Thematic KAT/WP Help-Advice


Aerandirel

 

Posted

Alright heres a build I cooked up for one of my ninja-like scrappers. As part of the theme perception is capped and invisibility is capped as well (so the Concealment pool and +Stealth IO are keepers.) Besides that Im just going for the general most damage, best resistance, and best regen that WP scrappers aim for. Any tweaks or advice you have are recommended. 642% Regen (607 w/o the two +Regn IOs), 177% Recovery, +86% Accuracy. Anything that would cheapen the price and still maintain the value of the build are always welcomed as well, trying to keep budget under control.

Edit: I know I would save signifcant money by replacing the two Regn IOs in Health with two regular Heals - Regeneration would drop by 40% though, dunno if its worth it.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Umbral Sentry: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 1: High Pain Tolerance -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam(3), ImpArm-ResPsi(5), Heal-I(5), Heal-I(7)
Level 2: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(9), ImpArm-ResPsi(11), ImpArm-ResDam/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/EndRdx/Rchg(9)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 10: Divine Avalanche -- DefBuff-I(A), DefBuff-I(13), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17)
Level 12: Indomitable Will -- EndRdx-I(A)
Level 14: Super Speed -- Run-I(A), Clrty-Stlth(27)
Level 16: Rise to the Challenge -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(21), Dct'dW-Rchg(31)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(40), Oblit-Dmg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Rchg(43)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
Level 22: Grant Invisibility -- DefBuff-I(A)
Level 24: Invisibility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(31), S'dpty-EndRdx/Rchg(33), S'dpty-Def(43)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 28: Heightened Senses -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), DefBuff-I(29), EndRdx-I(31)
Level 30: Boxing -- Amaze-ToHitDeb%(A), Amaze-Stun(46), Amaze-Stun/Rchg(50), Amaze-Acc/Stun/Rchg(50)
Level 32: Golden Dragonfly -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg/Rchg(37)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(50)
Level 38: Hurdle -- Jump-I(A)
Level 41: Health -- Heal-I(A), RgnTis-Regen+(42), Numna-Regen/Rcvry+(42)
Level 44: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46), AdjTgt-ToHit/EndRdx(46)
Level 47: Strength of Will -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx(48), TtmC'tng-ResDam(48), S'fstPrt-ResDam/Def+(48)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

No advice? Should I even bother going for stealth or will every villian be able to see me, i wouldnt think villians go for perception much...


 

Posted

Are you sure you have the forum section..? Thematic + PvP doesnt really go together all that well mainly because your sacrificing performance for no reason. Most villians have some sort of source of +perc in their build so going for capped stealth doesnt do all that much. It always good to have a stealth IO but for a scrapper not really worth the stealth pool unless you get phase.. even then if your zoning a temp fase inst worth the cost of a power pool.

As far as your build goes.. a few things you might want to consider is looking at the damage output of your attacks with the pvp mode turned on in mids. I sould drop Gambler's Cut for Sting of the Wasp.. Also think about how your going to play the toon in pvp.. are you just doing open zone play or you dueling alot or something else? If your just zoneing alot I would suggest picking up SJ and weapson mastery and get targeting drop from that and web nade. If more 1v1s and all consider getting aid self. Also I wouldnt drop stam just because you may not need the recov. Rethink you slotting on even quick recov. For one more slot you could put in the chance fir +end and also get another 2.5% recov.

I guess last but not least, build for more HP. Can never have enough.


 

Posted

I do apologize, but most players on this forum don't build for "thematic" reasons. Stealth cap for anything that isn't a stalker isn't that high and 1 perception power will make you perfectly visible. The perception idea is a good one, however katana isn't much of a burst damage powerset. In "most" PVP your opponent doesn't just stand still while you attack them, even with travel suppression.

With travel suppression your regen goes to 0, so no matter what your regen rate is while attacking or being attacked it is the same as someone who doesn't have any at all.

Advising what type of PVP you are building for will also help. If it is toe to toe vs hit and run makes a big difference.


