Flight from CO: CoH Visual Redux?


IanTheM1

 

Posted

Yes, I tried that OTHER game over yonder, and while I have no plans for switching over, I have to admit, I was impressed with their version of Flight. What impressed me the most was how right it felt. When you go down or up, your entire character faces up and down too without having to rely on the mouse. In contrast, in CoV, our characters stay in the same plane while going up and down (i.e., they don't dive or turn up accordingly).

Also, I was surprised b how much I liked the non-flapping wings. At first I thought they were going to look or feel odd, but I found they actually work (for me) better than constantly flapping wings. This becomes especially apparent to me when there's speed changes in flight (ex., Flight -> Hover), but yet the flapping rate stays constant. I also liked the outstretched wings when in non-flight over our current "sail" look where they stick straight out. While I'd still prefer them to be folded in when not in use (clipping issues, you say?), it looked more "right" to me.

Yes, this is just my opinion, but it would be nice if CoV revisited the Flight/Hover animations. I know they tried a while ago to much disasterous results, as most people hated the majority of the changes, but if it can be improved, why not?


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Posted

Quote:
Originally Posted by _Akry_ View Post
Yes, I tried that OTHER game over yonder, and while I have no plans for switching over, I have to admit, I was impressed with their version of Flight. What impressed me the most was how right it felt. When you go down or up, your entire character faces up and down too without having to rely on the mouse. In contrast, in CoV, our characters stay in the same plane while going up and down (i.e., they don't dive or turn up accordingly).
Characters will dive/rise, but it's controlled by the mouse/camera and not jump/descend.


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Posted

Quote:
Originally Posted by _Akry_ View Post
Yes, I tried that OTHER game over yonder, and while I have no plans for switching over, I have to admit, I was impressed with their version of Flight. What impressed me the most was how right it felt. When you go down or up, your entire character faces up and down too without having to rely on the mouse. In contrast, in CoV, our characters stay in the same plane while going up and down (i.e., they don't dive or turn up accordingly).
This would be a console controller concession. I think we have more fine control with our mouse control scheme.

Quote:
Also, I was surprised b how much I liked the non-flapping wings. At first I thought they were going to look or feel odd, but I found they actually work (for me) better than constantly flapping wings. This becomes especially apparent to me when there's speed changes in flight (ex., Flight -> Hover), but yet the flapping rate stays constant. I also liked the outstretched wings when in non-flight over our current "sail" look where they stick straight out. While I'd still prefer them to be folded in when not in use (clipping issues, you say?), it looked more "right" to me.
I wouldn't mind a few non-flapping options, but I'd rather they didn't stay extended while not flying. (How am I gong to get through that door? ) I also wouldn't mind some of the flight options in CO making their way over here as flightposes or animations (Solar Surfer, GO!!!). With Power Customization, I expect that our flypose emotes will become alternate flight animations once BAB gets around to Customizing the Pools.

Quote:
Yes, this is just my opinion, but it would be nice if CoV revisited the Flight/Hover animations. I know they tried a while ago to much disasterous results, as most people hated the majority of the changes, but if it can be improved, why not?
The flyposes are still in the game, you just have to make them happen. What was disastrous was when they were testing them and made them random every time you turned on Fly.

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