), RechRdx-I(36), ImpSwft-Dam%(36), RechRdx-I(37)
Level 28: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 30: Spore Burst FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(40), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(40)
Level 32: Fly Trap ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42)
Level 35: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(45)
Level 38: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 41: Dark Embrace TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 44: Soul Drain AdjTgt-Rchg(A), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
Level 47: Combat Jumping DefBuff-I(A)
Level 49: Super Jump Jump-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Domination
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Ok, firstly as a scrapper person, i don't know in dominator terms what role i would be playing but the way i play most of the time is blasterish. normally start with the group immob then fire fire at them to kill them off, seems to work pretty well. I don't use the Confuse much anymore, and never really use the sleep or the group hold, and i occasionally use the target hold when i feel like it but thats not too often, in fact i hardly use carrion creepers either, it's normally just me and my pet, which is why i took the leadership pool.
Soooo i guess what i'm looking for is a hard hitting survivable perm dom that can spam imob's (and the hold if spamable) with a nicely buffed pet by my side
Sound feasable??
Feasible...I suppose so, but I think you're wasting a great deal of the character's potential. I'll grant that many solo situations allow you to blast your way through small groups of enemies without much need for control, and many team situations have enough damage mitigation that your control feels superfluous. That said, your ability to handle tougher, larger groups of enemies will definitely be stronger with effective use of your primary. In particular, Seeds and Creepers not only provide a solid amount of mitigation but can also contribute substantially to the speed of enemy defeats. Neither requires a significant amount of time spent during combat.
To be honest I'm not sure why you want to invest this much inf in a character when it doesn't sound like a great fit for you. Before pumping this many purples into the build I'd consider whether you would enjoy another character more. Gravity has a more blasty feel, and fire control gives you strong damage with a more effective pet. There are a lot of options both within the Dominator AT and without that better suit the playstyle you're describing.
Dark Armor/Stone Melee Tank Guide [I12]
Guess there's not too much point revisiting my Dom then, just thought i might cos it was my first 50 but the journewy was fun so i guess thats good enough
my play style has always been in the scrapper region anyways =P
If you're looking for a Blapper-like playstyle then a Dom would be good for you, just not Plant/Fire (think anything paired with /Ice or /Energy). If you're looking for a Blaster-like experience stick with a Corruptor or perhaps a VEAT of some kind (Fortunatas are like Psi/SR Blastinators). Scrapperwise, just stick with a Brute.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hey, I'm revisiting my first ever 50 ^^ my Plant/Fire Dom and i was hoping for a little build advice from all you good people on these forums.
Here's My build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Strangler UbrkCons-Hold/Rchg(A), UbrkCons-Hold(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5)
Level 1: Flares Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/Rchg(9)
Level 2: Roots GravAnch-Immob(A), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(13)
Level 4: Fire Breath Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(17)
Level 6: Swift Flight-I(A)
Level 8: Seeds of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(21)
Level 10: Hover LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 12: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(27)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Health Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), RgnTis-Regen+(31)
Level 18: Vines Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-Acc/Rchg(33), Lock-%Hold(34)
Level 20: Stamina P'Shift-End%(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod(34), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc(36)
Level 22: Fiery Embrace RechRdx-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(36)
Level 26: Carrion Creepers Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39)
Level 28: Consume Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/EndRdx(39)
Level 30: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40), EndRdx-I(50)
Level 32: Fly Trap S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(40), S'bndAl-Acc/Dmg/Rchg(42), S'bndAl-Acc/Rchg(42), SvgnRt-PetResDam(42), EdctM'r-PetDef(43)
Level 35: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/EndRdx(43), Mantic-Dmg/EndRdx/Rchg(45)
Level 38: Blaze Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46)
Level 41: Dark Embrace RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(46), RctvArm-EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-EndRdx/Rchg(50)
Level 44: Assault EndRdx-I(A), EndRdx-I(50)
Level 47: Tactics EndRdx-I(A), EndRdx-I(48)
Level 49: [Empty] Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
So tell us what you think and give as much advice or experience as you can =)
Thanx in advance =)