 

Posted

The only real advice I can give about this is that if your going to do this you should probably make a stalker instead so you can get a stealth that might actually work. Otherwise your going to find yourself being face down alot. I guess you could try and use +stealth IO but those are both expensive and easy to defeat unless you have a better stealth power.


 

Posted

Hm I was kind of going for a stalker-hunter kind of build, or I would kind of play this guy like a blueside stalker almost...doesnt seem like the idea would work out too well though, might just go for a stalker


 

Posted

Quote:
Originally Posted by Aerandirel View Post
Hm I was kind of going for a stalker-hunter kind of build, or I would kind of play this guy like a blueside stalker almost...doesnt seem like the idea would work out too well though, might just go for a stalker
With "Going Rogue" to come out at some time chances are you can take your stalker and side switch him blueside, so that part of it would still pan out further down the road.


 

Posted

Quote:
Originally Posted by Firi_ View Post
Are you sure you have the forum section..? Thematic + PvP doesnt really go together all that well mainly because your sacrificing performance for no reason.

As far as your build goes.. a few things you might want to consider is looking at the damage output of your attacks with the pvp mode turned on in mids. I sould drop Gambler's Cut for Sting of the Wasp..
This is pvp correct? I realize theme doesnt mix well with pvp but this reall isnt entirely theme oriented besides just going for increased stealth, which really doesnt upset the build all that much. Going for perception cap is entirely useful in pvp, you could argue going for stealth is too even, so in that sense this still has the same goals as any other pvp build.

I checked in mids, pvp mode, with dps, and Gambler's Cut has a dps of 85 compared with Sting of the Wasp at 72, this is precisely why I chose Gamblers Cut over Sting (with the IOs but wouldnt matter either way).


Quote:
Originally Posted by Yallander View Post
I do apologize, but most players on this forum don't build for "thematic" reasons. Stealth cap for anything that isn't a stalker isn't that high and 1 perception power will make you perfectly visible.
I guess I exaggerated, the only part of this build that could really be called theme centered is the stealth, and arguably thats pretty useful in pvp, esp as it leads to phase shift...

Stealth cap on my hero with invisibilty and +stealth IO is 911 ft. A villian with one +percp power would bring their perception to 800ft, 900 if they had the +Percp IO. That means I would be stalker-like invisible to every single villian that didnt have that +percp power AND tactics/focused accuracy in mace mastery.

Rethinking this im considering going forward. Would just like to clarify for everyone that didnt bother to open up the build that the only thing "thematic" about this is only pretty much the concealment pool and the +stealth IO, which again, would seem pretty functional in pvp.


 

Posted

Quote:
I checked in mids, pvp mode, with dps, and Gambler's Cut has a dps of 85 compared with Sting of the Wasp at 72, this is precisely why I chose Gamblers Cut over Sting (with the IOs but wouldnt matter either way).
Are you sure you have the new mids? In-game and also the new version of mids thats in the i16 beta section both say that Sting of the Wasp does 107 damage and Gambler's Cut does 74.6. I may just be misreading what your saying and you mean DPA (damage per activation).. that is not burst damage just so you know. That would be standing in front of a stationary target and hitting it when ever its up. So yes GC has better DPA, but it has alot lower burst damage. Burst damage is king in pvp... unless your fight clubbing.

One other thing I guess for now, if all your going to do is zone there really is no reason to pick up phase in your build. A temp phase works just fine in zones. With that said you might consider getting a dif power pool as well.


 

Posted

Edit: Alright just downloaded the I16 beta update and I know its the one im using cuz I can make tankers with Electric Armor. Yes i was looking at dps not dpa. I have no idea what you're looking at, everywhere Ive read and all the katana builds Ive seen for pvp have used Gamblers Cut, for the reason that it has better dps, which makes sense as the attack has a 40% faster recharge rate, I know dps is more complicated then that but I dont think im seeing what you're seeing...


Wasnt aware you could get phase shift as a temporary power, does the temp power also add the +stealth for 2 minutes afterward? That +stealth from phase shift (that lasts for 2 mins so at 77 second rech I could have it permad) brings my stealth to 20 less then the cap, 1133.