Synopsis:
The villain known as Hollenkatze (yes, I know there should be an umlat (sp?) over the o in that ) has formed a gang called the Alley Cats, and they have been expanding at an alarming rate. Certain parties are not happy with this, and want said expansion to be stopped.
This arc was built for I16, so it (should) still offer full rewards post I16. It was also built to be a challenge for a team. No single enemy is a major challenge on their own (other than maybe the AV, and the EBs in certain circumstances of course), but they were built to have a very good synergy.
Minions:
Alley Cat Slammer: Warmace/invuln
Alley Cat Assault: AR/Pain
Alley Cat Pyro: Fire Assault/Fire Manipulation
Alley Cat Chopper: Axe/Invuln
Lts:
Lynx: Claws/SR
Bobcat: Thugs/Kinetics
Bosses:
Tiger: SS/Shield Defense
Puma: Claws/Ninjitsu
EBs:
Marcus: Dual Blade/Will Power
Pantera: Dark Melee/Pain
AV:
Hollenkatze: Thugs/Pain
The feedback I'm looking for primarily on right now is the quality of the baddies. If any of them are just too hard (for a team), or too hard at a certain level.
Story related feedback wouldn't be bad, either.
You can either post here, PM me, or hit me up in game at @Zolgar.
If I'm in game I'm probably willing to run the arc with ya.
Salutations,
I've just recently completed this arc. It's my first real attempt at one, so.. I'm sure it's not perfect.
Basic info:
Arc ID: 316479
Name: Alley Cats of Paragon
(official) Length: 'long'
Morality: Neutral
Enemy groups: Custom group.
Level range: 20-54
Synopsis:
The villain known as Hollenkatze (yes, I know there should be an umlat (sp?) over the o in that ) has formed a gang called the Alley Cats, and they have been expanding at an alarming rate. Certain parties are not happy with this, and want said expansion to be stopped.
This arc was built for I16, so it (should) still offer full rewards post I16. It was also built to be a challenge for a team. No single enemy is a major challenge on their own (other than maybe the AV, and the EBs in certain circumstances of course), but they were built to have a very good synergy.
Minions:
Alley Cat Slammer: Warmace/invuln
Alley Cat Assault: AR/Pain
Alley Cat Pyro: Fire Assault/Fire Manipulation
Alley Cat Chopper: Axe/Invuln
Lts:
Lynx: Claws/SR
Bobcat: Thugs/Kinetics
Bosses:
Tiger: SS/Shield Defense
Puma: Claws/Ninjitsu
EBs:
Marcus: Dual Blade/Will Power
Pantera: Dark Melee/Pain
AV:
Hollenkatze: Thugs/Pain
The feedback I'm looking for primarily on right now is the quality of the baddies. If any of them are just too hard (for a team), or too hard at a certain level.
Story related feedback wouldn't be bad, either.
You can either post here, PM me, or hit me up in game at @Zolgar.
If I'm in game I'm probably willing to run the arc with ya.