Swinging Travel Power Set Idea
Quote:
Actually the arc is relative to you holding down the jump button. When you release the jump button the line disappears and your momentum carries you for a short distance in whatever direction you were facing before you start to fall or press and hold the jump button to swing from another line. It's a very interactive form of travel, you don't just turn it on and go.
And if you pay close attention you'll note that you're not actually swinging /from/ anything. The arc is identical each time and unrelated to the proximity of anything you might be hooking that grapple on to.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
Let me clarify that when I said "similar to Super Jump in speed and operation" I meant that you would use the jump button to initiate each new swing. The level of maneuverability would be lower than Super Jump because you have momentum to contend with but I still see Swinging as a fairly responsive means of travel when it comes to maneuvering or changing direction. Perhaps you could make it susceptible to interruption so that if you are hit while in transit the power is toggled off.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat