Flight from CO: CoH Visual Redux?
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Characters will dive/rise, but it's controlled by the mouse/camera and not jump/descend.
Yes, I tried that OTHER game over yonder, and while I have no plans for switching over, I have to admit, I was impressed with their version of Flight. What impressed me the most was how right it felt. When you go down or up, your entire character faces up and down too without having to rely on the mouse. In contrast, in CoV, our characters stay in the same plane while going up and down (i.e., they don't dive or turn up accordingly).
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This would be a console controller concession. I think we have more fine control with our mouse control scheme.
Yes, I tried that OTHER game over yonder, and while I have no plans for switching over, I have to admit, I was impressed with their version of Flight. What impressed me the most was how right it felt. When you go down or up, your entire character faces up and down too without having to rely on the mouse. In contrast, in CoV, our characters stay in the same plane while going up and down (i.e., they don't dive or turn up accordingly).
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Also, I was surprised b how much I liked the non-flapping wings. At first I thought they were going to look or feel odd, but I found they actually work (for me) better than constantly flapping wings. This becomes especially apparent to me when there's speed changes in flight (ex., Flight -> Hover), but yet the flapping rate stays constant. I also liked the outstretched wings when in non-flight over our current "sail" look where they stick straight out. While I'd still prefer them to be folded in when not in use (clipping issues, you say?), it looked more "right" to me. |
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Yes, this is just my opinion, but it would be nice if CoV revisited the Flight/Hover animations. I know they tried a while ago to much disasterous results, as most people hated the majority of the changes, but if it can be improved, why not? |
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Yes, I tried that OTHER game over yonder, and while I have no plans for switching over, I have to admit, I was impressed with their version of Flight. What impressed me the most was how right it felt. When you go down or up, your entire character faces up and down too without having to rely on the mouse. In contrast, in CoV, our characters stay in the same plane while going up and down (i.e., they don't dive or turn up accordingly).
Also, I was surprised b how much I liked the non-flapping wings. At first I thought they were going to look or feel odd, but I found they actually work (for me) better than constantly flapping wings. This becomes especially apparent to me when there's speed changes in flight (ex., Flight -> Hover), but yet the flapping rate stays constant. I also liked the outstretched wings when in non-flight over our current "sail" look where they stick straight out. While I'd still prefer them to be folded in when not in use (clipping issues, you say?), it looked more "right" to me.
Yes, this is just my opinion, but it would be nice if CoV revisited the Flight/Hover animations. I know they tried a while ago to much disasterous results, as most people hated the majority of the changes, but if it can be improved, why not?
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