Elec/SS Tank


Sabin

 

Posted

Since this is the PVP Builds thread, and the Tanker thread apparently doesn't like anything but pve builds, I thought I'd put it here.

This is geared towards zones and group arena, though I'm sure it could fare well in Arena, esp. against Sappers.

The Main attack chain for melee fights is Kick->Flurry->Kick->Knockout Blow(For the Toggle Dropping Hold+Hold Proc) But mostly just Kick->Flurry->Kick->Flurry. The main reasons for SS was Rage, Hurl, and the hold factor in Knockout Blow, and thats about it

Obviously when fighting at a range Taunt will be used to nerf Range, Hurl to knock down fliers, and Laser Beam Eyes because its just another attack, and one that doesn't need to be on the ground to use.

Electric Armor I believe will fair well on a Tank. Good Resists + Sapper Armor, TP Protection and Now a Self Heal, at least for Zones this could become a competitor for Fotm with Invul and Fire, at least when it first comes out. It might not be as good as I see looking at it, but who knows.

All I can say about this is GL to me getting those PvP IOs, for I've only ever gotten 1 dropped when they first came out, and I sold for a price that gets me very angry thinking about it now, 20mill.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

R3-D: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (3) HamiO:Ribosome Exposure
  • (3) HamiO:Ribosome Exposure
  • (5) HamiO:Ribosome Exposure
Level 1: Jab
  • (A) HamiO:Nucleolus Exposure
Level 2: Conductive Shield
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (5) HamiO:Ribosome Exposure
  • (7) HamiO:Ribosome Exposure
  • (7) HamiO:Ribosome Exposure
Level 4: Punch
  • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (43) Crushing Impact - Accuracy/Damage: Level 50
  • (46) Crushing Impact - Damage/Endurance: Level 50
Level 6: Static Shield
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (9) HamiO:Ribosome Exposure
  • (9) HamiO:Ribosome Exposure
  • (11) HamiO:Ribosome Exposure
Level 8: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
  • (11) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 10: Taunt
  • (A) Perfect Zinger - Taunt/Recharge: Level 50
  • (13) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (13) Perfect Zinger - Accuracy/Recharge: Level 50
  • (15) Perfect Zinger - Taunt/Range: Level 50
Level 12: Energize
  • (A) Doctored Wounds - Recharge: Level 50
  • (15) Doctored Wounds - Heal/Endurance: Level 50
  • (17) Doctored Wounds - Endurance/Recharge: Level 50
  • (17) Doctored Wounds - Heal/Recharge: Level 50
  • (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (34) Unbounded Leap - +Stealth: Level 50
  • (40) HamiO:Microfilament Exposure
  • (43) HamiO:Microfilament Exposure
Level 16: Hurdle
  • (A) Jumping IO: Level 50
Level 18: Health
  • (A) Miracle - +Recovery: Level 40
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Knockout Blow
  • (A) Lockdown - Chance for +2 Mag Hold: Level 50
  • (23) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
  • (34) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
  • (34) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
  • (37) Gladiator's Strike - Accuracy/Damage: Level 50
Level 24: Kick
  • (A) Hecatomb - Chance of Damage(Negative): Level 50
  • (25) Hecatomb - Damage/Endurance: Level 50
  • (25) Hecatomb - Accuracy/Recharge: Level 50
  • (27) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (27) Hecatomb - Damage/Recharge: Level 50
Level 26: Grounded
  • (A) Steadfast Protection - Knockback Protection: Level 30
Level 28: Rage
  • (A) Adjusted Targeting - Recharge: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (29) Adjusted Targeting - Endurance/Recharge: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (33) Adjusted Targeting - To Hit Buff: Level 50
Level 30: Tough
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (31) HamiO:Ribosome Exposure
  • (31) HamiO:Ribosome Exposure
  • (31) HamiO:Ribosome Exposure
Level 32: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 35: Hurl
  • (A) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
  • (36) Gladiator's Javelin - Accuracy/Endurance/Recharge: Level 50
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
  • (36) Gladiator's Javelin - Damage/Recharge: Level 50
  • (37) Gladiator's Javelin - Accuracy/Damage: Level 50
Level 38: Power Sink
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (39) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (39) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (40) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (40) Efficacy Adaptor - EndMod: Level 50
Level 41: Focused Accuracy
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (42) HamiO:Cytoskeleton Exposure
  • (42) HamiO:Cytoskeleton Exposure
  • (42) HamiO:Cytoskeleton Exposure
Level 44: Laser Beam Eyes
  • (A) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
  • (45) Gladiator's Javelin - Accuracy/Endurance/Recharge: Level 50
  • (45) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (45) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
  • (46) Gladiator's Javelin - Damage/Recharge: Level 50
  • (46) Gladiator's Javelin - Accuracy/Damage: Level 50
Level 47: Flurry
  • (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
  • (48) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
  • (48) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
  • (48) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
  • (50) Gladiator's Strike - Damage/Recharge: Level 50
  • (50) Gladiator's Strike - Accuracy/Damage: Level 50
Level 49: Physical Perfection
  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 6.25% Defense(Smashing) (in PvP)
  • 6.25% Defense(Lethal) (in PvP)
  • 6.25% Defense(Energy) (in PvP)
  • 6.25% Defense(Negative) (in PvP)
  • 3.13% Defense(Melee) (in PvP)
  • 3.13% Defense(Ranged) (in PvP)
  • 4.5% Max End (in PvP)
  • 45% Enhancement(Accuracy)
  • 15% Enhancement(Range) (in PvP)
  • 50% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 189.7 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -34)
  • Knockup (Mag -34)
  • MezResist(Confused) 25% (in PvP)
  • MezResist(Held) 25% (in PvP)
  • MezResist(Immobilize) 27.2%
  • MezResist(Repel) 100% (10% chance, in PvP)
  • MezResist(Sleep) 25% (in PvP)
  • MezResist(Stun) 25% (in PvP)
  • MezResist(Terrorized) 30%
  • 20% Perception
  • 18% (0.3 End/sec) Recovery
  • 20% (1.56 HP/sec) Regeneration
  • 4.89% Resistance(Smashing)
  • 4.89% Resistance(Lethal)
  • 6.78% Resistance(Fire)
  • 6.78% Resistance(Cold)
  • 8.04% Resistance(Energy)
  • 8.04% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 5% RunSpeed


 

Posted

Maybe no one got what I was saying/asking...

I was looking for comments, of course, if I wanted to show and tell I would'a said somethin'.


 

Posted

Oh, sorry, feedback. I'd recommend using kick, flurry, air supp, jump kick, flurry, and close with whirlwind