Introduction Missions: Do we really need them?


ClawsandEffect

 

Posted

Okay, so you're playing the latest of your many alts, and you're feeling good. You just leveled to level 15 and now your contacts are all introducing new ones, ones you've never really worked with before with previous characters. So hey, a chance for something a little new, right? And you still got that one that offers that badge mission, so even better!

So you fly/hop/jog/bamf over to your new contact, introduce yourself, then hit "ask about available missions"... and get this:

"Speak with Longbow Liaison for Bloody Bay
Briefing

I'm sure you've heard about what's going on in Bloody Bay..."

GRRRRRR!!!

It isn't just Bloody Bay, though. There's Jim Temblor, Stephanie Peebles, Gordon Bower, the other PVP zones, and the Hero Corps representitive too, if my memory serves me. And all these missions do is make you drop everything you were doing, swing out of your current stomping grounds (possibly dodging too-high level badguys along the way), make a total of 2, maybe 3 mouseclicks (including the one to close the dialogue box you've read countless times before), then hoof it all the way back to the contact to be able to actually do anything with them. Annoying, isn't it?

Back in Issue 12 (I think), the devs came up with a lovely way to avoid repeating the same rigamarole with Ashley McKnight and Montague Castanella: they called you instead of vice versa. That means you don't have to waste time with a boring errand to meet them, and you can start their story arcs when *you* want to.

I suggest that these older contacts be given pop-up messages as well, to update older content and save veterans (and rookies) with dull fetchquests. You already centralized the contacts in King's Row (a very welcome change), and I believe players would be equally grateful for this.

As for the PvP Liasons and Hero Corp rep, give them popup windows as well without making them actual contacts. Just have something like "Hello Hero, I'm calling to inform you you've been given clearance to operate in Bloody Bay. Look for me on your map the next time you're in Skyway to learn more about PvP and Bloody Bay". And the Hero Corp rep... seeing as there's no equivalent redside, it just looks really extraneous. Perhaps drop it altogether and add a "So what does this do?" option for HC/Fateweavers to fill new players in on how it works?

All in all I think trimming these extra missions will cut down on pointless errand-running and do a better job of introducing new areas to new players. Any thoughts?


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375

 

Posted

Not a bad idea. Still if you think about it, each alt is suppossed to be someone new, someone different than all your other characters. They've never met any of those contacts YOU'VE met, so I can see from a story-line point of view how it really shouldn't be changed. Is it sort of annoying for the player? Maybe.

Mission drop, though. It too works great.


To help others, first you must be able to help yourself.

 

Posted

I've always been against introduction missions.

IMO level by level introductions and guides etc should be moved to those old unused data terminals.


 

Posted

Downside to removing those missions is, what about the new players who haven't run them a thousand times before already?

Some of the things aren't obvious when playing through the first time. How many new players would see Faultline if they didn't have to talk to Jim Temblor? If they're interested in PvP talking to those liasons are the ONLY place you learn where to PvP at.

Sure, they can be told by other players, but they may not htink to ask the right questions to find things out.

Point being, yes, they ARE annoying to veteran players who know all that stuff already, but that's not who those missions are meant for. They're meant for the first time player so they can learn stuff about the game.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Downside to removing those missions is, what about the new players who haven't run them a thousand times before already?

Some of the things aren't obvious when playing through the first time. How many new players would see Faultline if they didn't have to talk to Jim Temblor? If they're interested in PvP talking to those liasons are the ONLY place you learn where to PvP at.

Sure, they can be told by other players, but they may not htink to ask the right questions to find things out.

Point being, yes, they ARE annoying to veteran players who know all that stuff already, but that's not who those missions are meant for. They're meant for the first time player so they can learn stuff about the game.
/this.

Though I agree with having the popups - and not having THEM, even, if you've (say) already wandered into Faultline or BB and done anything (IE, if you have the zone contact, rep, or a zone related badge - you know about it already) as opposed to having the mission just show up.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Downside to removing those missions is, what about the new players who haven't run them a thousand times before already?

Some of the things aren't obvious when playing through the first time. How many new players would see Faultline if they didn't have to talk to Jim Temblor? If they're interested in PvP talking to those liasons are the ONLY place you learn where to PvP at.

Sure, they can be told by other players, but they may not htink to ask the right questions to find things out.

Point being, yes, they ARE annoying to veteran players who know all that stuff already, but that's not who those missions are meant for. They're meant for the first time player so they can learn stuff about the game.
Why is it such a problem to introduce god damn Jim Temblor via the same mechanic as I am introduced to Jose Escalante, Arton Sampson or Dr. Steven "Science" Sheridan? Or, for that matter, the same system that's used to introduce me to Ashley McKnight. That is to say, why can't I get these contacts off my brokers or off introductions by other contacts? Or, if they're so important, why can't I be introduced to them the same way I'm introduced to Mercedes Sheldon, Montague Castanella or Admissions Officer Lenk at the university? Why do we need a special mission to go and talk to them?

As for PvP and the like, those missions should have a "Decline" option. Yes, it's good for new players to be shown where the PvP zones are in case a miracle happens and they care, but I know where they are and I don't care. Could I not simply refuse to do it and NOT have ALL my contacts keep offering that mission to me indefinitely?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.