Fire Kin Bonus Set Help... first timer
For most of the powers you mention, there are a wide range of opinions for slotting up the powers for bonuses. Although 150 mil Infl seems like a lot, it won't go very far.
Char and Fire Cages can be slotted as damage powers, or you can slot them for their main purpose. There are a wide range of options, depending upon your playstyle and what you want out of your bonuses. I would slot Ring of Fire with a Ranged Damage set, but which set depends on what you want. Regen? Recovery (probably not). Ranged Defense? Thunderstrike is good for Ranged Defense.
For Flashfire -- look at the Stupify set, but use a common Recharge in place of the knockdown proc. You need the recharge, and the proc is useless if you follow Flashfire with Fire Cages.
Transference -- look at the Efficiency Adapter set, but you can replace the EndMod/EndRdx with an extra Recharge unless you have a lot of Global Recharge.
SB-- I put a single EndMod in there and use the slots somewhere else.
Siphon Speed -- Although some people use either of the better slow sets, Tempered Readiness or Pacing of the Turtle, neither has enough recharge. I like 1 Acc, 2 Rech, and Acc/Slow and EndRdx/Rech/Slow from Tempered Readiness.
Fulcrum Shift -- no sets. 2 Acc, 3 Rech.
Fire Imps: Depends on what you want and how many slots you have. Look at the Expediant Reinforcement set from the Recharge Intensive Pets set. In 4 slots, you can get by with Acc/Dam and Dam from Blood Mandate and Acc/Dam and Acc/Dam/End from Brilliant Leadership to maximize damage, get good accuracy but no Recharge.
In Bonfire, I just use a Recharge, but some folks slot up the Kinetic Crash set for 3 points of knockback protection.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thank you so much for breakin it down like that.
I also have Rock Mastery as my Epic... What should I do with Rock Armor and Earth Embrace
Thank you so much for breakin it down like that.
I also have Rock Mastery as my Epic... What should I do with Rock Armor and Earth Embrace |
Rock Armor: There are several Defense sets that are good. 4 Gift of the Ancients for Endurance. 5 Red Fortune for Recharge. Luck of the Gambler has great Regen, but some of them tend to be expensive.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
You said you're Stone Mastery - between Weave, Rock Armor, and Combat Jumping you should be off to a good start in softcapping to smash/lethal damage. You'll have 10-15% to make up via IOs but your priorities should be hitting 40-45% s/l defense and adding some recharge.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
YeaI have Combat Jumping and Rock armor I love it so much. One more question I need to ask is if Hasten is really necessary for a Fire Kin.
Between all my Holds, Drains, and Imps... i find the baddies are dead fast.
Thank you guys so much for your help
I was able to do this for a bit more than 150mil. soft-capped smashing and lethal starter build on the cheap if this helps or gives you any ideas.
There are a few recipes you'll find are sort of expensive, so be patient when buying them to get the best price. place bids for recipes and salvage and wait a day or two for them to fill before raising your buying price at all.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Wushu: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(31), EoCur-EndRdx/Hold(40), EoCur-Hold/Rng(43)
Level 1: Transfusion Acc-I(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(50)
Level 2: Fire Cages Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 4: Siphon Power Acc-I(A)
Level 6: Combat Jumping DefBuff-I(A), DefBuff-I(40)
Level 8: Hot Feet M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13)
Level 10: Siphon Speed Acc-I(A), CtlSpd-Acc/EndRdx(17), CtlSpd-Acc/Slow(34), CtlSpd-EndRdx/Rchg/Slow(34), CtlSpd-Rng/Slow(34), RechRdx-I(48)
Level 12: Hurdle Jump-I(A)
Level 14: Health Heal-I(A), Heal-I(37), Heal-I(43)
Level 16: Flashfire Stgr-Acc/Stun/Rchg(A), Stgr-Acc/Rchg(17), Rope-Acc/Stun/Rchg(19), Rope-Acc/Rchg(19), Rope-Acc/EndRdx(23), RechRdx-I(23)
Level 18: Cinders Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(27), EoCur-Acc/Hold/Rchg(27), EoCur-Acc/Rchg(46), NrncSD-Acc/Rchg(50)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost EndMod-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing Empty(A)
Level 28: Tough S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 30: Weave DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Fire Imps Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(50)
Level 35: Transference Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod(37)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg(42), Det'tn-Dmg/EndRdx/Rng(42), Det'tn-Dmg/EndRdx(42), AirB'st-Acc/Dmg(43)
Level 44: Seismic Smash KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), B'ngBlow-Acc/Dmg(46), B'ngBlow-Dmg/EndRdx(46)
Level 47: Rock Armor DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Super Speed EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint EndRdx-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
13% Defense(Smashing)
13% Defense(Lethal)
3.94% Defense(Fire)
3.94% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
11.8% Defense(Melee)
3% Defense(Ranged)
4.88% Defense(AoE)
13.8% Enhancement(RechargeTime)
4% Enhancement(Heal)
2% Enhancement(RunSpeed)
3% Enhancement(Immobilize)
2% Enhancement(FlySpeed)
2% Enhancement(JumpHeight)
2% Enhancement(JumpSpeed)
42 HP (4.13%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 3.85%
MezResist(Sleep) 3.3%
MezResist(Stun) 1.65%
MezResist(Terrorized) 5.5%
6% (0.1 End/sec) Recovery
16% (0.68 HP/sec) Regeneration
3.15% Resistance(Fire)
3.15% Resistance(Cold)
1.88% Resistance(Energy)
1.88% Resistance(Negative)
2% RunSpeed
1% XPDebtProtection
Code:
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All I can say is WOW.
You guys rock, thank you for all your help and quick responses.
I am going to respec right now to check it out.
Thanks for the coh planner website. Never heard of it. Thanks
I finally have enough to spend on some good Bonus sets... not the best ones just some good ones. I have 150 mill.
Fire:
RoF Char FC Flashfire BF and FI
Kin:
Trans, SP, Siphon Speed, SB, Transference, FS
Where and what Bonuses should I slot.
Thank you for the help.