Papa Murdok


Happy_Thoughts

 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Papa Murdok: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
------------
Level 1: Twilight Grasp
(A) Touch of the Nictus - Healing: Level 50
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(9) Touch of the Nictus - Accuracy/Healing: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(34) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50

Level 1: Dark Blast
(A) Accuracy IO: Level 50

Level 2: Darkest Night
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(3) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(17) Dark Watcher's Despair - Recharge/Endurance: Level 50
(19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50

Level 4: Tar Patch
(A) Pacing of the Turtle - Accuracy/Slow: Level 50
(5) Pacing of the Turtle - Damage/Slow: Level 50
(5) Pacing of the Turtle - Accuracy/Endurance: Level 50
(36) Pacing of the Turtle - Range/Slow: Level 50
(36) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
(36) Pacing of the Turtle - Chance of -Recharge: Level 50

Level 6: Howling Twilight
(A) Pacing of the Turtle - Accuracy/Slow: Level 50
(7) Pacing of the Turtle - Damage/Slow: Level 50
(7) Pacing of the Turtle - Accuracy/Endurance: Level 50
(37) Pacing of the Turtle - Range/Slow: Level 50
(37) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
(37) Pacing of the Turtle - Chance of -Recharge: Level 50

Level 8: Shadow Fall
(A) Endurance Reduction IO: Level 50
(11) Red Fortune - Defense/Endurance: Level 50
(11) Defense Buff IO: Level 50
(19) Defense Buff IO: Level 50

Level 10: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 12: Fearsome Stare
(A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
(13) Glimpse of the Abyss - Endurance/Fear: Level 50
(13) Glimpse of the Abyss - Accuracy/Endurance: Level 50
(40) Glimpse of the Abyss - Fear/Range: Level 50
(40) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
(40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50

Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 16: Hurdle
(A) Jumping IO: Level 50

Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50

Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - Chance for +End: Level 50

Level 22: Tenebrous Tentacles
(A) Cloud Senses - Accuracy/ToHitDebuff: Level 30
(23) Cloud Senses - Accuracy/Recharge: Level 30
(23) Cloud Senses - ToHit Debuff: Level 30
(25) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
(25) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
(42) Cloud Senses - Chance for Negative Energy Damage: Level 30

Level 24: Night Fall
(A) Cloud Senses - ToHit Debuff: Level 30
(29) Cloud Senses - Accuracy/ToHitDebuff: Level 30
(31) Cloud Senses - Accuracy/Recharge: Level 30
(31) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
(31) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
(43) Cloud Senses - Chance for Negative Energy Damage: Level 30

Level 26: Hasten
(A) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50

Level 28: Maneuvers
(A) Defense Buff IO: Level 50
(29) Defense Buff IO: Level 50

Level 30: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 32: Dark Servant
(A) Touch of the Nictus - Healing: Level 50
(33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(33) Touch of the Nictus - Accuracy/Healing: Level 50
(33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(34) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50

Level 35: Tactics
(A) Endurance Reduction IO: Level 50
(39) Endurance Reduction IO: Level 50
(46) Rectified Reticle - Increased Perception: Level 20

Level 38: Blackstar
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(39) Obliteration - Damage/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50

Level 41: Dark Consumption
(A) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50

Level 44: Life Drain
(A) Thunderstrike - Accuracy/Damage: Level 50
(45) Thunderstrike - Damage/Endurance: Level 50
(45) Thunderstrike - Damage/Recharge: Level 50
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(46) Thunderstrike - Damage/Endurance/Recharge: Level 50

Level 47: Gloom
(A) Thunderstrike - Accuracy/Damage: Level 50
(48) Thunderstrike - Damage/Endurance: Level 50
(48) Thunderstrike - Damage/Recharge: Level 50
(48) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(50) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(50) Thunderstrike - Damage/Endurance/Recharge: Level 50

Level 49: Vengeance
(A) Defense Buff IO: Level 50
(50) Defense Buff IO: Level 50

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Celerity - +Stealth: Level 50

