Claws/Ninjitsu
Seems decent to me although I don1t like taking the Fighting Pool on Stalkers and find the psi resist IOs kinda meh.
Here's a claws/nin softcapped to m/r and almost capped to aoe (44% with hide suppressed) that I had saved, with capped HP with the accolades:
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(48)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(33)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(11)
Level 6: Assassin's Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(15)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 10: Danger Sense -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(21), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(25)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(34), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Kuji-In Sha -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39), S'fstPrt-ResDam/Def+(40)
Level 22: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 24: Swift -- Flight-I(A)
Level 26: Eviscerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Health -- Mrcl-Rcvry+(A)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 35: Blinding Powder -- Acc-I(A)
Level 38: Kuji-In Retsu -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 44: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Soul Storm -- Empty(A), Empty(48), Empty(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 9,88% Defense(Smashing)
- 9,88% Defense(Lethal)
- 8,94% Defense(Fire)
- 8,94% Defense(Cold)
- 12,7% Defense(Energy)
- 12,7% Defense(Negative)
- 3% Defense(Psionic)
- 16,8% Defense(Melee)
- 18,6% Defense(Ranged)
- 14,9% Defense(AoE)
- 32% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 53,8% Enhancement(RechargeTime)
- 14% FlySpeed
- 167,2 HP (13,9%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 8,25%
- MezResist(Immobilize) 10,5%
- MezResist(Terrorized) 2,2%
- 11,5% (0,19 End/sec) Recovery
- 52% (2,61 HP/sec) Regeneration
- 2,84% Resistance(Fire)
- 2,84% Resistance(Cold)
- 14% RunSpeed
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I just threw in the Psi Resists just to have the slots filled. It would bother me :P I'm weird like that lol.
But other than that, I'm not really a big fan on being completely-Set IO'd until 50...but I have VetSpecs I could use on a second build, one for Reg IOs until 50 then set up a second build and save up for Sets... *ponders*
Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.
You will return, for you are the mighty City of Paragon, the City of Heroes.
personaly i like the fighting pool on my stalkers for pve
this is how i have slotted my main toon i know i have too many slots on hide and stamina but i still like it
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Just to provide something else to kick around.
Its a respec build, just to be clear. I wouldn't push a travel power back that far otherwise.
Alt 2: Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9), LkGmblr-Def/EndRdx/Rchg(43)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(45)
Level 6: Assassin's Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 10: Combat Jumping -- ULeap-Stlth(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 12: Placate -- RechRdx-I(A)
Level 14: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46), Achilles-ResDeb%(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(23)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(25), Mrcl-Heal(48), RgnTis-Regen+(50), Empty(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 26: Eviscerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(33)
Level 28: Kuji-In Sha -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(33), S'fstPrt-ResDam/Def+(33), Aegis-Psi/Status(34), ImpSkn-Status(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 41: Super Jump -- Jump-I(A)
Level 44: Caltrops -- RechRdx-I(A)
Level 47: Swift -- Run-I(A)
Level 49: Smoke Flash -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 12.1% Defense(Energy)
- 12.1% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 17.4% Defense(Ranged)
- 11.8% Defense(AoE)
- 58.8% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 50% Enhancement(Accuracy)
- 14% FlySpeed
- 153.6 HP (12.8%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 15.8%
- MezResist(Immobilize) 18%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 16% (0.27 End/sec) Recovery
- 42% (2.11 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 2.25% Resistance(Psionic)
- 14% RunSpeed
Notes:
1) This is for PvE only.
2) The empty slots on Strike, Slash, Assassin's Claw, Focus, and Eviscerate are for ToD (Strike, Evisc), Mako (Slash, Assassin's Claw) and Thunderstrike (Focus) IO sets. With those sets I'll be at +45.5% for Melee and Range Defense
3) I'm more concerned about leveling ability. I pushed off Fly seeing as I can use the Temp Travels wisely enough to push it off that far without sacrificing Stalkerness.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike
- (A) Accuracy IO
- (3) Accuracy IO
- (5) Damage Increase IO
- (9) Damage Increase IO
- (17) Damage Increase IO
- (43) Empty
Level 1: Hide- (A) Defense Buff IO
Level 2: Slash- (A) Accuracy IO
- (3) Accuracy IO
- (7) Damage Increase IO
- (11) Damage Increase IO
- (15) Damage Increase IO
- (43) Empty
Level 4: Ninja Reflexes- (A) Endurance Reduction IO
- (5) Defense Buff IO
- (11) Defense Buff IO
- (13) Defense Buff IO
- (40) Endurance Reduction IO
Level 6: Assassin's Claw- (A) Accuracy IO
- (7) Damage Increase IO
- (13) Damage Increase IO
- (36) Damage Increase IO
- (45) Empty
- (46) Empty
Level 8: Build Up- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 10: Swift- (A) Empty
Level 12: Placate- (A) Empty
Level 14: Health- (A) Healing IO
- (15) Healing IO
- (31) Healing IO
Level 16: Kuji-In Rin- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
Level 18: Focus- (A) Accuracy IO
- (19) Accuracy IO
- (19) Damage Increase IO
- (23) Damage Increase IO
- (34) Damage Increase IO
- (46) Empty
Level 20: Danger Sense- (A) Endurance Reduction IO
- (21) Defense Buff IO
- (21) Defense Buff IO
- (25) Defense Buff IO
- (40) Endurance Reduction IO
Level 22: Kuji-In Sha- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Healing IO
- (37) Healing IO
- (37) Healing IO
Level 24: Stamina- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (29) Endurance Modification IO
Level 26: Eviscerate- (A) Accuracy IO
- (27) Accuracy IO
- (27) Damage Increase IO
- (29) Damage Increase IO
- (34) Damage Increase IO
- (46) Empty
Level 28: Hover- (A) Empty
Level 30: Fly- (A) Flight Speed IO
- (31) Flight Speed IO
- (31) Flight Speed IO
Level 32: Shockwave- (A) Accuracy IO
- (33) Accuracy IO
- (33) Damage Increase IO
- (33) Damage Increase IO
- (34) Damage Increase IO
Level 35: Boxing- (A) Empty
Level 38: Tough- (A) Endurance Reduction IO
- (39) Endurance Reduction IO
- (39) Steadfast Protection - Resistance/+Def 3%
- (39) Impervium Armor - Psionic Resistance
- (40) Aegis - Psionic/Status Resistance
Level 41: Weave- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (43) Defense Buff IO
Level 44: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Dark Blast- (A) Accuracy IO
- (48) Accuracy IO
- (48) Damage Increase IO
- (48) Damage Increase IO
Level 49: Soul Storm- (A) Accuracy IO
- (50) Accuracy IO
- (50) Damage Increase IO
- (50) Damage Increase IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: AssassinationSeven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.
You will return, for you are the mighty City of Paragon, the City of Heroes.