SD/SS Build


Cries

 

Posted

Working up my build for my Tanker, guys are pretty good for delivering feedback.

What do you all think about this?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-EndRdx/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(7)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), Amaze-ToHitDeb%(11)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(13), Numna-Heal(13), S'fstPrt-ResDam/Def+(15), Aegis-ResDam(15), TtmC'tng-ResDam(17)
Level 6: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(39)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), RgnTis-Regen+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(34)
Level 22: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(29), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(33)
Level 24: Taunt -- Zinger-Dam%(A), Mocking-Taunt/Rchg/Rng(36), Mocking-Taunt/Rchg(36)
Level 26: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 28: Hand Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 32: One with the Shield -- Heal-I(A)
Level 35: Kick -- Acc-I(A)
Level 38: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx(46), M'Strk-Dmg/Rchg(46), M'Strk-Dmg/EndRdx/Rchg(48), M'Strk-Acc/EndRdx(48)
Level 47: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/Rchg(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 3.94% Defense(Smashing)
  • 3.94% Defense(Lethal)
  • 8.63% Defense(Fire)
  • 8.63% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 1.8% Max End
  • 42.5% Enhancement(RechargeTime)
  • 79% Enhancement(Accuracy)
  • 10% FlySpeed
  • 238.9 HP (12.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 17% (0.28 End/sec) Recovery
  • 52% (4.07 HP/sec) Regeneration
  • 8.51% Resistance(Fire)
  • 8.51% Resistance(Cold)
  • 10% Resistance(Toxic)
  • 6.13% Resistance(Psionic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection


 

Posted

If you were trying to softcap all your positional defense, you've made the same mistake I did. You need to edit your Mids' database so that Phalanx Fighting shows when there is no one in range. At the top, click Options>Advanced>Database Editor and then click Main Database Editor, find Phalanx Fighting, click edit and set the first Scale Range box to 0.

If you do this, you'll find your actually 3.3% away from melee and 1.7% away from ranged softcap. You could finish your GSFC set to softcap ranged and you'd almost be there with melee too. This is just a suggestion from a bit of a newb, but I hope I've helped.


 

Posted

With Phalanx Fighting set at zero allies, you're a little below the soft cap for Melee and Ranged. I'd recommend another set of Mako's in Jab or KOB, and using two Blessing of the Zephyr (not the -KB one) in Super Speed.

If you want a little more cushion, just one more slot of Gaussian's will give you an additional 2.5% defense to all positions.

EDIT: I also don't see much benefit from six-slotting LotG in Deflection. I think you'd be better off replacing two of those slots with ResDam IOs.

EDIT2: Urrgh, mixed up my sets. What I *meant* to say is that you should put a set of Touch of Death in either Jab or KoB for the Melee defense bonus. With the ToD, BotZ and a full set of Gaussian's you'd have 47.6% Melee, 48.9 Ranged, and 48.6 AoE defense; a little more than you need to soft-cap.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks guys!