Level 2: Rest
(A) Empty

Level 1: Vigilance
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Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
19.1% Defense(Energy)
19.1% Defense(Negative)
30.6% Defense(Ranged)
9% Max End
28.8% Enhancement(RechargeTime)
5% Enhancement(RunSpeed)
59% Enhancement(Accuracy)
5% Enhancement(FlySpeed)
10% Enhancement(Heal)
5% Enhancement(JumpSpeed)
2.75% Enhancement(Terrorized)
5% Enhancement(JumpHeight)
23% FlySpeed
72.5 HP (7.13%) HitPoints
23% JumpHeight
23% JumpSpeed
MezResist(Confused) 5%
MezResist(Held) 10.5%
MezResist(Immobilize) 5%
MezResist(Sleep) 10.5%
MezResist(Stun) 7.2%
MezResist(Terrorized) 5%
20% Perception
6.5% (0.11 End/sec) Recovery
3.13% Resistance(Psionic)
23% RunSpeed

------------
Set Bonuses:
Touch of the Nictus
(Twilight Grasp)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End

Dark Watcher's Despair
(Darkest Night)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
2% DamageBuff(All)

Pacing of the Turtle
(Tar Patch)
MezResist(Sleep) 2.75%
2.5% Enhancement(Slow)
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Pacing of the Turtle
(Howling Twilight)
MezResist(Sleep) 2.75%
2.5% Enhancement(Slow)
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Blessing of the Zephyr
(Hover)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Glimpse of the Abyss
(Fearsome Stare)
2.75% Enhancement(Terrorized)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
3.13% Resistance(Psionic)

Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

Cloud Senses
(Tenebrous Tentacles)
Status Resistance 2.5%
2.25% Max End
6.25% Enhancement(RechargeTime)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Cloud Senses
(Night Fall)
Status Resistance 2.5%
2.25% Max End
6.25% Enhancement(RechargeTime)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Touch of the Nictus
(Dark Servant)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End

Rectified Reticle
(Tactics)
20% Perception

Obliteration
(Blackstar)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
5% Enhancement(RechargeTime)

Thunderstrike
(Life Drain)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Thunderstrike
(Gloom)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)



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Posted

This is currently my highest IO'd toon and I was just wondering if anyone had any ideas I might have overlooked SO wise.


 

Posted

Just a few comments and questions for you.

Swift would benefit all of your travel powers (hover, fly, and superspeed), yet you took hurdle instead which benefits none of them. I'm not sure if you're actually using hover or just getting set bonuses from it, but if it's something that's usually on then another flight speed in there will help a lot.

Tentacles and nightfall are a very nice source of area effect damage. The set bonuses from cloud senses are nice, but basically chopping your damage potential in half for some extra ranged defense isn't something I'd do. And I won't even get started on how much extra oomph damage procs in those powers can add. Don't get me wrong, capped ranged defense is nice (though not completely necessary on a dark miasma user). I just think you're giving up a lot of offensive potential to achieve it.

Shadowfall is a great place for knockback protection. Once you have it you won't want to play without it, ever.


 

Posted

Hmm, KB Prot in Shadowfall is something I didn't think of.

I do use hover almost exculsivly.

I could trade out hurdle for swift but that was kinda just preference.

Cloud sense does psionic damage proc 71 points which is real nice.

And increases the to-hit debuff greatly which is the aim for this guy.

This is more a debuff build than damage. I'd have got a bit different if I were trying for damage.


 

Posted

Quote:
Originally Posted by Jade View Post
And increases the to-hit debuff greatly which is the aim for this guy.

This is more a debuff build than damage. I'd have got a bit different if I were trying for damage.
I'm a huge fan of to-hit debuffs, don't get me wrong; it just looks like an over-specialization here. Darkest Night and Fearsome Stare are getting you close to 60% debuff when stacked, which goes up to about 77% with Tentacles and Nightfall (not slotted for debuff). Then there's the +defense from Shadowfall and Maneuvers, not to mention Fluffy. After a certain point, more debuffing value doesn't add any more actual debuffing. Slotting the attacks for to-hit debuff instead of damage gets you a net +8% to an already more than sufficient debuff value but cuts your damage potential in half (not counting 3 procs in Tentacles and 2 in Nightfall which make a significant difference).

My point is that you don't have to sacrifice damage to be tremendously good at to-hit debuffing. Though it's certainly something you can do if you feel that what you get out of it is worth what you give up for it.


 

Posted

Honestly, Darkest Night while nasty is hard to use in groups because mobs die so quickly.

Tendrils / Stare gives a nice Burst Debuff if the group is moving quickly and don't have time for a DN. Though it is normally my first option.

DN / Tar Pit are for AV and other strong mobs though Tar Pit is pretty universal

Damage is someone elses job I just make sure no one gets hit and heal a ton