Papa Murdok
This is currently my highest IO'd toon and I was just wondering if anyone had any ideas I might have overlooked SO wise.
Just a few comments and questions for you.
Swift would benefit all of your travel powers (hover, fly, and superspeed), yet you took hurdle instead which benefits none of them. I'm not sure if you're actually using hover or just getting set bonuses from it, but if it's something that's usually on then another flight speed in there will help a lot.
Tentacles and nightfall are a very nice source of area effect damage. The set bonuses from cloud senses are nice, but basically chopping your damage potential in half for some extra ranged defense isn't something I'd do. And I won't even get started on how much extra oomph damage procs in those powers can add. Don't get me wrong, capped ranged defense is nice (though not completely necessary on a dark miasma user). I just think you're giving up a lot of offensive potential to achieve it.
Shadowfall is a great place for knockback protection. Once you have it you won't want to play without it, ever.
Hmm, KB Prot in Shadowfall is something I didn't think of.
I do use hover almost exculsivly.
I could trade out hurdle for swift but that was kinda just preference.
Cloud sense does psionic damage proc 71 points which is real nice.
And increases the to-hit debuff greatly which is the aim for this guy.
This is more a debuff build than damage. I'd have got a bit different if I were trying for damage.
And increases the to-hit debuff greatly which is the aim for this guy.
This is more a debuff build than damage. I'd have got a bit different if I were trying for damage. |
My point is that you don't have to sacrifice damage to be tremendously good at to-hit debuffing. Though it's certainly something you can do if you feel that what you get out of it is worth what you give up for it.
Honestly, Darkest Night while nasty is hard to use in groups because mobs die so quickly.
Tendrils / Stare gives a nice Burst Debuff if the group is moving quickly and don't have time for a DN. Though it is normally my first option.
DN / Tar Pit are for AV and other strong mobs though Tar Pit is pretty universal
Damage is someone elses job I just make sure no one gets hit and heal a ton
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Papa Murdok: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
------------
Level 1: Twilight Grasp
(A) Touch of the Nictus - Healing: Level 50
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(9) Touch of the Nictus - Accuracy/Healing: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(34) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 1: Dark Blast
(A) Accuracy IO: Level 50
Level 2: Darkest Night
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(3) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(17) Dark Watcher's Despair - Recharge/Endurance: Level 50
(19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 4: Tar Patch
(A) Pacing of the Turtle - Accuracy/Slow: Level 50
(5) Pacing of the Turtle - Damage/Slow: Level 50
(5) Pacing of the Turtle - Accuracy/Endurance: Level 50
(36) Pacing of the Turtle - Range/Slow: Level 50
(36) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
(36) Pacing of the Turtle - Chance of -Recharge: Level 50
Level 6: Howling Twilight
(A) Pacing of the Turtle - Accuracy/Slow: Level 50
(7) Pacing of the Turtle - Damage/Slow: Level 50
(7) Pacing of the Turtle - Accuracy/Endurance: Level 50
(37) Pacing of the Turtle - Range/Slow: Level 50
(37) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
(37) Pacing of the Turtle - Chance of -Recharge: Level 50
Level 8: Shadow Fall
(A) Endurance Reduction IO: Level 50
(11) Red Fortune - Defense/Endurance: Level 50
(11) Defense Buff IO: Level 50
(19) Defense Buff IO: Level 50
Level 10: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 12: Fearsome Stare
(A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
(13) Glimpse of the Abyss - Endurance/Fear: Level 50
(13) Glimpse of the Abyss - Accuracy/Endurance: Level 50
(40) Glimpse of the Abyss - Fear/Range: Level 50
(40) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
(40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 16: Hurdle
(A) Jumping IO: Level 50
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - Chance for +End: Level 50
Level 22: Tenebrous Tentacles
(A) Cloud Senses - Accuracy/ToHitDebuff: Level 30
(23) Cloud Senses - Accuracy/Recharge: Level 30
(23) Cloud Senses - ToHit Debuff: Level 30
(25) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
(25) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
(42) Cloud Senses - Chance for Negative Energy Damage: Level 30
Level 24: Night Fall
(A) Cloud Senses - ToHit Debuff: Level 30
(29) Cloud Senses - Accuracy/ToHitDebuff: Level 30
(31) Cloud Senses - Accuracy/Recharge: Level 30
(31) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
(31) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
(43) Cloud Senses - Chance for Negative Energy Damage: Level 30
Level 26: Hasten
(A) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
Level 28: Maneuvers
(A) Defense Buff IO: Level 50
(29) Defense Buff IO: Level 50
Level 30: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 32: Dark Servant
(A) Touch of the Nictus - Healing: Level 50
(33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(33) Touch of the Nictus - Accuracy/Healing: Level 50
(33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(34) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 35: Tactics
(A) Endurance Reduction IO: Level 50
(39) Endurance Reduction IO: Level 50
(46) Rectified Reticle - Increased Perception: Level 20
Level 38: Blackstar
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(39) Obliteration - Damage/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 41: Dark Consumption
(A) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50
Level 44: Life Drain
(A) Thunderstrike - Accuracy/Damage: Level 50
(45) Thunderstrike - Damage/Endurance: Level 50
(45) Thunderstrike - Damage/Recharge: Level 50
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(46) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 47: Gloom
(A) Thunderstrike - Accuracy/Damage: Level 50
(48) Thunderstrike - Damage/Endurance: Level 50
(48) Thunderstrike - Damage/Recharge: Level 50
(48) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(50) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(50) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 49: Vengeance
(A) Defense Buff IO: Level 50
(50) Defense Buff IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
19.1% Defense(Energy)
19.1% Defense(Negative)
30.6% Defense(Ranged)
9% Max End
28.8% Enhancement(RechargeTime)
5% Enhancement(RunSpeed)
59% Enhancement(Accuracy)
5% Enhancement(FlySpeed)
10% Enhancement(Heal)
5% Enhancement(JumpSpeed)
2.75% Enhancement(Terrorized)
5% Enhancement(JumpHeight)
23% FlySpeed
72.5 HP (7.13%) HitPoints
23% JumpHeight
23% JumpSpeed
MezResist(Confused) 5%
MezResist(Held) 10.5%
MezResist(Immobilize) 5%
MezResist(Sleep) 10.5%
MezResist(Stun) 7.2%
MezResist(Terrorized) 5%
20% Perception
6.5% (0.11 End/sec) Recovery
3.13% Resistance(Psionic)
23% RunSpeed
------------
Set Bonuses:
Touch of the Nictus
(Twilight Grasp)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End
Dark Watcher's Despair
(Darkest Night)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
2% DamageBuff(All)
Pacing of the Turtle
(Tar Patch)
MezResist(Sleep) 2.75%
2.5% Enhancement(Slow)
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Pacing of the Turtle
(Howling Twilight)
MezResist(Sleep) 2.75%
2.5% Enhancement(Slow)
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Hover)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Glimpse of the Abyss
(Fearsome Stare)
2.75% Enhancement(Terrorized)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
3.13% Resistance(Psionic)
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Cloud Senses
(Tenebrous Tentacles)
Status Resistance 2.5%
2.25% Max End
6.25% Enhancement(RechargeTime)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Cloud Senses
(Night Fall)
Status Resistance 2.5%
2.25% Max End
6.25% Enhancement(RechargeTime)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Touch of the Nictus
(Dark Servant)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End
Rectified Reticle
(Tactics)
20% Perception
Obliteration
(Blackstar)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
5% Enhancement(RechargeTime)
Thunderstrike
(Life Drain)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(Gloom)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
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